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pelitedump.txt
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pelitedump.txt
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[Interface."ClientRenderTargets001"]
address = 0x1755e88
[Interface."EngineTraceClient004"]
address = 0x1747428
[Interface."EngineTraceClientDecals004"]
address = 0x1747408
[Interface."EventSystem001"]
address = 0x1f71f30
[Interface."GameUI011"]
address = 0x2381280
[Interface."ISoundC002"]
address = 0x174a938
[Interface."RunGameEngine005"]
address = 0x19ebdc8
[Interface."ServerGameClients004"]
address = 0x23ef158
[Interface."ServerGameDLL005"]
address = 0x23fb940
[Interface."ServerGameEnts002"]
address = 0x23f19b8
[Interface."ShaderSystem002"]
address = 0x19e9718
[Interface."VClient018"]
address = 0x1f73e40
[Interface."VClientEntityList003"]
address = 0x2216dd8
[Interface."VClientPrediction001"]
address = 0x2380bf0
[Interface."VCvarQuery001"]
address = 0x174aa10
[Interface."VDebugOverlay004"]
address = 0x17495b0
[Interface."VENGINE_GAMEUIFUNCS_VERSION005"]
address = 0x174af38
[Interface."VENGINE_LAUNCHER_API_VERSION004"]
address = 0x18dda00
[Interface."VEngineModel016"]
address = 0x1759730
[Interface."VEngineRandom001"]
address = 0x174a578
[Interface."VEngineRenderView013"]
address = 0x1749c88
[Interface."VGUI_System010"]
address = 0x1f6dda0
[Interface."VMaterialSystemConfig004"]
address = 0x22517870
[Interface."VPhysicsDebugOverlay001"]
address = 0x17495b8
[Interface."VServerDllSharedAppSystems001"]
address = 0x23f29d8
[Misc]
NUM_ENT_ENTRIES = 0x10000
cl_entitylist = 0x1f96d88
LocalEntityHandle = 0x1747efc
GlobalVars = 0x1822c10
PlayerResource = 0xc1b6cc0
[ClientClass."CAI_BaseNPC"]
address = 0x175a8a8
size = 6464
[ClientClass."CAmbientGeneric"]
address = 0x17567d8
size = 2688
[ClientClass."CBaseAnimating"]
address = 0x17596f8
size = 4800
[ClientClass."CBaseAnimatingOverlay"]
address = 0x1757978
size = 5568
[ClientClass."CBaseButton"]
address = 0x175a628
size = 2688
[ClientClass."CBaseCombatCharacter"]
address = 0x1753888
size = 6016
[ClientClass."CBaseEntity"]
address = 0x1759878
size = 2560
[ClientClass."CBaseGrenade"]
address = 0x18d90b8
size = 10112
[ClientClass."CBaseParticleEntity"]
address = 0x19e9728
size = 2880
[ClientClass."CBaseTempEntity"]
address = 0x175a158
size = 40
[ClientClass."CBaseToggle"]
address = 0x1757ff8
size = 2624
[ClientClass."CBaseTrigger"]
address = 0x18215a8
size = 2688
[ClientClass."CBaseVPhysicsTrigger"]
address = 0x175b8c8
size = 2624
[ClientClass."CBaseViewModel"]
address = 0x18d93d8
size = 19328
[ClientClass."CBeam"]
address = 0x18d9158
size = 2752
[ClientClass."CBoneFollower"]
address = 0x1751be8
size = 2624
[ClientClass."CBreakableProp"]
address = 0x1753448
size = 4864
[ClientClass."CBreakableSurface"]
address = 0x1755988
size = 3840
[ClientClass."CCascadeLight"]
address = 0x17533a8
size = 2944
[ClientClass."CColorCorrection"]
address = 0x1758b18
size = 2944
[ClientClass."CCrossbowBolt"]
address = 0x1f75488
size = 9984
[ClientClass."CDynamicLight"]
address = 0x17584f8
size = 2624
[ClientClass."CDynamicProp"]
address = 0x1759658
size = 4928
[ClientClass."CDynamicPropLightweight"]
address = 0x1751e68
size = 4928
[ClientClass."CEntityBlocker"]
address = 0x18db098
size = 2560
[ClientClass."CEntityDissolve"]
address = 0x1757038
size = 2688
[ClientClass."CEntityLinkPage"]
address = 0x1821288
size = 4672
[ClientClass."CEnvTonemapController"]
address = 0x1755038
size = 2624
[ClientClass."CEnvWind"]
address = 0x1752fe8
size = 2944
[ClientClass."CFirstPersonProxy"]
address = 0x1f74308
size = 4864
[ClientClass."CFogController"]
address = 0x1758a78
size = 2688
[ClientClass."CFuncBrush"]
address = 0x1757798
size = 2688
[ClientClass."CFuncBrushLightweight"]
address = 0x1755498
size = 2688
[ClientClass."CFuncMoveLinear"]
address = 0x1754f98
size = 2624
[ClientClass."CGameRulesProxy"]
address = 0x18dd258
size = 2560
[ClientClass."CGlobalNonRewinding"]
address = 0x18da738
size = 3648
[ClientClass."CGrappleHook"]
address = 0x1f755c8
size = 4864
[ClientClass."CHardPointEntity"]
address = 0x175c908
size = 2624
[ClientClass."CHardPointFrontierEntity"]
address = 0x175d748
size = 2624
[ClientClass."CHealthKit"]
address = 0x19ea268
size = 4800
[ClientClass."CImportantOnEntSound"]
address = 0x1821928
size = 2624
[ClientClass."CInfoPlacementHelper"]
address = 0x1f66178
size = 2624
[ClientClass."CInfoTarget"]
address = 0x18db598
size = 2560
[ClientClass."CInfoTargetGravity"]
address = 0x18d8ed8
size = 2624
[ClientClass."CInfoTargetMinimap"]
address = 0x18da2d8
size = 2560
[ClientClass."CMissile"]
address = 0x1f6e1b8
size = 10176
[ClientClass."CMovieDisplay"]
address = 0x17534e8
size = 2944
[ClientClass."CNPC_Drone"]
address = 0x1754ef8
size = 6528
[ClientClass."CNPC_Dropship"]
address = 0x1754b38
size = 6592
[ClientClass."CNPC_SentryTurret"]
address = 0x1751fa8
size = 6528
[ClientClass."CNPC_Titan"]
address = 0x1756698
size = 6656
[ClientClass."CParticleSystem"]
address = 0x1756c78
size = 2752
[ClientClass."CPhysBox"]
address = 0x1755d48
size = 2624
[ClientClass."CPhysicsProp"]
address = 0x1757d08
size = 4992
[ClientClass."CPlayer"]
address = 0x1752ae8
size = 15872
[ClientClass."CPlayerDecoy"]
address = 0x19e93b8
size = 4928
[ClientClass."CPlayerResource"]
address = 0x1757c68
size = 12416
[ClientClass."CPlayerTasklist"]
address = 0x18df198
size = 3968
[ClientClass."CPlayerVehicle"]
address = 0x1820c68
size = 4864
[ClientClass."CPlayerWaypoint"]
address = 0x18deca8
size = 3328
[ClientClass."CPointCamera"]
address = 0x1756558
size = 2752
[ClientClass."CPortal_PointPush"]
address = 0x1f66408
size = 2624
[ClientClass."CPostProcessController"]
address = 0x1752688
size = 2624
[ClientClass."CPredictedFirstPersonProxy"]
address = 0x1f73878
size = 4928
[ClientClass."CProjectile"]
address = 0x1f6e148
size = 9920
[ClientClass."CPropDoor"]
address = 0x18d9338
size = 5120
[ClientClass."CPropSurvival"]
address = 0x1755858
size = 4864
[ClientClass."CRopeKeyframe"]
address = 0x18dd9c8
size = 3840
[ClientClass."CScriptMover"]
address = 0x18e9168
size = 5312
[ClientClass."CScriptNetData"]
address = 0x18e1ee8
size = 3136
[ClientClass."CScriptNetDataGlobal"]
address = 0x18de278
size = 3392
[ClientClass."CScriptNetData_SNDC_GLOBAL"]
address = 0x18dee88
size = 3392
[ClientClass."CScriptNetData_SNDC_PLAYER_EXCLUSIVE"]
address = 0x18de988
size = 3328
[ClientClass."CScriptNetData_SNDC_PLAYER_GLOBAL"]
address = 0x18de348
size = 3328
[ClientClass."CScriptNetData_SNDC_TITAN_SOUL"]
address = 0x18df058
size = 3264
[ClientClass."CScriptProp"]
address = 0x1755178
size = 5120
[ClientClass."CScriptTraceVolume"]
address = 0x1f6e038
size = 2624
[ClientClass."CShieldProp"]
address = 0x1751d28
size = 4992
[ClientClass."CSkyCamera"]
address = 0x1757f58
size = 2560
[ClientClass."CSpotlightEnd"]
address = 0x175bb48
size = 2624
[ClientClass."CSprite"]
address = 0x18ddf88
size = 2688
[ClientClass."CSpriteOriented"]
address = 0x18df4a8
size = 2688
[ClientClass."CStatueProp"]
address = 0x17587f8
size = 5056
[ClientClass."CStatusEffectPlugin"]
address = 0x18df368
size = 2624
[ClientClass."CTEBaseBeam"]
address = 0x175ca48
size = 104
[ClientClass."CTEBeamEntPoint"]
address = 0x1820f78
size = 136
[ClientClass."CTEBeamEnts"]
address = 0x175deb8
size = 112
[ClientClass."CTEBeamFollow"]
address = 0x1858bb8
size = 112
[ClientClass."CTEBeamLaser"]
address = 0x18579c8
size = 112
[ClientClass."CTEBeamPoints"]
address = 0x1859f88
size = 128
[ClientClass."CTEBeamRing"]
address = 0x18219c8
size = 112
[ClientClass."CTEBeamRingPoint"]
address = 0x175fd48
size = 128
[ClientClass."CTEBeamSpline"]
address = 0x18213c8
size = 240
[ClientClass."CTEBreakModel"]
address = 0x1820d08
size = 112
[ClientClass."CTEEffectDispatch"]
address = 0x175c5e8
size = 184
[ClientClass."CTEExplosion"]
address = 0x175c0e8
size = 136
[ClientClass."CTEGibEvent"]
address = 0x1757bf8
size = 56
[ClientClass."CTEParticleSystem"]
address = 0x18216c8
size = 56
[ClientClass."CTEPhysicsProp"]
address = 0x175d6a8
size = 96
[ClientClass."CTEProjectileTrail"]
address = 0x1f74f78
size = 88
[ClientClass."CTEScriptParticleSystem"]
address = 0x18da698
size = 80
[ClientClass."CTEScriptParticleSystemOnEntity"]
address = 0x18da5f8
size = 64
[ClientClass."CTEScriptParticleSystemOnEntityWithPos"]
address = 0x18dcbb8
size = 88
[ClientClass."CTEShatterSurface"]
address = 0x1821508
size = 120
[ClientClass."CTESoundDispatch"]
address = 0x175baa8
size = 72
[ClientClass."CTeam"]
address = 0x1821888
size = 2944
[ClientClass."CTitanSoul"]
address = 0x17548b8
size = 3456
[ClientClass."CTriggerCylinderHeavy"]
address = 0x18de3e8
size = 2752
[ClientClass."CTriggerNoGrapple"]
address = 0x175bdc8
size = 2688
[ClientClass."CTriggerNoZipline"]
address = 0x1821468
size = 2688
[ClientClass."CTriggerPlayerMovement"]
address = 0x18e8c68
size = 2752
[ClientClass."CTriggerPointGravity"]
address = 0x18df238
size = 2752
[ClientClass."CTriggerSlip"]
address = 0x18dea28
size = 2752
[ClientClass."CTurret"]
address = 0x1f74a78
size = 6144
[ClientClass."CVGuiScreen"]
address = 0x1821cc8
size = 2816
[ClientClass."CVortexSphere"]
address = 0x1f82d88
size = 2688
[ClientClass."CWaterLODControl"]
address = 0x17600b8
size = 2624
[ClientClass."CWeaponX"]
address = 0x1f75098
size = 13696
[ClientClass."CWorld"]
address = 0x1821b88
size = 2816
[ClientClass."CZipline"]
address = 0x1f73918
size = 4096
[ClientClass."CZiplineEnd"]
address = 0x1f71ef8
size = 2624
[ClientClass."DoorMover"]
address = 0x18ddee8
size = 5376
[ClientClass."ScriptMoverLightweight"]
address = 0x18e7a98
size = 5376
[ClientClass."Titan_Cockpit"]
address = 0x1f6b0a8
size = 5440
[ConVar.""]
address = 0x28ab020
flags = 0x0
default_value = "1.0"
[ConVar."Allow_auto_Party"]
address = 0x18da450
flags = 0x0
default_value = "0"
[ConVar."BlendBonesMode"]
address = 0x1747100
flags = 0x2000
default_value = "2"
[ConVar."CTeam_DontSave"]
address = 0x27ff890
flags = 0x0
default_value = "1"
[ConVar."DoorSoundPrefixDouble"]
address = 0x23d0280
description = "Sound prefix for door sounds for double doors"
flags = 0x0
default_value = "Door_Single_"
[ConVar."DoorSoundPrefixSingle"]
address = 0x23d2b00
description = "Sound prefix for door sounds for single doors"
flags = 0x0
default_value = "Door_Single_"
[ConVar."ScriptDisallowedToUsePersistenceOnSP"]
address = 0x23e96f0
flags = 0x2000
default_value = "0"
[ConVar."ScriptSaveAllowed"]
address = 0x23dcbe0
flags = 0x2000
default_value = "1"
[ConVar."StreamMicDisabled"]
address = 0x175e650
flags = 0x0
default_value = "0"
[ConVar."TalkIsStream"]
address = 0x175edd0
flags = 0x80
default_value = "0"
[ConVar."When set to 0, player always returns false when asked if it has a vehicle"]
address = 0x2376090
flags = 0x2002
default_value = "1"
[ConVar."When set to 0, player always returns false when asked if it has a vehicle"]
address = 0x23d9670
flags = 0x2002
default_value = "1"
[ConVar."ai_ainRebuildOnMapStart"]
address = 0x23f35a0
description = "Values >= 1 means the game will build the .ain file when the map loads. Value 1 means this ConVar will reset to 0 after building. Value 2 means this ConVar will NOT reset after building"
flags = 0x2
default_value = "0"
[ConVar."ai_ain_crc_debug"]
address = 0x23f7680
flags = 0x2
default_value = "0"
[ConVar."ai_anim_overlay_debug"]
address = 0x23fafd0
flags = 0x0
default_value = "0"
[ConVar."ai_auto_contact_solver"]
address = 0x23f5000
flags = 0x0
default_value = "1"
[ConVar."ai_choose_new_enemy_max_time"]
address = 0x23f5cd0
description = "The maximum amount of seconds that can pass before an AI must attempt to choose a new enemy"
flags = 0x0
default_value = "1.5"
[ConVar."ai_cloaked_enemy_free_knowledge_duration"]
address = 0x23f9180
flags = 0x4000
default_value = "0.6"
[ConVar."ai_cluster_select"]
address = 0x23f8f90
flags = 0x0
default_value = "-1"
[ConVar."ai_collide_other_ai"]
address = 0x23fab90
flags = 0x4000
default_value = "1"
[ConVar."ai_current_enemy_bonus"]
address = 0x23f5b90
description = "The AI\'s current enemy is given a bonus distance heuristic so that he is likely to pick them again"
flags = 0x0
default_value = "15"
[ConVar."ai_debug_corpse"]
address = 0x23ef700
flags = 0x0
default_value = "0"
[ConVar."ai_debug_directnavprobe"]
address = 0x23f5e80
flags = 0x0
default_value = "0"
[ConVar."ai_debug_doors"]
address = 0x23f5120
flags = 0x0
default_value = "0"
[ConVar."ai_debug_draw_depth_test"]
address = 0x23f3760
description = "Toggle depth test for some AI debug draw functionality"
flags = 0x82
default_value = "1"
[ConVar."ai_debug_draw_nav_dist"]
address = 0x23f16d0
flags = 0x0
default_value = "1024"
[ConVar."ai_debug_dyninteractions"]
address = 0x23f5c30
description = "Debug the NPC dynamic interaction system."
flags = 0x0
default_value = "0"
[ConVar."ai_debug_efficiency"]
address = 0x23f9eb0
flags = 0x0
default_value = "0"
[ConVar."ai_debug_enemies"]
address = 0x23ef520
flags = 0x0
default_value = "0"
[ConVar."ai_debug_enemy_memory"]
address = 0x23f38a0
flags = 0x0
default_value = "0"
[ConVar."ai_debug_engagement_dist"]
address = 0x23f7b20
flags = 0x2
default_value = "0"
[ConVar."ai_debug_follow"]
address = 0x23f3150
flags = 0x0
default_value = "0"
[ConVar."ai_debug_info_node_spectre"]
address = 0x23f0b80
flags = 0x0
default_value = "0"
[ConVar."ai_debug_los"]
address = 0x23f7940
description = "NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it\'ll show non-solid entities that would do it if they were solid."
flags = 0x4004
default_value = "0"
[ConVar."ai_debug_move_script"]
address = 0x23f6bd0
flags = 0x2
default_value = "0"
[ConVar."ai_debug_move_transitions"]
address = 0x23f5a50
flags = 0x0
default_value = "0"
[ConVar."ai_debug_nodes"]
address = 0x23fa820
flags = 0x0
default_value = "1"
[ConVar."ai_debug_obstacle_avoid"]
address = 0x23f4d00
flags = 0x0
default_value = "0"
[ConVar."ai_debug_pieoff"]
address = 0x23f6300
flags = 0x2
default_value = "0"
[ConVar."ai_debug_poseparameters"]
address = 0x23ebfa0
flags = 0x0
default_value = "0"
[ConVar."ai_debug_savePosition"]
address = 0x23f49f0
flags = 0x0
default_value = ""
[ConVar."ai_debug_search_paths"]
address = 0x23f5910
flags = 0x0
default_value = "0"
[ConVar."ai_debug_shoot_positions"]
address = 0x2822430
flags = 0x0
default_value = "-1"
[ConVar."ai_debug_squads"]
address = 0x23f69f0
flags = 0x0
default_value = "0"
[ConVar."ai_debug_stats"]
address = 0x23f0fe0
flags = 0x0
default_value = "0"
[ConVar."ai_debug_test_anim_path"]
address = 0x23f6170
flags = 0x0
default_value = "0"
[ConVar."ai_debug_think_ticks"]
address = 0x23f5550
flags = 0x0
default_value = "0"
[ConVar."ai_default_efficient"]
address = 0x23f1770
flags = 0x0
default_value = "0"
[ConVar."ai_default_free_knowledge_dist"]
address = 0x23f1ba0
flags = 0x4000
default_value = "512"
[ConVar."ai_default_free_knowledge_duration"]
address = 0x23f5f20
flags = 0x4000
default_value = "1.0"
[ConVar."ai_disable_task_announce_attack"]
address = 0x23f96c0
flags = 0x2
default_value = "1"
[ConVar."ai_draw_motor_movement"]
address = 0x23f75e0
flags = 0x0
default_value = "0"
[ConVar."ai_efficiency_override"]
address = 0x23ec630
flags = 0x0
default_value = "0"
[ConVar."ai_enable_corpse_manager"]
address = 0x23ef050
flags = 0x0
default_value = "0"
[ConVar."ai_excluded_clusters"]
address = 0x23f0cc0
flags = 0x0
default_value = "0"
[ConVar."ai_follow_use_points"]
address = 0x23ef3e0
flags = 0x0
default_value = "1"
[ConVar."ai_follow_use_points_when_moving"]
address = 0x23f6030
flags = 0x0
default_value = "1"
[ConVar."ai_frametime_limit"]
address = 0x23f7c60
description = "frametime limit for min efficiency AIE_NORMAL (in sec\'s)."
flags = 0x0
default_value = "50"
[ConVar."ai_grenade_default_weapon"]
address = 0x23f0c20
flags = 0x0
default_value = ""
[ConVar."ai_grenade_enabled"]
address = 0x23f6a90
description = "Allow AI to throw grenades"
flags = 0x0
default_value = "1"
[ConVar."ai_grenade_forced_weapon"]
address = 0x23f2ad0
flags = 0x0
default_value = ""
[ConVar."ai_grenade_fuse_time"]
address = 0x23eed00
flags = 0x0
default_value = "2"
[ConVar."ai_grenade_initial_contact_delay"]
address = 0x23f3500
description = "When an AI first sees an enemy it must wait this long before possibly throwing a grenade at them"
flags = 0x0
default_value = "10"
[ConVar."ai_grenade_max_throw_speed"]
address = 0x23f0570
flags = 0x0
default_value = "5000"
[ConVar."ai_grenade_target_debounce_default"]
address = 0x23ec6d0
description = "Whenever a grenade is thrown at an entity, how long before another grenade can be thrown at them again"
flags = 0x0
default_value = "22"
[ConVar."ai_grenade_target_horizontal_offset"]
address = 0x23f6620
flags = 0x0
default_value = "15"
[ConVar."ai_grenade_target_variance_dist_scalar"]
address = 0x23f1a60
flags = 0x0
default_value = "0.03"
[ConVar."ai_grenade_target_variance_min"]
address = 0x23efdf0
flags = 0x0
default_value = "8"
[ConVar."ai_grenade_throw_debounce"]
address = 0x23eefb0
description = "After an AI throws a grenade, how long until it can throw another one"
flags = 0x0
default_value = "15"
[ConVar."ai_local_step_size"]
address = 0x23f9030
flags = 0x0
default_value = "1024"
[ConVar."ai_max_corpse_detect_dist"]
address = 0x23f6b30
flags = 0x0
default_value = "1024"
[ConVar."ai_max_look_at_friendly_dist"]
address = 0x23f66c0
flags = 0x0
default_value = "512"
[ConVar."ai_max_node_drop"]
address = 0x23f7fb0
flags = 0x0
default_value = "2048"
[ConVar."ai_max_triangulation_attempts"]
address = 0x23f5260
flags = 0x0
default_value = "2"
[ConVar."ai_max_triangulation_dist"]
address = 0x23fa780
flags = 0x0
default_value = "384"
[ConVar."ai_melee_debug"]
address = 0x23f9360
flags = 0x0
default_value = "0"
[ConVar."ai_melee_kill_sound_radius"]
address = 0x23f7720
flags = 0x0
default_value = "250"
[ConVar."ai_min_signal_dist"]
address = 0x23f5af0
flags = 0x0
default_value = "512"
[ConVar."ai_missFastPlayer_sideWindowYMax"]
address = 0x23ecaa0
flags = 0x0
default_value = "80"
[ConVar."ai_missFastPlayer_sideWindowYMin"]
address = 0x23f8300
flags = 0x0
default_value = "30"
[ConVar."ai_missFastPlayer_sideWindowZMax"]
address = 0x23f4810
flags = 0x0
default_value = "80"
[ConVar."ai_missFastPlayer_sideWindowZMin"]
address = 0x23f5410
flags = 0x0
default_value = "-20"
[ConVar."ai_missFastPlayer_topWindowYMax"]
address = 0x23f2a30
flags = 0x0
default_value = "50"
[ConVar."ai_missFastPlayer_topWindowYMin"]
address = 0x23f3280
flags = 0x0
default_value = "-50"
[ConVar."ai_missFastPlayer_topWindowZMax"]
address = 0x23ecbe0
flags = 0x0
default_value = "40"
[ConVar."ai_missFastPlayer_topWindowZMin"]
address = 0x23f87e0
flags = 0x0
default_value = "20"
[ConVar."ai_move_do_short_probe"]
address = 0x23ec1a0
flags = 0x0
default_value = "1"
[ConVar."ai_move_probe_delay"]
address = 0x23f19c0
flags = 0x0
default_value = "0.25"
[ConVar."ai_move_sanity_check"]
address = 0x23f6760
flags = 0x0
default_value = "0"
[ConVar."ai_moveprobe_debug"]
address = 0x23ef660
flags = 0x0
default_value = "0"
[ConVar."ai_moveprobe_jump_debug"]
address = 0x23f7e40
flags = 0x0
default_value = "0"
[ConVar."ai_navigator_generate_spikes"]
address = 0x23f0e00
flags = 0x0
default_value = "0"
[ConVar."ai_navigator_generate_spikes_strength"]
address = 0x23f79e0
flags = 0x0
default_value = "8"
[ConVar."ai_near_node_for_hull_box_extent"]
address = 0x23f18b0
flags = 0x2
default_value = "800"
[ConVar."ai_no_local_ground_paths"]
address = 0x23f51c0
flags = 0x0
default_value = "0"
[ConVar."ai_no_local_paths"]
address = 0x23ef340
flags = 0x0
default_value = "0"
[ConVar."ai_no_node_cache"]
address = 0x23ec3e0
flags = 0x2
default_value = "0"
[ConVar."ai_no_select_box"]
address = 0x23f95b0
flags = 0x0
default_value = "0"
[ConVar."ai_no_steer"]
address = 0x23f07f0
flags = 0x0
default_value = "1"
[ConVar."ai_node_draw_safety"]
address = 0x23f6440
flags = 0x0
default_value = "0"
[ConVar."ai_node_select"]
address = 0x23ed0a0
flags = 0x0
default_value = "-1"
[ConVar."ai_pain_death_sound_radius"]
address = 0x23f8580
flags = 0x0
default_value = "250"
[ConVar."ai_pain_on_repeat_damage_threshold"]
address = 0x23f1810
flags = 0x0
default_value = "0.5"
[ConVar."ai_pain_on_repeated_damage"]
address = 0x23f4000
flags = 0x0
default_value = "1"
[ConVar."ai_path_adjust_speed_on_immediate_turns"]
address = 0x23ed140
flags = 0x0
default_value = "1"
[ConVar."ai_path_dangerous_cluster_cost_scalar"]
address = 0x23f04d0
description = "When cluster path finding the given cost of a cluster will be incremented by: its absolute danger time remaining multiplied by this value. Larger values = More avoidance of dangerous clusters"
flags = 0x0
default_value = "70"
[ConVar."ai_path_dangerous_cluster_death_time_inc"]
address = 0x23f3f60
description = "When an AI dies it increments danger expiration time on the cluster it is near by X. More deaths = longer time"
flags = 0x0
default_value = "35.0"
[ConVar."ai_path_dangerous_cluster_exclude_dist"]
address = 0x23ee6b0
description = "Maximum distance threshold between AI\'s start cluster and candidate cluster X, for cluster X to use any danger related logic"
flags = 0x0
default_value = "2200"
[ConVar."ai_path_dangerous_cluster_look_ahead"]
address = 0x23eec60
description = "How many clusters an AI should examine ahead in its current path to look for dangerous clusters. AI will attempt to avoid one if it is found."
flags = 0x0
default_value = "2"
[ConVar."ai_path_dangerous_cluster_min_time"]
address = 0x23f3b10
description = "The minimum amount of danger time left for a cluster to be considered dangerous"
flags = 0x0
default_value = "40"
[ConVar."ai_path_insert_pause_at_est_end"]
address = 0x23f3bb0
flags = 0x0
default_value = "1"
[ConVar."ai_path_insert_pause_at_obstruction"]
address = 0x23f77c0
flags = 0x0
default_value = "1"
[ConVar."ai_physics_shadow"]
address = 0x23f5370
flags = 0x0
default_value = "0"
[ConVar."ai_pos_debug"]
address = 0x23f0d60
flags = 0x0
default_value = "-1"
[ConVar."ai_radial_max_link_dist"]
address = 0x23f33c0
flags = 0x0
default_value = "512"
[ConVar."ai_range_attack_twitch_debounce"]
address = 0x23fac30
flags = 0x0
default_value = "6"
[ConVar."ai_react_far_dist"]
address = 0x23ecd20
flags = 0x0
default_value = "2000"
[ConVar."ai_reasonable_facing_min_dist"]
address = 0x23f3460
flags = 0x0
default_value = "120"
[ConVar."ai_rebalance_thinks"]
address = 0x23efcb0
flags = 0x0
default_value = "1"
[ConVar."ai_recent_enemy_damage_dist_bonus"]
address = 0x23ec240
description = "AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy"
flags = 0x0
default_value = "1000"
[ConVar."ai_recent_enemy_damage_expire_time"]
address = 0x23f1b00
description = "AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy"
flags = 0x0
default_value = "3.0"
[ConVar."ai_require_pvs"]
address = 0x23ebdc0
flags = 0x4000
default_value = "0"
[ConVar."ai_route_simplify_interval"]
address = 0x23f80f0
flags = 0x0
default_value = "0.5"
[ConVar."ai_run_from_enemy_try_shoot_chance"]
address = 0x2824600
description = "Chance of AI that needs to run away taking a few shots at enemy before running"
flags = 0x4000
default_value = "60"
[ConVar."ai_schedule_reset_conditions_on_gather"]
address = 0x23fad70
flags = 0x0
default_value = "1"
[ConVar."ai_schedule_selector_debug"]
address = 0x23ef160
flags = 0x0
default_value = "0"
[ConVar."ai_script_assault_points_validation_debug"]
address = 0x23f3320
flags = 0x0
default_value = "30"
[ConVar."ai_script_nodes_draw"]
address = 0x23ef480
flags = 0x0
default_value = "0"
[ConVar."ai_shot_bias"]
address = 0x23f0ae0
flags = 0x0
default_value = "1.0"
[ConVar."ai_shot_stats_term"]
address = 0x23f94a0
flags = 0x0
default_value = "100"
[ConVar."ai_show_hull_attacks"]
address = 0x23f8e50
flags = 0x0
default_value = "0"
[ConVar."ai_show_path_search_nodes"]
address = 0x23eeda0
flags = 0x2
default_value = "0"
[ConVar."ai_show_think_tolerance"]
address = 0x23f6950
flags = 0x0
default_value = "0"
[ConVar."ai_sight_npc_search_time"]
address = 0x23f48b0
description = "How often AI look for other NPC enemies"
flags = 0x4000
default_value = "0.45"
[ConVar."ai_simplify_path_dist"]
address = 0x23f68b0
flags = 0x0
default_value = "1024"
[ConVar."ai_simplify_path_quick_dist"]
address = 0x23fa640
flags = 0x0
default_value = "1024"
[ConVar."ai_solid_spawn_script_error"]
address = 0x23f0610
flags = 0x0
default_value = "0"
[ConVar."ai_sprint_min_enemy_dist"]
address = 0x23f8190