Releases: BigJk/end_of_eden
Releases · BigJk/end_of_eden
v0.1.8
- Added the concept of tags to cards and artifacts. They can have tags like "Melee" or even reference body parts like "Hands", which makes it possible to only have 1 artifact for certain tags like body slots.
- Added the concept of consumable / one-time cards
- Added a "New Cards" and "New Artifacts" view after gaining new cards or artifacts
- Prototype for Act 0 events, aritfacts, cards
v0.1.7
- Further restructure of the project folder structure
- Test of game content (e.g. cards, artifacts, etc.) in CI pipeline
- Fuzzy testing in CI pipeline
- Reduced the image sizes (png -> 30% quality jpg)
- LUA definitions for the games API
- Some more tests for game content
- Small WASM optimisations
v0.1.6
- Refactor systems to be more platform independent
- Add experimental WASM build for the browser
v0.1.5
- Fix wrong lua function
- Fix progression to stage 1 after cryo facility
- Meet the merchant after leaving the facility
- Fix session being not properly closed on session quit
v0.1.4
- Further improvements in memory consumption of
gl
version
v0.1.3
- Bumped crt version to support osx >14
- Added optional profiling to
gl
version, which can be enabled via EOE_PROFILE=1
env flag. After enabling live profiling can be done via http://localhost:8080/debug/pprof/
and inspected with go tool pprof
.
v0.1.2
- High DPI (retina) support for
_gl
version
- Split
crt
and grain
shader in _gl
version
- Better defaults for
_gl
version
v0.1.1
- Fix release for macos platforms
v0.1.0
- Settings handling in 1 file for both versions
- Disable clipboard in ssh
- Some ssh fixes
- Embedded version info