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I'm not sure if there is an easy way or not already, but it would be great if the Populate method could also take in a transform parameter to set the parent of the game object being instantiated, as it would be good to clear up the hierarchy.
The text was updated successfully, but these errors were encountered:
I'm not sure if there is an easy way or not already, but it would be great if the Populate method could also take in a transform parameter to set the parent of the game object being instantiated, as it would be good to clear up the hierarchy.
The text was updated successfully, but these errors were encountered: