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planets.xsd
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planets.xsd
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<?xml version="1.0" encoding="utf-8" ?>
<xsd:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<xsd:element name="Planets">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="Planet" maxOccurs="unbounded" minOccurs="0">
<xsd:annotation>
<xsd:documentation>
Note: Planet Capture Bonus = (Max_Ground_Base + Max_Space_Base) x 2000
To that number add the following bonuses for planet type:
Desert/Barren -3000
Arctic -2000
Swamp -1000
Gas Giant 0
Ocean 0
Volcanic +1000
Forest +2000
Temperate +3000
Urban +4000
</xsd:documentation>
</xsd:annotation>
<xsd:complexType>
<xsd:choice maxOccurs="unbounded" minOccurs="0">
<xsd:element type="xsd:string" name="Text_ID"/>
<xsd:element type="xsd:string" name="Galactic_Model_Name"/>
<xsd:element type="xsd:string" name="Loop_Idle_Anim_00"/>
<xsd:element type="xsd:string" name="Always_Instantiate_Galactic"/>
<xsd:element type="xsd:float" name="Mass"/>
<xsd:element type="xsd:float" name="Scale_Factor"/>
<xsd:element type="xsd:string" name="Show_Name"/>
<xsd:element type="xsd:string" name="Name_Adjust"/>
<xsd:element type="xsd:string" name="Behavior"/>
<xsd:element type="xsd:string" name="Pre_Lit"/>
<xsd:element type="xsd:byte" name="Political_Control"/>
<xsd:element type="xsd:string" name="Camera_Aligned"/>
<xsd:element type="xsd:string" name="Terrain"/>
<xsd:element type="xsd:short" name="Planet_Credit_Value"/>
<xsd:element type="xsd:string" name="Galactic_Position"/>
<xsd:element type="xsd:byte" name="Special_Structures"/>
<xsd:element type="xsd:string" name="In_Background"/>
<xsd:element type="xsd:byte" name="Max_Ground_Base"/>
<xsd:element type="xsd:byte" name="Max_Space_Base"/>
<xsd:element type="xsd:byte" name="Zoomed_Terrain_Index"/>
<xsd:element type="xsd:string" name="Destroyed_Galactic_Model_Name"/>
<xsd:element type="xsd:string" name="GUI_Model_Name"/>
<xsd:element type="xsd:float" name="Mouse_Collide_Override_Sphere_Radius"/>
<xsd:element type="xsd:string" name="Facing_Adjust"/>
<xsd:element type="xsd:byte" name="Planet_Destroyed_Credit_Value"/>
<xsd:element type="xsd:byte" name="Special_Structures_Land"/>
<xsd:element type="xsd:byte" name="Special_Structures_Space"/>
<xsd:element type="xsd:string" name="The_Force"/>
<xsd:element type="xsd:float" name="Force_Strength"/>
<xsd:element type="xsd:string" name="Planet_Surface_Accessible"/>
<xsd:element type="xsd:float" name="Planet_Capture_Bonus_Reward"/>
<xsd:element type="xsd:string" name="Land_Tactical_Map"/>
<xsd:element type="xsd:string" name="Space_Tactical_Map"/>
<xsd:element type="xsd:string" name="Destroyed_Space_Tactical_Map"/>
<xsd:element type="xsd:byte" name="Planet_Slice_Difficulty_Rating"/>
<xsd:element type="xsd:byte" name="Planet_Tech_Availability_Rating"/>
<xsd:element type="xsd:string" name="Planet_Slice_Affinity_Types"/>
<xsd:element type="xsd:string" name="Describe_Population"/>
<xsd:element type="xsd:string" name="Describe_Wildlife"/>
<xsd:element type="xsd:string" name="Describe_Terrain"/>
<xsd:element type="xsd:string" name="Describe_Weather"/>
<xsd:element type="xsd:string" name="Describe_Tactical"/>
<xsd:element type="xsd:string" name="Describe_Advantage"/>
<xsd:element type="xsd:string" name="Describe_History"/>
<xsd:element type="xsd:string" name="Planet_Ability_Name"/>
<xsd:element type="xsd:string" name="Planet_Ability_Description"/>
<xsd:element type="xsd:string" name="Encyclopedia_Text"/>
<xsd:element type="xsd:string" name="Encyclopedia_Weather_Icon"/>
<xsd:element type="xsd:string" name="Encyclopedia_Weather_Name"/>
<xsd:element type="xsd:string" name="Encyclopedia_Weather_Info"/>
<xsd:element type="xsd:string" name="Planet_Ability_Icon"/>
<xsd:element type="xsd:string" name="Native_Icon_Name"/>
<xsd:element type="xsd:string" name="Potential_Indigenous_Power"/>
<xsd:element type="xsd:byte" name="Additional_Population_Capacity"/>
<xsd:element name="Abilities">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="Reduce_Production_Price_Ability" minOccurs="0">
<xsd:complexType>
<xsd:sequence>
<xsd:element type="xsd:string" name="Unit_Strength_Category"/>
<xsd:element type="xsd:string" name="Applicable_Unit_Categories"/>
<xsd:element type="xsd:string" name="Applicable_Unit_Types"/>
<xsd:element type="xsd:float" name="Price_Reduction_Percentage"/>
<xsd:element type="xsd:byte" name="Stacking_Category"/>
<xsd:element type="xsd:string" name="Galaxy_Wide"/>
</xsd:sequence>
<xsd:attribute type="xsd:string" name="Name" use="optional"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="Galaxy_Wide_Upgrade_Ability" minOccurs="0">
<xsd:complexType>
<xsd:sequence>
<xsd:element type="xsd:string" name="Space_Upgrade_Type"/>
<xsd:element type="xsd:string" name="Land_Upgrade_Type"/>
</xsd:sequence>
<xsd:attribute type="xsd:string" name="Name" use="optional"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="System_Spy_Ability" minOccurs="0">
<xsd:complexType>
<xsd:sequence>
<xsd:element type="xsd:string" name="Initially_Enabled"/>
<xsd:element type="xsd:string" name="Activation_Style"/>
<xsd:element type="xsd:string" name="Causes_Despawn"/>
<xsd:element type="xsd:float" name="Duration_In_Secs"/>
<xsd:element type="xsd:string" name="See_Base_Levels"/>
<xsd:element type="xsd:string" name="See_Credit_Income"/>
<xsd:element type="xsd:string" name="See_Credit_Income_Breakdown"/>
<xsd:element type="xsd:string" name="See_Num_Fleets"/>
<xsd:element type="xsd:string" name="See_Most_Powerful_Ship"/>
<xsd:element type="xsd:string" name="See_Fleet_Contents"/>
<xsd:element type="xsd:string" name="See_Num_Ground_Companies"/>
<xsd:element type="xsd:string" name="See_Ground_Company_Contents"/>
<xsd:element type="xsd:string" name="See_Special_Structures"/>
<xsd:element type="xsd:string" name="See_Political_Control"/>
<xsd:element type="xsd:string" name="See_Political_Control_Breakdown"/>
<xsd:element type="xsd:string" name="See_Current_Production"/>
<xsd:element type="xsd:string" name="See_Minor_Stealth_Heroes"/>
<xsd:element type="xsd:string" name="See_Major_Stealth_Heroes"/>
</xsd:sequence>
<xsd:attribute type="xsd:string" name="Name"/>
</xsd:complexType>
</xsd:element>
</xsd:sequence>
<xsd:attribute type="xsd:string" name="SubObjectList" use="optional"/>
</xsd:complexType>
</xsd:element>
<xsd:element type="xsd:string" name="Planet_Is_Mining_Colony"/>
<xsd:element type="xsd:string" name="Planet_Black_Market_Influences"/>
<xsd:element type="xsd:float" name="Galactic_Influence_Range">
<xsd:annotation>
<xsd:documentation>
This galactiv influence range controls how far the Spy Network ability extends.
</xsd:documentation>
</xsd:annotation>
</xsd:element>
<xsd:element type="xsd:float" name="Hyperspace_Fleet_Reveal_Range"/>
<xsd:element type="xsd:string" name="Planet_Groundbase_Stealth"/>
<xsd:element type="xsd:string" name="Planet_Restricted_Unit_Categories"/>
<xsd:element type="xsd:string" name="Planet_Restricted_Unit_Types"/>
<xsd:element type="xsd:string" name="Planet_Is_Destroyable_By_TSW">
<xsd:annotation>
<xsd:documentation>
Unique case: Already asteroids, so Death Star can't blow them up like other planets.
</xsd:documentation>
</xsd:annotation>
</xsd:element>
<xsd:element type="xsd:string" name="Planet_Retains_Residual_Influence">
<xsd:annotation>
<xsd:documentation>
If you abandon this planet, you will not retain political control.
</xsd:documentation>
</xsd:annotation>
</xsd:element>
<xsd:element type="xsd:string" name="Planet_Vigilance"/>
</xsd:choice>
<xsd:attribute type="xsd:string" name="Name" use="optional"/>
</xsd:complexType>
</xsd:element>
</xsd:sequence>
</xsd:complexType>
</xsd:element>
</xsd:schema>