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defaults.ini
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defaults.ini
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[SPARKLES]
# ---------- General:
transparentColor = #000000
# global transparent color. No need to change
particleSize = 2
# Size of particles in pixel * pixel
particleAge = 30
# Modifier for time until brightness < 10 (death) OR max lifetime in frames
ageBrightnessMod = 3.5
# increase for slower brightness decline (concavity of downward slope)
ageBrightnessNoise = 20
# Adds random noise (twinkling) to age/brightness: brightness = random(+|-value). 0 for no noise
velocityFactorVector = 0.1
# lowers velocity added to particle based on mouse speed: mouse speed / velocityMod
softClampVelocityVector = 8
# max. particle velocity
manualSecondVector = 0.0, 0.0
# x and y motion added to any particle each frame. (Motion vector with direction: 0.0, 0.1 = a motion of .1 in downwards direction.)
drag = 0.92
# particle drag, higher equals less drag: (drag * particle speed) per frame
FPS = 60
# Frames per second. Also affects number of particles as they are spawned per frame.
multitasking = 1
# Spawn this many instances of sparkles.*
interpolateMouseMovement = True
# Draw some particles between current position of the cursor and that of last frame. (Interpolation should have almost no effect on performance)
useOffset = True
# Add offset to the particle origin
offsetX = -6
# offset to mouse cursor position in pixel. (0, 0 = tip of cursor)
offsetY = -12
# offset for Y position
markPosition = False
# Mark position of particle origin. Use for offset tuning
randomSecondVector = 0.025
# Add a constant, randomized directon and speed to the gravity vector
chaoticSecondVector = 0.1
# Add a chaotic, randomized directon and speed to the gravity vector. (Like a angry swarm of bees) Changes over time and is modified with gravity. Deactivate with 0.
addChaosSecondVector = True
# Enable additive increase
clampVelocitySecondVector = False
# Limit speed with global maximum
vectorRotation = 15.0
# Adds random rotation to particle vector. Increases exponentially over time. Deactivate with 0.
cumulativeVectorRotation = True
# Enable additive increase
secondVectorRotation = True
# Add to gravity/constant/chaotic motion vector
particleVectorRotation = True
# Add to velocity vector
randomRotation = True
# Randomize rotation between +-value
# ---------- Dynamic only:
dynamic = True
# Enable dynamic behavior: The faster the movement, the more particles are created and the more random motion will be added.
addRandomMouseInfluenceVector = True
# Initial velocity becomes value between 1 and self.vel
strengthMouseInfluenceVector = 0.75
# Adds random motion to random direction to dynamic particles: mouseSpeed(direction) * randomMod.
levelVelocity = 15, 30, 60, 120
# at which mouse speed in pixels per frame...
levelNumParticles = 5, 15, 25, 35
# this many particles
# ---------- Non-dynamic only:
numParticles = 3
# per frame, if dynamic is False
addRandomParticleVector = 7.0
# Adds random motion to random direction to particles: mouseSpeed(xy) +- randomMod. Deactivate with 0. Deactivated if dynamic is True
# ---------- Color:
particleColor = #ff5050
# Use "#ff0001" for full HSV color when ageColor is True
useColorUnderMouse = False
# Gets color from under mouse cursor
particleColorHue = 0.00
# Ignore this. It is calculated.
particleColorRandom = False
# Randomly colored particles
colorRollover = True
# Rollover value of hue if >360 or <0
ageColor = True
# Change hue over time. (Hue aging)
ageLinear = True
# Linear aging
ageLinearSpeed = 13.0
# speed of it
ageColorSpeed = -1.7
# Hue aging speed factor. Negative values decrease hue [of hsv color] over time, positive increase it. (Neg: towards orange. Pos: towards purple) Not used if ageColorSlope = True
ageColorSlope = False
# If ageColor = True: Age on a concave downward curve: At the start slower, but then increasingly faster decline of hue value. (More pronounced upper colors. [Like purple and blue])
ageColorSlopeConcavity = 0.8
# Increase concavity of the downward slope that represents hue over time. (Think: https://i.stack.imgur.com/bGi9k.jpg)
ageColorNoise = 60
# Add random hue variation to combat too uniform-looking hue-aging: hue = random(+|-value). "0" disables this.
ageColorNoiseMod = 0.250
# (0.0 to 1.0 ) Hue variation bias towards more positive or negative values: 0 = only positive noise | 0.5 = balanced | 1.0 = only negative noise
[OTHER]
# Used for other.py
fontColor = #00ff00
fontSize = 12
outlineColor = #010101
outlineThickness = 1
fontAntialiasing = False
showColor = False
complementaryColor = False
rgbComplement = True
artistComplement = False
showClock = False
showCPU = False
showRAM = False
showImage = False
imagePath = poop.png