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File_-_ReadAndWrite_Array.c
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File_-_ReadAndWrite_Array.c
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "raylib.h"
static int spritelibmap[80*4][32][32]; // numspritelib,
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Put some values in the array.
spritelibmap[0][0][0] = 1;
spritelibmap[20][10][10] = 1;
// Create out file pointer.
FILE *fp;
// Write the array to disk.
fp=fopen("spritedata.spr","w");
fwrite(spritelibmap,sizeof(spritelibmap),1,fp); /* Write to File */
fclose(fp);
// Reset the values in the array.
spritelibmap[0][0][0] = 0;
spritelibmap[20][10][10] = 0;
// Read the array from disk..
fp=fopen("spritedata.spr","r");
fread(spritelibmap,sizeof(spritelibmap),1,fp); /* read the entire file into the array */
fclose(fp);
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(FormatText("%i",spritelibmap[0][0][0]),200,200,20,BLACK);
DrawText(FormatText("%i",spritelibmap[20][10][10]),200,220,20,BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}