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project.xml
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project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project xmlns="http://lime.software/project/1.0.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="Cat Gallery" file="CatGallery" main="Main" version="1.1.0" company="Burst Labs"/>
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="false"/>
<!--HTML5-specific-->
<window if="html5" resizable="true"/>
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="false"/>
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export"/>
<set name="BUILD_DIR" value="export/debug" if="debug"/>
<source path="src"/>
<!-- The web version can't use the API code, so it should just display the testing-data -->
<section if="html5 || debug">
<assets path="demo/data" rename="assets/data"/>
<assets path="demo/gallery" rename="gallery"/>
</section>
<assets path="assets/embedded" rename="embedded" embed="true"/>
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" version="5.8.0"/>
<haxelib name="flixel-addons" version="3.2.2"/>
<haxelib name="flixel-ui" version="2.6.1"/>
<haxelib name="hxcpp-debug-server" if="debug"/>
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile"/>
<haxedef name="FLX_NO_KEYBOARD" if="mobile"/>
<haxedef name="FLX_NO_TOUCH" if="desktop"/>
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!-- <haxedef name="FLX_NO_SOUND_TRAY"/> -->
<!--Disable the Flixel sound management code-->
<!-- <haxedef name="FLX_NO_SOUND_SYSTEM"/> -->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN"/>
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug"/>
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug"/>
<haxedef name="message.reporting" value="pretty"/>
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="assets/build/kitten.png"/>
<icon path="assets/build/kitten-16.png" size="16"/>
<icon path="assets/build/kitten-32.png" size="32"/>
<icon path="assets/build/kitten-64.png" size="64"/>
<define name="DEMO_BUILD" if="html5" unless="CAT_API_KEY"/>
</project>