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SoundConsts.cs
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SoundConsts.cs
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namespace Nitemare3D
{
public static class SoundConsts
{
public const int SND_34 = 34;
public const int SND_35 = 35;
public const int SND_36 = 36;
public const int SND_37 = 37;
public const int SND_38 = 38;
public const int SND_39 = 39;
public const int SND_40 = 40;
public const int SND_41 = 41;
public const int PLAYER_DIE = 42;
public const int GUARD_HUMAN_DIE01 = 43;
public const int GUARD_HUMAN_DIE02 = 44;
public const int GUARD_HUMAN_DIE03 = 45;
public const int GUARD_WITCH_DIE01 = 46;
public const int SND_47 = 47;
public const int GUARD_WITCH_ALERT01 = 48;
public const int GUARD_WITCH_ALERT02 = 49;
public const int SND_50 = 50;
public const int SND_51 = 51;
public const int GUARD_WITCH_ALERT03 = 52;
public const int GUARD_WITCH_ALERT04 = 53;
public const int SND_54 = 54;
public const int SND_55 = 55;
public const int SND_56 = 56;
public const int SND_57 = 57;
public const int WEAPON_MAGICWAND = 58;
public const int WEAPON_REVOLVER01 = 59;
public const int WEAPON_REVOLVER02 = 60;
public const int GUARD_TURRET_FIRE = 61;
public const int SND_62 = 62;
public const int SND_63 = 63;
public const int SND_64 = 64;
public const int WEAPON_PLASMA = 65;
public const int GUARD_BAT_ALERT = 66;
public const int GUARD_BAT_DIE = 67;
public const int GUARD_SKELETON_ATTACK = 68;
public const int CURTAIN_OPEN = 69;
public const int CURTAIN_CLOSE = 70;
public const int HIDDENPANEL_OPEN = 71;
public const int SND_72 = 72;
public const int SND_73 = 73;
public const int SND_74 = 74;
public const int SND_75 = 75;
public const int SND_76 = 76;
public const int SND_77 = 77;
public const int PICKUP_EYE = 78;
public const int SND_79 = 79;
public const int SND_80 = 80;
public const int PICKUP_KEY = 81;
public const int PICKUP_WEAPON = 82;
public const int PICKUP_GLASSBALL = 83;
public const int PICKUP_AMMO_PLASMA = 84;
public const int SND_85 = 85;
public const int GUARD_HUMAN_ALERT01 = 86;
public const int GUARD_HUMAN_ALERT02 = 87;
public const int GUARD_MONSTER_ALERT01 = 88;
public const int GUARD_MONSTER_ALERT02 = 89;
public const int GUARD_MONSTER_ALERT03 = 90;
public const int GUARD_SKELETON_ALERT = 91;
public const int SND_92 = 92;
public const int SND_93 = 93;
public const int SND_94 = 94;
public const int SND_95 = 95;
public const int SND_96 = 96;
public const int ATTACK_FRANKENSTEIN = 97;
public const int SND_98 = 98;
public const int SND_99 = 99;
public const int LEVEL_END = 100;
public const int RADIO_TUNE = 101;
public const int SND_102 = 102;
public const int SND_103 = 103;
public const int SND_104 = 104;
public const int GUARD_GHOST_ALERT = 105;
public const int GUARD_GHOST_DIE = 106;
public const int SND_107 = 107;
public const int SND_108 = 108;
public const int SND_109 = 109;
public const int SND_110 = 110;
}
}