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BossModCore.csproj
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BossModCore.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<Product>BossModCore</Product>
<RootNamespace>BossModCore</RootNamespace>
<AssemblyName>BossModCore</AssemblyName>
<AssemblyTitle>BossModCore</AssemblyTitle>
<Description>A Hollow Knight Mod</Description>
<Copyright>Copyright © SFGrenade 2024</Copyright>
<AssemblyVersion>1.5.0.0</AssemblyVersion>
<FileVersion>$(AssemblyVersion)</FileVersion>
<ImplicitUsings>false</ImplicitUsings>
<DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>
<OutputPath>bin/$(Configuration)/</OutputPath>
<LangVersion>latest</LangVersion>
<PathMap>$(MSBuildProjectDirectory)=source</PathMap>
<AssemblyOriginatorKeyFile>../sgKey.snk</AssemblyOriginatorKeyFile>
<HollowKnightRefs />
<ExportDir />
<AssetbundleDir />
<!--<GenerateDocumentationFile>true</GenerateDocumentationFile>-->
</PropertyGroup>
<Import Project="LocalOverrides.targets" Condition="Exists('LocalOverrides.targets')" />
<Import Project="build_steps.targets" />
<PropertyGroup Condition=" '$(Configuration)' == 'Release' AND Exists('$(AssemblyOriginatorKeyFile)') ">
<SignAssembly>true</SignAssembly>
</PropertyGroup>
<ItemGroup>
<Reference Include="$(HollowKnightRefs)/*.dll" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources" />
<Folder Include="src" />
<Folder Include="test" />
<None Include=".gitignore" />
<None Include="LICENSE" />
<None Include="README.md" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources/GG_Atrium_NewMesh.obj" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../SFCore/SFCore.csproj" />
</ItemGroup>
</Project>