Welcome to Parking Master 3.0!
Parking Master 3.0 is the 3rd version of the game "Parking Master" in the series. It has an all-new beautiful site design/layout, an easy access account configuration, and more.
You can now play the full version of Parking Master 3.0!
The full version (3.2) was released 7/9/23.
Play here: parkingmaster.uk.to
- Added the new desktop app
- Release beta version
- Added 6 new cars
- Added PM License
- Added full support menu
- Added premium accounts
Looking for more? Contact us
Parking Master is a series of 3 parking simulator games. Each game tends to have multiple new features, an entire new UI, and plently of bug fixes from the previous game!
Parking Master 3.0 is the third edition in the series.
Parking Master is (was) an old-fashioned Parking game. Starting from 1.0, where you park a square 2D block (the car) into the target lines (parking spot).
Then, it went to Parking Master 2.0, which is the "Modern" version of 1.0, with all-new 3D web technology using WebGL and Three.js.
And now, 3.2 is the latest version with 3D web technology at it's greatest, for free.
Credit to the products that made Parking Master 3.0 possible.
SweetAlert > https://sweetalert.js.org
TippyJS > https://atomiks.github.io/tippyjs
SecurityJS.128 > https://parking-master.github.io/SecurityJS.128
Parking-Master > https://parkingmaster.w3spaces.com
Canva > https://www.canva.com
Gametime.js > https://gametime.js.org
Back4App > https://www.back4app.com
Parse API > https://parse-dashboard.back4app.com
Node.js > https://www.nodejs.org/en
Google reCaptcha > https://developers.google.com/recaptcha
W3Schools Spaces > https://spaces.w3schools.com
ElectronJS > https://electronjs.org
Three.js > https://threejs.org
PubNub > https://www.pubnub.com
Anyone can support this project by opening an issue
for bug details, feedback, and even your own opinion!
Leave an idea in the "Issues" section and it may be
available on Parking Master 3.0 one day!
Send us an email for a any other purposes: parkingmaster@email.com
Parking Master and this project are licensed under the MIT license.