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FBO.cpp
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FBO.cpp
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#include "FBO.h"
#ifdef GL_API_GLAD_OPENGL_3
FBO::FBO() {
Init();
}
FBO::~FBO() {
Delete();
}
void FBO::Init() {
Init(&ID);
}
#ifdef GL_API_GLAD_OPENGL_3
void FBO::Init(GLuint* ID) {
glGenFramebuffers(1, ID);
Bind(*ID);
}
#endif
void FBO::Bind() {
Bind(ID);
}
void FBO::Bind(GLuint ID) {
glBindFramebuffer(bufferType, ID);
}
void FBO::Unbind() {
glBindFramebuffer(bufferType, 0);
}
void FBO::BindRead() {
BindRead(ID);
}
void FBO::BindRead(GLuint ID) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, ID);
}
void FBO::UnbindRead() {
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
void FBO::BindDraw() {
BindDraw(ID);
}
void FBO::BindDraw(GLuint ID) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ID);
}
void FBO::UnbindDraw() {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
void FBO::LinkTexture2D(GLuint texture, GLenum texType, GLenum attachment) {
glFramebufferTexture2D(bufferType, attachment, texType, texture, 0);
}
void FBO::LinkRBO(GLuint RBO, GLenum attachment) {
glFramebufferRenderbuffer(bufferType, attachment, GL_RENDERBUFFER, RBO);
}
void FBO::Blit(GLint srcBottomLeftX,
GLint srcBottomLeftY,
GLint srcTopRightX,
GLint srcTopRightY,
GLint dstBottomLeftX,
GLint dstBottomLeftY,
GLint dstTopRightX,
GLint dstTopRightY,
GLbitfield mask,
GLenum filter
) {
glBlitFramebuffer(srcBottomLeftX, srcBottomLeftY, srcTopRightX, srcTopRightY, dstBottomLeftX, dstBottomLeftY, dstTopRightX, dstTopRightY, mask, filter);
}
void FBO::Delete() {
Delete(&ID);
}
void FBO::Delete(GLuint* ID) {
glDeleteFramebuffers(1, ID);
}
#endif