-
Notifications
You must be signed in to change notification settings - Fork 0
/
game_in_2.m
146 lines (125 loc) · 4.14 KB
/
game_in_2.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
function varargout = game_in_2(varargin)
% GAME_IN_2 MATLAB code for game_in_2.fig
% GAME_IN_2, by itself, creates a new GAME_IN_2 or raises the existing
% singleton*.
%
% H = GAME_IN_2 returns the handle to a new GAME_IN_2 or the handle to
% the existing singleton*.
%
% GAME_IN_2('CALLBACK',hObject,eventData,handles,...) calls the local
% function named CALLBACK in GAME_IN_2.M with the given input arguments.
%
% GAME_IN_2('Property','Value',...) creates a new GAME_IN_2 or raises the
% existing singleton*. Starting from the left, property value pairs are
% applied to the GUI before game_in_2_OpeningFcn gets called. An
% unrecognized property name or invalid value makes property application
% stop. All inputs are passed to game_in_2_OpeningFcn via varargin.
%
% *See GUI Options on GUIDE's Tools menu. Choose "GUI allows only one
% instance to run (singleton)".
%
% See also: GUIDE, GUIDATA, GUIHANDLES
% Edit the above text to modify the response to help game_in_2
% Last Modified by GUIDE v2.5 04-Jun-2019 21:15:46
% Begin initialization code - DO NOT EDIT
gui_Singleton = 1;
gui_State = struct('gui_Name', mfilename, ...
'gui_Singleton', gui_Singleton, ...
'gui_OpeningFcn', @game_in_2_OpeningFcn, ...
'gui_OutputFcn', @game_in_2_OutputFcn, ...
'gui_LayoutFcn', [] , ...
'gui_Callback', []);
if nargin && ischar(varargin{1})
gui_State.gui_Callback = str2func(varargin{1});
end
if nargout
[varargout{1:nargout}] = gui_mainfcn(gui_State, varargin{:});
else
gui_mainfcn(gui_State, varargin{:});
end
% End initialization code - DO NOT EDIT
% --- Executes just before game_in_2 is made visible.
function game_in_2_OpeningFcn(hObject, eventdata, handles, varargin)
% This function has no output args, see OutputFcn.
% hObject handle to figure
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
% varargin command line arguments to game_in_2 (see VARARGIN)
% Choose default command line output for game_in_2
handles.output = hObject;
[y, fs]=audioread('¬G¨Æ2.mp3'); % Ū¨úµ°TÀÉ
sound(y, fs); % ¼½©ñµ°T
a=imread('¥à³Í1.jpg');
b=imread('¥à³Í2.jpg');
c=imread('¥à³Í3.png');
e=imread('¥à³Í4.jpg');
h=imread('¥à³Í5.jpg');
i=imread('¥à³Í6.png');
f=imread('¨î¯Å.PNG');
g=imread('ĵ§i.png');
image(0,0,f)
global counter;
counter = 0;
% Update handles structure
guidata(hObject, handles);
% UIWAIT makes game_in_2 wait for user response (see UIRESUME)
% uiwait(handles.figure1);
% --- Outputs from this function are returned to the command line.
function varargout = game_in_2_OutputFcn(hObject, eventdata, handles)
% varargout cell array for returning output args (see VARARGOUT);
% hObject handle to figure
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
% Get default command line output from handles structure
varargout{1} = handles.output;
% --- Executes on button press in pushbutton1.
function pushbutton1_Callback(hObject, eventdata, handles)
% hObject handle to pushbutton1 (see GCBO)
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
a=imread('¥à³Í1.jpg');
b=imread('¥à³Í2.jpg');
c=imread('¥à³Í3.png');
e=imread('¥à³Í4.jpg');
h=imread('¥à³Í5.jpg');
i=imread('¥à³Í6.png');
f=imread('¨î¯Å.PNG');
g=imread('ĵ§i.png');
global counter
counter = counter+1;
if counter==1
image(g);
end
if counter==2
image(a);
end
if counter==3
image(b);
end
if counter==4
clear sound;
image(c);
[y, fs]=audioread('¥úÀY.mp3'); % Ū¨úµ°TÀÉ
y=y(1874250:2028600,:);
sound(y, fs); % ¼½©ñµ°T
end
if counter==5
clear sound;
image(e);
[y, fs]=audioread('¬G¨Æ3.mp3'); % Ū¨úµ°TÀÉ
sound(y, fs); % ¼½©ñµ°T
end
if counter==6
image(h);
end
if counter==7
clear sound;
image(i);
[y, fs]=audioread('¯«©_Ä_¨©.mp3'); % Ū¨úµ°TÀÉ
sound(y, fs); % ¼½©ñµ°T
end
if counter==8
close
clear sound;
ball1;
end