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Releases: BigJk/end_of_eden

v0.1.9

16 Jan 21:59
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  • fix WASM build

v0.1.8

16 Jan 21:57
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  • Added the concept of tags to cards and artifacts. They can have tags like "Melee" or even reference body parts like "Hands", which makes it possible to only have 1 artifact for certain tags like body slots.
  • Added the concept of consumable / one-time cards
  • Added a "New Cards" and "New Artifacts" view after gaining new cards or artifacts
  • Prototype for Act 0 events, aritfacts, cards

v0.1.7

25 Dec 09:15
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  • Further restructure of the project folder structure
  • Test of game content (e.g. cards, artifacts, etc.) in CI pipeline
  • Fuzzy testing in CI pipeline
  • Reduced the image sizes (png -> 30% quality jpg)
  • LUA definitions for the games API
  • Some more tests for game content
  • Small WASM optimisations

v0.1.6

23 Dec 14:06
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  • Refactor systems to be more platform independent
  • Add experimental WASM build for the browser

v0.1.5

14 Dec 19:37
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  • Fix wrong lua function
  • Fix progression to stage 1 after cryo facility
  • Meet the merchant after leaving the facility
  • Fix session being not properly closed on session quit

v0.1.4

11 Dec 17:28
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  • Further improvements in memory consumption of gl version

v0.1.3

10 Dec 08:31
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  • Bumped crt version to support osx >14
  • Added optional profiling to gl version, which can be enabled via EOE_PROFILE=1 env flag. After enabling live profiling can be done via http://localhost:8080/debug/pprof/ and inspected with go tool pprof.

v0.1.2

27 May 07:20
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  • High DPI (retina) support for _gl version
  • Split crt and grain shader in _gl version
  • Better defaults for _gl version

v0.1.1

19 May 15:05
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  • Fix release for macos platforms

v0.1.0

19 May 14:46
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  • Settings handling in 1 file for both versions
  • Disable clipboard in ssh
  • Some ssh fixes
  • Embedded version info