You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am unsure if i am using your code correctly, but i assume that the following code behaves different to what i would expect:
using GeometryBasics,StableRNGs
rng = StableRNG(123)
results_tri = Vector{Bool}(undef,100)
results_poly = Vector{Bool}(undef,100)
for i in eachindex(results_tri)
xs = sort(rand(rng,Float32,3))[[1,3,2]] #sorting for orientation of area
ys = sort(rand(rng,Float32,3))
points = Point2.(xs,ys)
tri = Triangle(points...)
pol = Polygon(points)
point = 1/3 * sum(points)
results_tri[i] = point in tri
results_poly[i] = point in pol
end
sum(results_tri) == length(results_tri) # returns true
sum(results_poly) == length(results_poly) #returns false
This means to me that in(p::Point2,pol::Polygon) gives a wrong result.
Thank you for your time and effort!
The text was updated successfully, but these errors were encountered:
I am unsure if i am using your code correctly, but i assume that the following code behaves different to what i would expect:
This means to me that
in(p::Point2,pol::Polygon)
gives a wrong result.Thank you for your time and effort!
The text was updated successfully, but these errors were encountered: