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parasite.qc
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parasite.qc
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#ifdef SINGLE_PLAYER
#include "m_parasite.h"
static int sound_pain1;
static int sound_pain2;
static int sound_die;
static int sound_launch;
static int sound_impact;
static int sound_suck;
static int sound_reelin;
static int sound_sight;
static int sound_tap;
static int sound_scratch;
static int sound_search;
static void parasite_launch(entity self)
{
gi.sound(self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0);
}
static void parasite_reel_in(entity self)
{
gi.sound(self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0);
}
static void parasite_sight(entity self, entity other)
{
gi.sound(self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0);
}
static void parasite_tap(entity self)
{
gi.sound(self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0);
}
static void parasite_scratch(entity self)
{
gi.sound(self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0);
}
static void parasite_search(entity self)
{
gi.sound(self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0);
}
static mframe_t parasite_frames_start_fidget [] = {
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand }
};
static var mmove_t parasite_move_start_fidget = { FRAME_stand18, FRAME_stand21 };
static mframe_t parasite_frames_fidget [] = {
{ ai_stand, 0, parasite_scratch },
{ ai_stand },
{ ai_stand },
{ ai_stand, 0, parasite_scratch },
{ ai_stand },
{ ai_stand }
};
static var mmove_t parasite_move_fidget = { FRAME_stand22, FRAME_stand27 };
static mframe_t parasite_frames_end_fidget [] = {
{ ai_stand, 0, parasite_scratch },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand }
};
static var mmove_t parasite_move_end_fidget = { FRAME_stand28, FRAME_stand35 };
static void parasite_end_fidget(entity self)
{
self.monsterinfo.currentmove = ¶site_move_end_fidget;
}
static void parasite_do_fidget(entity self)
{
self.monsterinfo.currentmove = ¶site_move_fidget;
}
static void parasite_refidget(entity self)
{
if (random() <= 0.8f)
self.monsterinfo.currentmove = ¶site_move_fidget;
else
self.monsterinfo.currentmove = ¶site_move_end_fidget;
}
static void parasite_idle(entity self)
{
self.monsterinfo.currentmove = ¶site_move_start_fidget;
}
static mframe_t parasite_frames_stand [] = {
{ ai_stand },
{ ai_stand },
{ ai_stand, 0, parasite_tap },
{ ai_stand },
{ ai_stand, 0, parasite_tap },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand, 0, parasite_tap },
{ ai_stand },
{ ai_stand, 0, parasite_tap },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand, 0, parasite_tap },
{ ai_stand },
{ ai_stand, 0, parasite_tap }
};
static var mmove_t parasite_move_stand = { FRAME_stand01, FRAME_stand17 };
static void parasite_stand(entity self)
{
self.monsterinfo.currentmove = ¶site_move_stand;
}
static mframe_t parasite_frames_run [] = {
{ ai_run, 30 },
{ ai_run, 30 },
{ ai_run, 22 },
{ ai_run, 19 },
{ ai_run, 24 },
{ ai_run, 28 },
{ ai_run, 25 }
};
static var mmove_t parasite_move_run = { FRAME_run03, FRAME_run09 };
static mframe_t parasite_frames_start_run [] = {
{ ai_run },
{ ai_run, 30 },
};
static var mmove_t parasite_move_start_run = { FRAME_run01, FRAME_run02 };
static mframe_t parasite_frames_stop_run [] = {
{ ai_run, 20 },
{ ai_run, 20 },
{ ai_run, 12 },
{ ai_run, 10 },
{ ai_run },
{ ai_run }
};
static var mmove_t parasite_move_stop_run = { FRAME_run10, FRAME_run15 };
static void parasite_start_run(entity self)
{
if (self.monsterinfo.aiflags & AI_STAND_GROUND)
self.monsterinfo.currentmove = ¶site_move_stand;
else
self.monsterinfo.currentmove = ¶site_move_start_run;
}
static void parasite_run(entity self)
{
if (self.monsterinfo.aiflags & AI_STAND_GROUND)
self.monsterinfo.currentmove = ¶site_move_stand;
else
self.monsterinfo.currentmove = ¶site_move_run;
}
static mframe_t parasite_frames_walk [] = {
{ ai_walk, 30 },
{ ai_walk, 30 },
{ ai_walk, 22 },
{ ai_walk, 19 },
{ ai_walk, 24 },
{ ai_walk, 28 },
{ ai_walk, 25 }
};
static var mmove_t parasite_move_walk = { FRAME_run03, FRAME_run09 };
static void parasite_walk(entity self)
{
self.monsterinfo.currentmove = ¶site_move_walk;
}
static mframe_t parasite_frames_start_walk [] = {
{ ai_walk },
{ ai_walk, 30, parasite_walk }
};
static var mmove_t parasite_move_start_walk = { FRAME_run01, FRAME_run02 };
static mframe_t parasite_frames_stop_walk [] = {
{ ai_walk, 20 },
{ ai_walk, 20 },
{ ai_walk, 12 },
{ ai_walk, 10 },
{ ai_walk },
{ ai_walk }
};
static var mmove_t parasite_move_stop_walk = { FRAME_run10, FRAME_run15 };
static void parasite_start_walk(entity self)
{
self.monsterinfo.currentmove = ¶site_move_start_walk;
}
static mframe_t parasite_frames_pain1 [] = {
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move, 6 },
{ ai_move, 16 },
{ ai_move, -6 },
{ ai_move, -7 },
{ ai_move }
};
static var mmove_t parasite_move_pain1 = { FRAME_pain101, FRAME_pain111, parasite_start_run };
static void parasite_pain(entity self, entity other, float kick, int damage)
{
if (self.health < (self.max_health / 2))
self.s.skinnum = 1;
if (level.framenum < self.pain_debounce_framenum)
return;
self.pain_debounce_framenum = level.framenum + 3 * BASE_FRAMERATE;
if (skill.intVal == 3)
return; // no pain anims in nightmare
if (random() < 0.5f)
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
else
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self.monsterinfo.currentmove = ¶site_move_pain1;
}
bool parasite_drain_attack_ok(vector start, vector end)
{
vector dir, angles;
// check for max distance
dir = start - end;
if (VectorLength(dir) > 256)
return false;
// check for min/max pitch
angles = vectoangles(dir);
if (angles.x < -180)
angles.x += 360;
if (fabs(angles.x) > 30)
return false;
return true;
}
static void parasite_drain_attack(entity self)
{
vector offset, start, f, r, end, dir;
trace_t tr;
int damage;
AngleVectors(self.s.angles, &f, &r, 0);
offset = '24 0 6';
start = G_ProjectSource(self.s.origin, offset, f, r);
end = self.enemy.s.origin;
if (!parasite_drain_attack_ok(start, end)) {
end.z = self.enemy.s.origin[2] + self.enemy.maxs.z - 8;
if (!parasite_drain_attack_ok(start, end)) {
end.z = self.enemy.s.origin[2] + self.enemy.mins.z + 8;
if (!parasite_drain_attack_ok(start, end))
return;
}
}
end = self.enemy.s.origin;
gi.traceline(&tr, start, end, self, MASK_SHOT);
if (tr.ent != self.enemy)
return;
if (self.s.frame == FRAME_drain03) {
damage = 5;
gi.sound(self.enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0);
} else {
if (self.s.frame == FRAME_drain04)
gi.sound(self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0);
damage = 2;
}
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_PARASITE_ATTACK);
gi.WriteShort(self.s.number);
gi.WritePosition(start);
gi.WritePosition(end);
gi.multicast(self.s.origin, MULTICAST_PVS);
dir = start - end;
T_Damage(self.enemy, self, self, dir, self.enemy.s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
}
static mframe_t parasite_frames_drain [] = {
{ ai_charge, 0, parasite_launch },
{ ai_charge },
{ ai_charge, 15, parasite_drain_attack }, // Target hits
{ ai_charge, 0, parasite_drain_attack }, // drain
{ ai_charge, 0, parasite_drain_attack }, // drain
{ ai_charge, 0, parasite_drain_attack }, // drain
{ ai_charge, 0, parasite_drain_attack }, // drain
{ ai_charge, -2, parasite_drain_attack }, // drain
{ ai_charge, -2, parasite_drain_attack }, // drain
{ ai_charge, -3, parasite_drain_attack }, // drain
{ ai_charge, -2, parasite_drain_attack }, // drain
{ ai_charge, 0, parasite_drain_attack }, // drain
{ ai_charge, -1, parasite_drain_attack }, // drain
{ ai_charge, 0, parasite_reel_in }, // let go
{ ai_charge, -2 },
{ ai_charge, -2 },
{ ai_charge, -3 },
{ ai_charge }
};
static var mmove_t parasite_move_drain = { FRAME_drain01, FRAME_drain18, parasite_start_run };
static void parasite_attack(entity self)
{
self.monsterinfo.currentmove = ¶site_move_drain;
}
/*
===
Death Stuff Starts
===
*/
static void parasite_dead(entity self)
{
self.mins = '-16 -16 -24';
self.maxs = '16 16 -8';
self.movetype = MOVETYPE_TOSS;
self.svflags |= SVF_DEADMONSTER;
self.nextthink = 0;
gi.linkentity(self);
}
static mframe_t parasite_frames_death [] = {
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move }
};
static var mmove_t parasite_move_death = { FRAME_death101, FRAME_death107, parasite_dead };
static void parasite_die(entity self, entity inflictor, entity attacker, int damage, vector point)
{
int n;
// check for gib
if (self.health <= self.gib_health) {
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n = 0; n < 2; n++)
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
for (n = 0; n < 4; n++)
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
self.deadflag = DEAD_DEAD;
return;
}
if (self.deadflag == DEAD_DEAD)
return;
// regular death
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
self.deadflag = DEAD_DEAD;
self.takedamage = true;
self.monsterinfo.currentmove = ¶site_move_death;
}
/*
===
End Death Stuff
===
*/
#ifdef GROUND_ZERO
//================
//ROGUE
static void parasite_jump_down (entity self)
{
vector forward,up;
monster_jump_start (self);
AngleVectors (self.s.angles, &forward, 0, &up);
self.velocity += 100 * forward;
self.velocity += 300 * up;
}
static void parasite_jump_up (entity self)
{
vector forward,up;
monster_jump_start (self);
AngleVectors (self.s.angles, &forward, 0, &up);
self.velocity += 200 * forward;
self.velocity += 450 * up;
}
static void parasite_jump_wait_land (entity self)
{
if(self.groundentity == null_entity)
{
self.monsterinfo.nextframe = self.s.frame;
if(monster_jump_finished (self))
self.monsterinfo.nextframe = self.s.frame + 1;
}
else
self.monsterinfo.nextframe = self.s.frame + 1;
}
static mframe_t parasite_frames_jump_up [] =
{
{ ai_move, -8 },
{ ai_move, -8 },
{ ai_move, -8 },
{ ai_move, -8, parasite_jump_up },
{ ai_move },
{ ai_move },
{ ai_move, 0, parasite_jump_wait_land },
{ ai_move }
};
static var mmove_t parasite_move_jump_up = { FRAME_jump01, FRAME_jump08, parasite_run };
static mframe_t parasite_frames_jump_down [] =
{
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move, 0, parasite_jump_down },
{ ai_move },
{ ai_move },
{ ai_move, 0, parasite_jump_wait_land },
{ ai_move }
};
static var mmove_t parasite_move_jump_down = { FRAME_jump01, FRAME_jump08, parasite_run };
static void parasite_jump (entity self)
{
if(!self.enemy)
return;
if(self.enemy.s.origin[2] > self.s.origin[2])
self.monsterinfo.currentmove = ¶site_move_jump_up;
else
self.monsterinfo.currentmove = ¶site_move_jump_down;
}
/*
===
Blocked
===
*/
static bool parasite_blocked (entity self, float dist)
{
if(blocked_checkshot (self, 0.25 + (0.05 * skill.intVal)))
return true;
if(blocked_checkjump (self, dist, 256, 68))
{
parasite_jump (self);
return true;
}
if(blocked_checkplat (self, dist))
return true;
return false; // Knightmare- warning fix
}
static bool parasite_checkattack (entity self)
{
vector f, r, offset, start, end;
trace_t tr;
bool retval;
retval = M_CheckAttack (self);
if (!retval)
return false;
AngleVectors (self.s.angles, &f, &r, 0);
offset = '24 0 6';
start = G_ProjectSource (self.s.origin, offset, f, r);
end = self.enemy.s.origin;
if (!parasite_drain_attack_ok(start, end))
{
end[2] = self.enemy.s.origin[2] + self.enemy.maxs[2] - 8;
if (!parasite_drain_attack_ok(start, end))
{
end[2] = self.enemy.s.origin[2] + self.enemy.mins[2] + 8;
if (!parasite_drain_attack_ok(start, end))
return false;
}
}
end = self.enemy.s.origin;
gi.traceline(&tr, start, end, self, MASK_SHOT);
if (tr.ent != self.enemy)
{
self.monsterinfo.aiflags |= AI_BLOCKED;
if(self.monsterinfo.attack)
self.monsterinfo.attack(self);
self.monsterinfo.aiflags &= ~AI_BLOCKED;
return true;
}
return true; // Knightmare- warning fix
}
#endif
/*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
API_FUNC static void SP_monster_parasite(entity self)
{
if (deathmatch.intVal) {
G_FreeEdict(self);
return;
}
if (!parasite_move_start_fidget.frame)
{
parasite_move_start_fidget.frame = ¶site_frames_start_fidget;
parasite_move_start_fidget.endfunc = parasite_do_fidget;
parasite_move_fidget.frame = ¶site_frames_fidget;
parasite_move_fidget.endfunc = parasite_refidget;
parasite_move_end_fidget.frame = ¶site_frames_end_fidget;
parasite_move_end_fidget.endfunc = parasite_stand;
parasite_move_stand.frame = ¶site_frames_stand;
parasite_move_stand.endfunc = parasite_stand;
parasite_move_run.frame = ¶site_frames_run;
parasite_move_start_run.frame = ¶site_frames_start_run;
parasite_move_start_run.endfunc = parasite_run;
parasite_move_stop_run.frame = ¶site_frames_stop_run;
parasite_move_walk.frame = ¶site_frames_walk;
parasite_move_walk.endfunc = parasite_walk;
parasite_move_start_walk.frame = ¶site_frames_start_walk;
parasite_move_stop_walk.frame = ¶site_frames_stop_walk;
parasite_move_pain1.frame = ¶site_frames_pain1;
parasite_move_drain.frame = ¶site_frames_drain;
parasite_move_death.frame = ¶site_frames_death;
#ifdef GROUND_ZERO
parasite_move_jump_up.frame = ¶site_frames_jump_up;
parasite_move_jump_down.frame = ¶site_frames_jump_down;
#endif
}
sound_pain1 = gi.soundindex("parasite/parpain1.wav");
sound_pain2 = gi.soundindex("parasite/parpain2.wav");
sound_die = gi.soundindex("parasite/pardeth1.wav");
sound_launch = gi.soundindex("parasite/paratck1.wav");
sound_impact = gi.soundindex("parasite/paratck2.wav");
sound_suck = gi.soundindex("parasite/paratck3.wav");
sound_reelin = gi.soundindex("parasite/paratck4.wav");
sound_sight = gi.soundindex("parasite/parsght1.wav");
sound_tap = gi.soundindex("parasite/paridle1.wav");
sound_scratch = gi.soundindex("parasite/paridle2.wav");
sound_search = gi.soundindex("parasite/parsrch1.wav");
self.s.modelindex = gi.modelindex("models/monsters/parasite/tris.md2");
self.mins = '-16 -16 -24';
self.maxs = '16 16 24';
self.movetype = MOVETYPE_STEP;
self.solid = SOLID_BBOX;
self.health = 175;
self.gib_health = -50;
self.mass = 250;
self.pain = parasite_pain;
self.die = parasite_die;
self.monsterinfo.stand = parasite_stand;
self.monsterinfo.walk = parasite_start_walk;
self.monsterinfo.run = parasite_start_run;
self.monsterinfo.attack = parasite_attack;
self.monsterinfo.sight = parasite_sight;
self.monsterinfo.idle = parasite_idle;
#ifdef GROUND_ZERO
self.monsterinfo.blocked = parasite_blocked;
self.monsterinfo.checkattack = parasite_checkattack;
#endif
gi.linkentity(self);
self.monsterinfo.currentmove = ¶site_move_stand;
self.monsterinfo.scale = MODEL_SCALE;
walkmonster_start(self);
}
#endif