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Beginners_-_CreateandDrawinside_Texture.c
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Beginners_-_CreateandDrawinside_Texture.c
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#include "raylib.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
// Create a Image in memory
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
// Clear our texture(image) before entering the game loop
BeginTextureMode(target);
ClearBackground(BLUE);
// Draw something on it.
DrawCircle(50,50, 10, BLACK);
EndTextureMode(); // This needs to be called after every different draw command used. Do not forget to use begintexture also..
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
DrawText("Example of how to draw into a image/texture.", 100, 180, 40, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadRenderTexture(target); // Unload render texture
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}