Releases: ShadowfallStudios/ALS-Community
Releases · ShadowfallStudios/ALS-Community
v4.8
- [Fix] Camera collision related issues caused by previous changes from few weeks ago.
v4.7
- [Fix] Foot IK related issues on packaged games
- [Fix] Camera was spawning at (0,0,0) coordinates on networked games.
- [Feature] Better camera transition on game begin play
- [Fix] Fix a typo in HUD
- [Fix] Use "A pose" as default pose in retargeting manager
- [Fix] If a character starts to the game with crouched state, the collision component wasn't being updated correctly.
Note: Binaries are not included with this release because of broken binary distribution on 4.25.2/3 update. You need to compile them yourself. I'll continue including binaries with releases after 4.26.0 update if this gets fixed.
v4.6
- [Fix] Foot IK related issues in packaged games on some scenarios
- [Fix] Improved foot locking. No more tapping leg issue while switching overlays.
- [Fix] Player camera overlap issues on some scanarios
- [Fix] Player held object blocks camera
- [Fix] Visibility based update optimizations on ALS character causing issues on networked games.
- [Fix] Leg twitching issues on some scenarios
- [Fix] Player losts control after changing levels (or doesn't have any control at all) on dedicated server games
v4.5
- [Optimization] Optimize animation blueprint performance by enabling fast path access for more variables #37
- [Optimization] Various network performance optimizations for replication #43
- [Fix] Root motion issues while aiming & rotating the player on networked games #43
- [Fix] Fix teleportation issues after mantling on packaged games, caused by foot IK
v4.4
- [Fix] Foot sliding issue with networked games on turn-in-place
- [Fix] Linux compile issues
- [Feature] Network support & performance optimizations on ragdoll mode
- [Feature] Enable ragdoll on heavy-landing feature
- [Feature] Add configurable parameter for dynamic transition check threshold value
v4.3
v4.2
- [Misc] Updated binaries for 4.25.2
- [Fix] Turn-in-place related problems with replication
- [Fix] Nativization issues for plugin blueprints
- [Optimization] Update Rate Optimizations for character BP
- [Optimization] New custom movement component for lag optimization
v4.1
- [Feature] Replication support ( by @senfkorn92 )
- [Feature] AI implementation ( by @AHGS-Jens )
- [Feature] AnimMan coloring support
- [Optimization] Various improvements on source code
v4.0
Initial release with new plugin structure