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shapes.lua
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shapes.lua
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--
-- Shapes
--
Shape = Class:extend()
function Shape:init()
self.colour = colours.white
self.shadowColour = colours.gray
end
function Shape:with_colour(colour, shadowColour)
if colour ~= nil then
self.colour = colour
end
if shadowColour ~= nil then
self.shadowColour = shadowColour
end
return self
end
function Shape:pointColour(point, lights, objects)
if pointLightSource(point, lights, objects, {self}) ~= nil then
return self.colour
else
return self.shadowColour
end
end
--
-- Sphere
--
Sphere = Shape:extend()
function Sphere:init(position, radius)
self.super.init(self)
self.position = position
self.radius = radius
end
function Sphere:intersect_ray(ray)
return intersect.ray_sphere(ray, self)
end
--
-- Plane
--
Plane = Shape:extend()
function Plane:init(position, normal)
self.super.init(self)
self.position = position
self.normal = normal
end
function Plane:intersect_ray(ray)
return intersect.ray_plane(ray, self)
end
AABB = Shape:extend()