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hover.qc
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hover.qc
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#ifdef SINGLE_PLAYER
#include "m_hover.h"
static int sound_pain1;
static int sound_pain2;
static int sound_death1;
static int sound_death2;
static int sound_sight;
static int sound_search1;
static int sound_search2;
#ifdef GROUND_ZERO
static int daed_sound_pain1;
static int daed_sound_pain2;
static int daed_sound_death1;
static int daed_sound_death2;
static int daed_sound_sight;
static int daed_sound_search1;
static int daed_sound_search2;
#endif
static void hover_sight(entity self, entity other)
{
#ifdef GROUND_ZERO
if (self.mass >= 225)
gi.sound (self, CHAN_VOICE, daed_sound_sight, 1, ATTN_NORM, 0);
else
#endif
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
static void hover_search(entity self)
{
#ifdef GROUND_ZERO
if (self.mass >= 225)
{
if (random() < 0.5f)
gi.sound(self, CHAN_VOICE, daed_sound_search1, 1, ATTN_NORM, 0);
else
gi.sound(self, CHAN_VOICE, daed_sound_search2, 1, ATTN_NORM, 0);
}
else
#endif
if (random() < 0.5f)
gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
else
gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
}
static mframe_t hover_frames_stand [] = {
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand }
};
static var mmove_t hover_move_stand = { FRAME_stand01, FRAME_stand30 };
static mframe_t hover_frames_pain3 [] = {
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move }
};
static var mmove_t hover_move_pain3 = { FRAME_pain301, FRAME_pain309 };
static mframe_t hover_frames_pain2 [] = {
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move }
};
static var mmove_t hover_move_pain2 = { FRAME_pain201, FRAME_pain212 };
static mframe_t hover_frames_pain1 [] = {
{ ai_move },
{ ai_move },
{ ai_move, 2 },
{ ai_move, -8 },
{ ai_move, -4 },
{ ai_move, -6 },
{ ai_move, -4 },
{ ai_move, -3 },
{ ai_move, 1 },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move, 3 },
{ ai_move, 1 },
{ ai_move },
{ ai_move, 2 },
{ ai_move, 3 },
{ ai_move, 2 },
{ ai_move, 7 },
{ ai_move, 1 },
{ ai_move },
{ ai_move },
{ ai_move, 2 },
{ ai_move },
{ ai_move },
{ ai_move, 5 },
{ ai_move, 3 },
{ ai_move, 4 }
};
static var mmove_t hover_move_pain1 = { FRAME_pain101, FRAME_pain128 };
static mframe_t hover_frames_walk [] = {
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 },
{ ai_walk, 4 }
};
static var mmove_t hover_move_walk = { FRAME_forwrd01, FRAME_forwrd35 };
static mframe_t hover_frames_run [] = {
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 }
};
static var mmove_t hover_move_run = { FRAME_forwrd01, FRAME_forwrd35 };
static mframe_t hover_frames_death1 [] = {
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move, -10 },
{ ai_move, 3 },
{ ai_move, 5 },
{ ai_move, 4 },
{ ai_move, 7 }
};
static var mmove_t hover_move_death1 = { FRAME_death101, FRAME_death111 };
static mframe_t hover_frames_start_attack [] = {
{ ai_charge, 1 },
{ ai_charge, 1 },
{ ai_charge, 1 }
};
static var mmove_t hover_move_start_attack = { FRAME_attak101, FRAME_attak103 };
static mframe_t hover_frames_end_attack [] = {
{ ai_charge, 1 },
{ ai_charge, 1 }
};
static var mmove_t hover_move_end_attack = { FRAME_attak107, FRAME_attak108 };
static void hover_attack1(entity self);
#ifdef GROUND_ZERO
static void hover_attack2(entity self);
#endif
static void hover_reattack(entity self)
{
if (self.enemy.health > 0)
if (visible(self, self.enemy))
if (random() <= 0.6f)
{
#ifdef GROUND_ZERO
if (self.monsterinfo.attack_state == AS_STRAIGHT)
{
#endif
hover_attack1(self);
return;
#ifdef GROUND_ZERO
}
else if (self.monsterinfo.attack_state == AS_SLIDING)
{
hover_attack2(self);
return;
}
#endif
}
self.monsterinfo.currentmove = &hover_move_end_attack;
}
static void hover_fire_blaster(entity self)
{
vector start;
vector forward, right;
vector end;
vector dir;
int effect;
if (self.s.frame == FRAME_attak104)
effect = EF_HYPERBLASTER;
else
effect = 0;
AngleVectors(self.s.angles, &forward, &right, 0);
start = G_ProjectSource(self.s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right);
end = self.enemy.s.origin;
end[2] += self.enemy.viewheight;
dir = end - start;
#ifdef GROUND_ZERO
if (self.mass >= 200)
monster_fire_blaster2 (self, start, dir, 1, 1000, MZ2_DAEDALUS_BLASTER, EF_BLASTER);
else
#endif
monster_fire_blaster(self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect);
}
#ifdef GROUND_ZERO
static mframe_t hover_frames_start_attack2 [] =
{
{ ai_charge, 15 },
{ ai_charge, 15 },
{ ai_charge, 15 }
};
static var mmove_t hover_move_start_attack2 = { FRAME_attak101, FRAME_attak103 };
static mframe_t hover_frames_attack2 [] =
{
{ ai_charge, 10, hover_fire_blaster },
{ ai_charge, 10, hover_fire_blaster },
{ ai_charge, 10, hover_reattack },
};
static var mmove_t hover_move_attack2 = { FRAME_attak104, FRAME_attak106 };
static mframe_t hover_frames_end_attack2 [] =
{
{ ai_charge, 15 },
{ ai_charge, 15 }
};
static var mmove_t hover_move_end_attack2 = { FRAME_attak107, FRAME_attak108 };
static void hover_attack2(entity self)
{
self.monsterinfo.currentmove = &hover_move_attack2;
}
#endif
static mframe_t hover_frames_attack1 [] = {
{ ai_charge, -10, hover_fire_blaster },
{ ai_charge, -10, hover_fire_blaster },
{ ai_charge, 0, hover_reattack },
};
static var mmove_t hover_move_attack1 = {FRAME_attak104, FRAME_attak106 };
static void hover_attack1(entity self)
{
self.monsterinfo.currentmove = &hover_move_attack1;
}
static void hover_stand(entity self)
{
self.monsterinfo.currentmove = &hover_move_stand;
}
static void hover_run(entity self)
{
if (self.monsterinfo.aiflags & AI_STAND_GROUND)
self.monsterinfo.currentmove = &hover_move_stand;
else
self.monsterinfo.currentmove = &hover_move_run;
}
static void hover_walk(entity self)
{
self.monsterinfo.currentmove = &hover_move_walk;
}
static void hover_start_attack(entity self)
{
self.monsterinfo.currentmove = &hover_move_start_attack;
}
static void hover_attack(entity self)
{
#ifdef GROUND_ZERO
float chance = 0;
if (skill.intVal)
chance = 1.0 - (0.5 / skill.floatVal);
if (self.mass > 150) // the daedalus strafes more
chance += 0.1;
if (random() > chance)
{
self.monsterinfo.currentmove = &hover_move_attack1;
self.monsterinfo.attack_state = AS_STRAIGHT;
}
else // circle strafe
{
if (random () <= 0.5) // switch directions
self.monsterinfo.lefty = !self.monsterinfo.lefty;
self.monsterinfo.currentmove = &hover_move_attack2;
self.monsterinfo.attack_state = AS_SLIDING;
}
#else
self.monsterinfo.currentmove = &hover_move_attack1;
#endif
}
static void hover_pain(entity self, entity other, float kick, int damage)
{
if (self.health < (self.max_health / 2))
self.s.skinnum |= 1;
if (level.framenum < self.pain_debounce_framenum)
return;
self.pain_debounce_framenum = level.framenum + 3 * BASE_FRAMERATE;
if (skill.intVal == 3)
return; // no pain anims in nightmare
if (damage <= 25) {
if (random() < 0.5f)
{
#ifdef GROUND_ZERO
if (self.mass >= 225)
gi.sound(self, CHAN_VOICE, daed_sound_pain1, 1, ATTN_NORM, 0);
else
#endif
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self.monsterinfo.currentmove = &hover_move_pain3;
}
else
{
#ifdef GROUND_ZERO
if (self.mass >= 225)
gi.sound(self, CHAN_VOICE, daed_sound_pain2, 1, ATTN_NORM, 0);
else
#endif
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self.monsterinfo.currentmove = &hover_move_pain2;
}
} else {
#ifdef GROUND_ZERO
if (random() < (0.45 - (0.1 * skill.floatVal)))
{
if (self.mass >= 225)
gi.sound(self, CHAN_VOICE, daed_sound_pain1, 1, ATTN_NORM, 0);
else
#endif
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self.monsterinfo.currentmove = &hover_move_pain1;
#ifdef GROUND_ZERO
}
else
{
// PMM - daedalus sounds
if (self.mass >= 225)
gi.sound (self, CHAN_VOICE, daed_sound_pain2, 1, ATTN_NORM, 0);
else
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self.monsterinfo.currentmove = &hover_move_pain2;
}
#endif
}
}
static void hover_deadthink(entity self)
{
if (self.groundentity == null_entity && level.framenum < self.timestamp) {
self.nextthink = level.framenum + 1;
return;
}
BecomeExplosion1(self);
}
static void hover_dead(entity self)
{
self.mins = '-16 -16 -24';
self.maxs = '16 16 -8';
self.movetype = MOVETYPE_TOSS;
self.think = hover_deadthink;
self.nextthink = level.framenum + 1;
self.timestamp = level.framenum + 15 * BASE_FRAMERATE;
gi.linkentity(self);
}
static void hover_die(entity self, entity inflictor, entity attacker, int damage, vector point)
{
#ifdef GROUND_ZERO
self.s.effects = 0;
self.monsterinfo.power_armor_type = POWER_ARMOR_NONE;
#endif
int n;
// check for gib
if (self.health <= self.gib_health) {
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n = 0; n < 2; n++)
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
for (n = 0; n < 2; n++)
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
self.deadflag = DEAD_DEAD;
return;
}
if (self.deadflag == DEAD_DEAD)
return;
// regular death
#ifdef GROUND_ZERO
if (self.mass > 225)
{
if (random() < 0.5)
gi.sound (self, CHAN_VOICE, daed_sound_death1, 1, ATTN_NORM, 0);
else
gi.sound (self, CHAN_VOICE, daed_sound_death2, 1, ATTN_NORM, 0);
}
else
{
#endif
if (random() < 0.5f)
gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
else
gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
#ifdef GROUND_ZERO
}
#endif
self.deadflag = DEAD_DEAD;
self.takedamage = true;
self.monsterinfo.currentmove = &hover_move_death1;
}
#ifdef GROUND_ZERO
static bool hover_blocked (entity self, float dist)
{
return blocked_checkshot(self, 0.25 + (0.05 * skill.floatVal));
}
#endif
/*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
API_FUNC static void SP_monster_hover(entity self)
{
if (deathmatch.intVal)
{
G_FreeEdict(self);
return;
}
if (!hover_move_stand.frame)
{
hover_move_stand.frame = &hover_frames_stand;
hover_move_pain3.frame = &hover_frames_pain3;
hover_move_pain3.endfunc = hover_run;
hover_move_pain2.frame = &hover_frames_pain2;
hover_move_pain2.endfunc = hover_run;
hover_move_pain1.frame = &hover_frames_pain1;
hover_move_pain1.endfunc = hover_run;
hover_move_walk.frame = &hover_frames_walk;
hover_move_run.frame = &hover_frames_run;
hover_move_death1.frame = &hover_frames_death1;
hover_move_death1.endfunc = hover_dead;
hover_move_start_attack.frame = &hover_frames_start_attack;
hover_move_start_attack.endfunc = hover_attack;
hover_move_attack1.frame = &hover_frames_attack1;
hover_move_end_attack.frame = &hover_frames_end_attack;
hover_move_end_attack.endfunc = hover_run;
#ifdef GROUND_ZERO
hover_move_start_attack2.frame = &hover_frames_start_attack2;
hover_move_start_attack2.endfunc = hover_attack;
hover_move_attack2.frame = &hover_frames_attack2;
hover_move_end_attack2.frame = &hover_frames_end_attack2;
hover_move_end_attack2.endfunc = hover_run;
#endif
}
#ifdef GROUND_ZERO
self.monsterinfo.blocked = hover_blocked;
if (self.classname == "monster_daedalus")
{
self.health = 450;
self.mass = 225;
self.yaw_speed = 25f;
self.monsterinfo.power_armor_type = POWER_ARMOR_SCREEN;
self.monsterinfo.power_armor_power = 100;
self.s.sound = gi.soundindex ("daedalus/daedidle1.wav");
daed_sound_pain1 = gi.soundindex ("daedalus/daedpain1.wav");
daed_sound_pain2 = gi.soundindex ("daedalus/daedpain2.wav");
daed_sound_death1 = gi.soundindex ("daedalus/daeddeth1.wav");
daed_sound_death2 = gi.soundindex ("daedalus/daeddeth2.wav");
daed_sound_sight = gi.soundindex ("daedalus/daedsght1.wav");
daed_sound_search1 = gi.soundindex ("daedalus/daedsrch1.wav");
daed_sound_search2 = gi.soundindex ("daedalus/daedsrch2.wav");
gi.soundindex ("tank/tnkatck3.wav");
}
else
#endif
{
self.s.sound = gi.soundindex("hover/hovidle1.wav");
sound_pain1 = gi.soundindex("hover/hovpain1.wav");
sound_pain2 = gi.soundindex("hover/hovpain2.wav");
sound_death1 = gi.soundindex("hover/hovdeth1.wav");
sound_death2 = gi.soundindex("hover/hovdeth2.wav");
sound_sight = gi.soundindex("hover/hovsght1.wav");
sound_search1 = gi.soundindex("hover/hovsrch1.wav");
sound_search2 = gi.soundindex("hover/hovsrch2.wav");
gi.soundindex("hover/hovatck1.wav");
self.health = 240;
self.mass = 150;
}
self.movetype = MOVETYPE_STEP;
self.solid = SOLID_BBOX;
self.s.modelindex = gi.modelindex("models/monsters/hover/tris.md2");
self.mins = '-24 -24 -24';
self.maxs = '24 24 32';
self.gib_health = -100;
self.pain = hover_pain;
self.die = hover_die;
self.monsterinfo.stand = hover_stand;
self.monsterinfo.walk = hover_walk;
self.monsterinfo.run = hover_run;
self.monsterinfo.attack = hover_start_attack;
self.monsterinfo.sight = hover_sight;
self.monsterinfo.search = hover_search;
gi.linkentity(self);
self.monsterinfo.currentmove = &hover_move_stand;
self.monsterinfo.scale = MODEL_SCALE;
flymonster_start(self);
}
#ifdef GROUND_ZERO
API_FUNC static void SP_monster_daedalus(entity self)
{
SP_monster_hover(self);
self.s.skinnum = 2;
}
#endif
#endif