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Noted by mlippert, and I definitely remember seeing this happen too, but I remember it being intermittent (probably a load-order race-condition) and I can't seem to reproduce it now.
Edit: find out if this is browser specific
Notes for something to try once I have a way to know if the fix works:
if (result.image.complete && result.image.naturalWidth > 0) loadHandler();
because img.complete doesn't technically always indicate the image is loaded.
(line 285 is there because of a caveat of the load event for cached images)
Noted by mlippert, and I definitely remember seeing this happen too, but I remember it being intermittent (probably a load-order race-condition) and I can't seem to reproduce it now.
Edit: find out if this is browser specific
Notes for something to try once I have a way to know if the fix works:
Based on a comment on stackoverflow, my guess is the problem may be line 285 of MinecraftMap.main.ts,
should perhaps be
because img.complete doesn't technically always indicate the image is loaded.
(line 285 is there because of a caveat of the load event for cached images)
edit: how about decode()?
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