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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project xmlns="http://lime.openfl.org/project/1.0.4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/xsd/project-1.0.4.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin': Joalor64 Engine" packageName="com.joalor64gh.joalor64engine" package="com.joalor64gh.joalor64engine" main="Main" version="0.2.8" company="Joalor64GH" />
<app file="J64Engine_WIN" if="windows" />
<app file="J64Engine_APP" if="linux" />
<app file="J64Engine_MAC" if="mac" />
<!-- <app file="J64Engine_APK" if="android" /> -->
<!-- NOTE TO SELF: DISABLE THIS IF ISSUES ARE FOUND -->
<haxedef name="LINC_LUA_RELATIVE_DYNAMIC_LIB"/> <!-- stable luas PUT AFTER FIRST LINE WITH APP NAME AND ETC -->
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
<!--HTML5-->
<window if="html5" resizable="true" />
<!--Desktop-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
<!--macOS-->
<window if="mac" orientation="auto" fullscreen="false" resizable="true" vsync="false" allow-high-dpi="true" />
<!--Mobile-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false"/>
<!-- JOALOR64 ENGINE CUSTOMIZATION -->
<!--<define name="HAXEFLIXEL_LOGO"/>--> <!--Allows the Haxeflixel watermark to show on startup when compiled as release;.-->
<define name="HAXE_EXTENSION" unless="web || neko" />
<define name="MODS_ALLOWED" if="desktop" />
<define name="LUA_ALLOWED" if="desktop" />
<define name="DISCORD_ALLOWED" if="desktop" />
<define name="HSCRIPT_ALLOWED" />
<define name="HAXE_MODCHART" />
<define name="ACHIEVEMENTS_ALLOWED" />
<define name="PYTHON_SCRIPTING" if="windows"/>
<define name="VIDEOS_ALLOWED" if="web || windows || android" unless="32bits || neko || hl"/>
<define name="SWF_ALLOWED" if="VIDEOS_ALLOWED"/>
<define name="JOALOR64_WATERMARKS"/> <!-- DELETE THIS TO REMOVE WATERMARKS/DEV NAMES ON TITLE SCREEN -->
<define name="PSYCH_WATERMARKS" unless="JOALOR64_WATERMARKS"/> <!-- DELETE THIS TO REMOVE WATERMARKS/DEV NAMES ON TITLE SCREEN -->
<define name="MP3_ALLOWED"/>
<define name="WAV_ALLOWED"/>
<define name="MUSIC_FOLDER_ALLOWED"/>
<define name="CHECK_FOR_UPDATES"/>
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
<!-- _____________________________ I don't have to explain this. ____________________________ -->
<!-- Do you really wanna try that?-->
<error value="Nintendo Switch is not supported." if="switch" />
<!-- _____________________________ Export Folder ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bits" />
<!-- _____________________________ Path Settings ____________________________ -->
<source path="source" />
<assets path="assets/fonts" embed='true'/>
<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/preload" rename="assets" exclude="*.mp3|*.mp4" unless="web"/>
<!-- ALWAYS PRELOADED -->
<library name="videos" preload="true" />
<!-- NOT ALWAYS PRELOADED -->
<section if="PRELOAD_ALL">
<library name="songs" preload="true" />
<library name="shared" preload="true" />
<library name="tutorial" preload="true" />
<library name="week1" preload="true" />
<library name="week2" preload="true" />
<library name="week3" preload="true" />
<library name="week4" preload="true" />
<library name="week5" preload="true" />
<library name="week6" preload="true" />
</section>
<section if="NO_PRELOAD_ALL">
<library name="songs" preload="false" />
<library name="shared" preload="false" />
<library name="tutorial" preload="false" />
<library name="week1" preload="false" />
<library name="week2" preload="false" />
<library name="week3" preload="false" />
<library name="week4" preload="false" />
<library name="week5" preload="false" />
<library name="week6" preload="false" />
</section>
<section if="VIDEOS_ALLOWED">
<assets path="plugins/" rename='' if="windows"/>
<assets path="assets/videos" library="videos" />
</section>
<section if="PYTHON_SCRIPTING">
<assets path="dlls/" rename='' />
</section>
<section if="SWF_ALLOWED">
<assets path="assets/swf" library="swf" />
</section>
<!-- PATH DEFINITIONS -->
<section if="web">
<assets path="assets/songs" library="songs" exclude="*.ogg"/>
<assets path="assets/shared" library="shared" exclude="*.ogg"/>
<assets path="assets/tutorial" library="tutorial" exclude="*.ogg"/>
<assets path="assets/week1" library="week1" exclude="*.ogg"/>
<assets path="assets/week2" library="week2" exclude="*.ogg"/>
<assets path="assets/week3" library="week3" exclude="*.ogg"/>
<assets path="assets/week4" library="week4" exclude="*.ogg"/>
<assets path="assets/week5" library="week5" exclude="*.ogg"/>
<assets path="assets/week6" library="week6" exclude="*.ogg"/>
</section>
<section unless="web">
<assets path="assets/songs" library="songs" exclude="*.mp3|*.mp4"/>
<assets path="assets/shared" library="shared" exclude="*.mp3|*.mp4"/>
<assets path="assets/tutorial" library="tutorial" exclude="*.mp3|*.mp4"/>
<assets path="assets/week1" library="week1" exclude="*.mp3|*.mp4"/>
<assets path="assets/week2" library="week2" exclude="*.mp3|*.mp4"/>
<assets path="assets/week3" library="week3" exclude="*.mp3|*.mp4"/>
<assets path="assets/week4" library="week4" exclude="*.mp3|*.mp4"/>
<assets path="assets/week5" library="week5" exclude="*.mp3|*.mp4"/>
<assets path="assets/week6" library="week6" exclude="*.mp3|*.mp4"/>
</section>
<assets path="assets/artemis" library="artemis" if="windows"/>
<section if="MODS_ALLOWED">
<assets path='example_mods' rename='mods' embed='false' />
<assets path='polymod_mods' rename='polymods' />
<assets path='modsList.txt' rename='' />
</section>
<assets path='example_logs' rename='logs' embed='false' />
<assets path='art/readme.txt' rename='a little note.txt' />
<assets path='Launch.bat' if="windows"/>
<assets path='LICENSE' rename='LICENSE.txt' />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxedev set='webgl' />
<haxelib name="flixel-addons" />
<haxelib name="openfl-webm" />
<haxelib name="hscript" if="HSCRIPT_ALLOWED"/>
<haxelib name="hscript-ex" if="HSCRIPT_ALLOWED"/>
<define name="hscriptPos" />
<haxelib name="actuate" />
<haxelib name="extension-webm" if="desktop"/> <!-- Make sure to use https://github.com/KadeDev/extension-webm/ -->
<haxelib name="flixel-ui" />
<haxelib name="flixel-demos" />
<haxelib name="flixel-tools" />
<haxelib name="linc_luajit" if="LUA_ALLOWED"/>
<haxelib name="hxvm-luajit" if="LUA_ALLOWED"/>
<haxelib name="hxCodec" if="VIDEOS_ALLOWED"/>
<haxelib name="polymod" if="MODS_ALLOWED"/>
<haxelib name="swf" if="SWF_ALLOWED"/>
<haxelib name="SScript" if="HAXE_EXTENSION"/>
<haxelib name="tjson"/>
<haxelib name="discord_rpc" if="desktop"/>
<haxelib name="systools" />
<ndll name="systools" haxelib="systools" />
<haxelib name="hxcpp-debug-server" if="desktop debug"/>
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!-- Show debug traces for hxCodec -->
<haxedef name="HXC_DEBUG_TRACE" if="debug" />
<!--Allow working memory greater than 1 Gig-->
<haxedef name="HXCPP_GC_BIG_BLOCKS"/>
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- Defines whether the Mods menu will display before launching. -->
<haxedef name="FEATURE_MODCORE" if="desktop" />
<!-- Defines whether WebM videos should be enabled. Currently only enabled on Windows. -->
<haxedef name="FEATURE_WEBM" if="windows" unless="neko" />
<haxedef name="no-deprecation-warnings" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon8.png" size='8'/>
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon24.png" size='24'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon40.png" size='40'/>
<icon path="art/icon48.png" size='48'/>
<icon path="art/icon64.png" size='64'/>
<icon path="art/icon96.png" size='96'/>
<icon path="art/icon128.png" size='128'/>
<icon path="art/icon256.png" size='256'/>
<icon path="art/icon512.png" size='512'/>
<icon path="art/icon768.png" size='768'/>
<icon path="art/iconOG.png" />
<!-- ________________________ Import Linux Stuff _____________________________ -->
<target id="haxe" tool="linker" if="linux">
<lib name="/usr/lib64/libX11.so" if="HXCPP_M64" />
</target>
</project>