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Hey there, this was previously discussed in an issue here: #13 And I'm glad that everything else is running smoothly. |
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Hi Joshua, I'd like to express my gratitude for the exceptional SSR solution you've developed and shared with us; it's been a fantastic asset in our project. Everything is running smoothly, but I've encountered a challenge getting it to work with a transparent water shader in our game. If it's not too much trouble, could you shed some light on why transparency might not be compatible with the current solution? Moreover, any insights or guidance on potential fixes would be immensely appreciated.
Thank you in advance for your time and support :)
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