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Releases: PolyMeilex/Neothesia

v0.0.8

29 Jan 20:43
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v0.0.8 Pre-release
Pre-release
  • App exit is now a lot more user-friendly.
  • Build in synth is now a default output, if you need no out it is still there but at the end of outputs list

How to get working audio out: (on Macos audio out is included out of the box)

  • download default.sf2 (link)
  • Place default.sf2 in the same dir as executable (to make it a default one)
  • Or select any sf2 file from the in-app menu

v0.0.7

09 Jan 02:17
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v0.0.7 Pre-release
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  • File dialog on macos should now work
  • F toggles full-screen now
  • Holding Left/Right rewinds (shift makes it faster)
  • Up/Down changes the speed (shift makes it faster)
  • All outputs are now muted when rewind/pause/resume/etc is in progress, so notes are no longer played multiple times when pausing or rewinding
  • -/+ keys adjust sound offset/delay (shift makes it faster)

EDIT: chmod +x no longer needed.
EDIT2: MacOs build has default.sf2 build in now

How to get working audio out: (on Macos audio out is included out of the box)

  • download default.sf2
  • Place default.sf2 in the same dir as executable (to make it a default one)
  • Or select any sf2 file from the in-app menu

v0.0.6

06 Dec 23:17
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v0.0.6 Pre-release
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Audio out using soundfonts is here!!!

  • Place default.sf2 in the same dir as executable (to make it a default one)
  • Or select any sf2 file from the in-app menu

v0.0.5

25 Nov 19:50
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v0.0.5 Pre-release
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Fixed note timing regression caused by 0.0.4

On Linux and macOS you probably need to run chmod +x on those executables, to run them

v0.0.4

15 Nov 14:43
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v0.0.4 Pre-release
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On Linux and macOS you probably need to run chmod +x on those executables, to run them

v0.0.3

23 May 21:10
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v0.0.3 Pre-release
Pre-release
  • Windows build should be more responsive now
    • it should no longer hang with "program is not responding" message
    • window decorations are reacting to inputs again ( thanks to switch to NFD2 )
  • Added some animated transitions

On Linux and macOS you probably need to run chmod +x on those executables, to run them

WGPU Builds

18 May 21:59
582e0b6
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WGPU Builds Pre-release
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First working version with support for DX12, Vulkan, and Metal, thought Wgpu

On Linux and macOS you probably need to run chmod +x on those executables, to run them

First Rust Neothesia Builds!

20 Jul 01:27
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Notes

  • While testing Windows binary on Linux fonts alignment was broken, I don't know it is the same way on windows
  • No Mac build, if you want to help with mac builds contact me on Discord