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conversation.py
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conversation.py
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import logging
logger = logging.getLogger(__name__)
class Conversation:
def __init__(self, game, engine, xhr, version, challenge_queue):
self.game = game
self.engine = engine
self.xhr = xhr
self.version = version
self.challengers = challenge_queue
command_prefix = "!"
def react(self, line, game, board):
logger.info("*** {} [{}] {}: {}".format(self.game.url(), line.room, line.username, line.text.encode("utf-8")))
if (line.text[0] == self.command_prefix):
self.command(line, game, line.text[1:].lower(), board)
def command(self, line, game, cmd, board):
if cmd == "commands" or cmd == "help":
self.send_reply(line, "Supported commands: !wait, !name, !howto, !eval, !queue, !id")
elif cmd == "wait" and game.is_abortable():
game.ping(60, 120)
self.send_reply(line, "Waiting 60 seconds...")
elif cmd == "name":
name = game.me.name
self.send_reply(line, "{} running {} (hyper-stockfish v{})".format(name, self.engine.name(), self.version))
elif cmd == "id":
self.send_reply(line, "RaviharaV")
elif cmd == "howto":
self.send_reply(line, "How to run: Check out 'Lichess Bot API'")
elif cmd == "eval" and line.room == "spectator":
stats = self.engine.get_stats(board, for_chat=True)
self.send_reply(line, ", ".join(stats))
elif cmd == "eval":
self.send_reply(line, "I don't tell that to my opponent, sorry.")
elif cmd == "queue":
if self.challengers:
challengers = ", ".join(["@" + challenger.challenger_name for challenger in reversed(self.challengers)])
self.send_reply(line, "Challenge queue: {}".format(challengers))
else:
self.send_reply(line, "No challenges queued.")
def send_reply(self, line, reply):
self.xhr.chat(self.game.id, line.room, reply)
def send_message(self, room, message):
if message:
self.send_reply(ChatLine({"room": room}), message)
class ChatLine:
def __init__(self, json):
self.room = json.get("room")
self.username = json.get("username")
self.text = json.get("text")