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Thresh

Thresh is an Object-Oriented Java Library, which takes over the Communication with the League of Legends API. It supports In-Memory caching and uses a (blocking) Rate Limiter. It makes retrieving Summoner Data, Match History, etc. much easier.

Other Projects:

Usage

Thresh can be included like this using Gradle:

allprojects {
    repositories {
        ...
        maven { url 'https://jitpack.io' }
    }
}

dependencies {
    ...
    implementation 'com.github.Petersil1998:Core:v1.4'
    implementation 'com.github.Petersil1998:STCommons:v1.4'
    implementation 'com.github.Petersil1998:Thresh-Java:v1.4'
}

or using Maven:

<repositories>
    <repository>
        <id>jitpack.io</id>
        <url>https://jitpack.io</url>
    </repository>
</repositories>

<dependency>
    <groupId>com.github.Petersil1998</groupId>
    <artifactId>Core</artifactId>
    <version>v1.4</version>
</dependency>
<dependency>
    <groupId>com.github.Petersil1998</groupId>
    <artifactId>STCommons</artifactId>
    <version>v1.4</version>
</dependency>
<dependency>
    <groupId>com.github.Petersil1998</groupId>
    <artifactId>Thresh-Java</artifactId>
    <version>v1.4</version>
</dependency>

Setup

In Order for Thresh to work properly there are a few things you need to set up at the beginning of your application.

public class Example {
    public static void main(String[] args) {
        // First we need to provide our Riot API Key. Ideally the API Key is encrypted
        Settings.setAPIKey(() -> EncryptionUtil.encrypt(System.getenv("API_KEY")));
        // If the provided API Key is encrypted, we need to provide a function to decrypt the API Key
        Settings.setDecryptor(EncryptionUtil::decrypt);
        // We also need to provide a language. The language is used to static Data like Champions, Item, etc.
        Settings.setLanguage(Language.EN_US);
        // If we want to use caching we can enable it in the Settings. Caching is disabled by default
        Settings.useCache(true);
        // We also need to add the Loader for the static LoL Data
        Loader.addLoader(new LoLLoader());
        // Lastly we need to initialize the static Data
        Loader.init();
    }
}

Now Thresh is ready and set up!

Examples

  • Summoner and Account Data

    public class Example {
        public static void main(String[] args) {
            // Setup code...
            
            Summoner faker = Summoner.getSummonerByName("Faker", LeaguePlatform.KR);
            int summonerLevel = faker.getSummonerLevel();
            // Get the URL for the profile Icon
            String profileIconURL = Util.getProfileIconURL(faker.getProfileIcon());
            // Get Account
            Account account = Account.getAccountByPuuid(faker.getPuuid(), LeagueRegion.ASIA);
            // Get the Tag (e.g. Faker#KR1)
            String tag = account.toString();
        }
    } 
  • Champion Mastery

    public class Example { 
        public static void main(String[] args) {
            // Setup code...
           
            Summoner faker = Summoner.getSummonerByName("Faker", LeaguePlatform.KR);
            ChampionMasteries masteries = ChampionMasteries.getChampionMasteriesOfSummoner(faker.getId(), LeaguePlatform.KR);
            // Get Mastery Score
            int masteryScore = masteries.getTotalMasteryPoints();
            // Get Mastery Points on all Champions Combined
            int totalMasteryPoints = masteries.getTotalMasteryPointsCombined();
            // Get a List of all Champion Masteries
            List<ChampionMasteries.Mastery> championMasteries = masteries.getChampionMasteries();
            for(ChampionMasteries.Mastery mastery: championMasteries) {
                // Get the Champion
                Champion champion = mastery.getChampion();
                // Get the Mastery Level on that Champion
                int masteryLevel = mastery.getChampionLevel();
                // Get the Mastery Points on that Champion
                int masteryPoints = mastery.getChampionPoints();
            }
        }
    } 
  • Rank and Leagues

    public class Example {
        public static void main(String[] args) {
            // Setup code...
            
            Summoner faker = Summoner.getSummonerByName("Faker", LeaguePlatform.KR);
            // Get Solo/Duo and Flex Rank
            PlayerRanks ranked = LoLRanked.getLoLRanksOfSummoner(faker.getId(), LeaguePlatform.KR);
            RankEntry soloDuo = ranked.getRankSoloDuo();
            int lp = soloDuo.getLeaguePoints();
            RankEntry flex = ranked.getRankFlex5v5();
    
            // Get Challenger Solo Queue Players
            League challengers = LoLRanked.getChallengerLeague(RankedQueue.SOLO_DUO, LeaguePlatform.EUW);
            for(LeagueEntry leagueEntry: challengers.getEntries()) {
                // Get all players and their LP
                Summoner player = Summoner.getSummonerByID(leagueEntry.getSummonerId(), LeaguePlatform.EUW);
                int playerLp = leagueEntry.getLeaguePoints();
            }
    
            // Get a list of Gold 1 Flex Players
            List<RankEntry> firstPage = LoLRanked.getRankEntries(RankedDivision.I, RankedTier.GOLD, RankedQueue.FLEX, LeaguePlatform.NA);
            List<RankEntry> secondPage = LoLRanked.getRankEntries(RankedDivision.I, RankedTier.GOLD, RankedQueue.FLEX, LeaguePlatform.NA, 2);
        }
    } 
  • Active Games

    public class Example {
        public static void main(String[] args) {
            // Setup code...
            
            Summoner faker = Summoner.getSummonerByName("Faker", LeaguePlatform.NA);
            // Get Active Game of a given Summoner
            ActiveGame game = ActiveGame.ofSummoner(faker.getId(), LeaguePlatform.NA);
            Map map = game.getMap();
            String gameMode = game.getGameMode();
            int duration = game.getDuration();
            // Get all Players of the blue Side Team
            List<Participant> blueTeam = game.getBlueSideTeam();
            // Get a String, that can be entered in the Windows Commandline to spectate the Game
            String cmd = game.getSpectatorCommandWindows("C:\\");
        } 
    } 
  • Match History

    public class Example {
        public static void main(String[] args) {
            // Setup code...
            
            Summoner faker = Summoner.getSummonerByName("Faker", LeaguePlatform.NA);
            // Get the Player's Match History. The Seconds Parameter is a Filter.
            List<MatchDetails> matchHistory = MatchDetails.getMatchHistory(faker.getId(), LeagueRegion.ASIA, Map.of());
            MatchDetails latestGame = matchHistory.get(0);
            int duration = latestGame.getGameDuration();
            // Get Team-based Info like bans, barons killed, turrets killed, etc.
            List<Team> teams = latestGame.getTeams();
            // Get all the Players. Match Participants have A LOT of data like Items bought, Champion played,
            // Summoner Spells used, Damage Dealt, Pings used, etc.
            List<MatchParticipant> participants = latestGame.getParticipants();
        } 
    } 

    The Match History Filter can have the following values:

    Key Description Type
    startTime Unix Timestamp in seconds. Only start Times after June 16th 2021 will have an effect. More long
    endTime Unix Timestamp in seconds. long
    queue Queue ID. Works mutually inclusive with type. QueueTypes contains all valid queues int
    type Type of a Match. Works mutually inclusive with queue String
    start The offset of the first Match entry int
    count The Amount of Matches entries to return. Has to be between 0 and 100 int

    Note: All values need to be passed as Strings in the filter

  • Collections

    The package collection contains a bunch of Collections for static Data including:

    • Challenges
    • Champions
    • Items
    • Maps
    • QueueTypes
    • Runes
    • RuneStats (The 3 stats you can choose in a Rune Page like adaptive Force, Armor, MR, etc.)
    • RuneStyles (Precision, Domination, Sorcery, Resolve, Inspiration)
    • Summoner Spells

Feel free to give Feedback and add suggestions on how this library can be improved.
Thank you for using Thresh, you're awesome!