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Beginners_-_Print_DebugConsole.c
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Beginners_-_Print_DebugConsole.c
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#include "raylib.h"
// You need these 2 includes for printing debug info to the console...
#include <stdio.h>
#include <unistd.h>
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
int test1=100;
int test2=500;
// Here we print to the console.
fprintf(stderr, "testing.\n"); // '\n' is line feed
fprintf(stderr, "this value here :%i\n",test1);
fprintf(stderr, "this value here :%i and that value there :%i\n",test1,test2);
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}