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When importing a point cloud from Colmap and using OpenGL point rendering, all the points disappear when the object is moved (transform, scale or rotate), then CTRL + Z is pressed.
This makes it difficult to align photoscans, for example by scaling and rotating, then realizing a mistake was made.
I'm on Windows with NVIDIA GeForce 3080 and Blender 3.6.
The text was updated successfully, but these errors were encountered:
MysteryPancake
changed the title
Bug: OpenGL-drawn points disappear after rotation
Bug: OpenGL-drawn points disappear after moving and CTRL+Z
Oct 3, 2023
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I'm not sure if it is possible to fix this - I guess that one has no control over the "CTRL + Z" from within the python API.
Currently, my spare time is a bit limited - maybe I find some time in November to look into this.
When importing a point cloud from Colmap and using OpenGL point rendering, all the points disappear when the object is moved (transform, scale or rotate), then CTRL + Z is pressed.
This makes it difficult to align photoscans, for example by scaling and rotating, then realizing a mistake was made.
I'm on Windows with NVIDIA GeForce 3080 and Blender 3.6.
The text was updated successfully, but these errors were encountered: