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Build & Release

bfme2-modding-utils

About

This project provides functions to read and write some of EA's file formats, such as:

Usage

Add the following dependencies to your pom.xml according to your needs:

<dependency>
  <groupId>de.darkatra.bfme2</groupId>
  <artifactId>big</artifactId>
  <version>1.0.22</version> <!-- please check if this is the current version -->
</dependency>
<dependency>
  <groupId>de.darkatra.bfme2</groupId>
  <artifactId>core</artifactId>
  <version>1.0.22</version> <!-- please check if this is the current version -->
</dependency>
<dependency>
  <groupId>de.darkatra.bfme2</groupId>
  <artifactId>map</artifactId>
  <version>1.0.22</version> <!-- please check if this is the current version -->
</dependency>
<dependency>
  <groupId>de.darkatra.bfme2</groupId>
  <artifactId>refpack</artifactId>
  <version>1.0.22</version> <!-- please check if this is the current version -->
</dependency>

Build

Clone the project:

git clone git@github.com:DarkAtra/bfme2-modding-utils.git

Build the project using the following command:

mvn clean install

Thanks to the OpenSage Team for providing a reference implementation for most of these formats.

Examples