All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- Temporal Anti-aliasing creating NaN values in some cases. (#337)
- Auto-exposure has been fixed to work the same way it did before the full-compute port.
- XR compilation errors on Xbox One & Switch (2018.2).
ArgumentNullException
when attempting to get a property sheet for a null shader. (#515)- Stop NaN Propagation not working for opaque-only effects.
- HDR color grading had a slight color temperature offset.
- PSVita compatibility.
- Tizen warning on 2018.2.
- Errors in the console when toggling lighting on/off in the scene view when working in Deferred.
- Debug monitors now work properly with HDRP.
- Contribution slider for the LDR Lut.
- Support for proper render target load/store actions on mobile (2018.2).
- Slightly improved speed & quality of Temporal Anti-aliasing.
- Improved volume texture blending.
- Improved support for LDR Luts of sizes other than 1024x32. (#507)
- Bloom's
Fast Mode
has been made faster. - Depth of Field focus is now independent from the screen resolution.
- The number of variants for some shaders has been reduced to improve first-build speed. The biggest one, Uber, is down to 576 variants.
- Disabled debug compute shaders on OpenGL ES3 to avoid crashes on a lot of Android devices.
NullReferenceException
while mixing volumes and global volumes. (#498)
- Improved performances when blending between identical textures.
This is the first release of PostProcessing.