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CHANGELOG.md

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Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[2.0.4-preview]

Fixed

  • Temporal Anti-aliasing creating NaN values in some cases. (#337)
  • Auto-exposure has been fixed to work the same way it did before the full-compute port.
  • XR compilation errors on Xbox One & Switch (2018.2).
  • ArgumentNullException when attempting to get a property sheet for a null shader. (#515)
  • Stop NaN Propagation not working for opaque-only effects.
  • HDR color grading had a slight color temperature offset.
  • PSVita compatibility.
  • Tizen warning on 2018.2.
  • Errors in the console when toggling lighting on/off in the scene view when working in Deferred.
  • Debug monitors now work properly with HDRP.

Added

  • Contribution slider for the LDR Lut.
  • Support for proper render target load/store actions on mobile (2018.2).

Changed

  • Slightly improved speed & quality of Temporal Anti-aliasing.
  • Improved volume texture blending.
  • Improved support for LDR Luts of sizes other than 1024x32. (#507)
  • Bloom's Fast Mode has been made faster.
  • Depth of Field focus is now independent from the screen resolution.
  • The number of variants for some shaders has been reduced to improve first-build speed. The biggest one, Uber, is down to 576 variants.

[2.0.3-preview] - 2018-03-13

Fixed

  • Disabled debug compute shaders on OpenGL ES3 to avoid crashes on a lot of Android devices.
  • NullReferenceException while mixing volumes and global volumes. (#498)

Changed

  • Improved performances when blending between identical textures.

[2.0.2-preview] - 2018-03-07

This is the first release of PostProcessing.