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Is Bounding Box Available in Quest Pro or only Quest 3? #1171

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samuelmorais opened this issue Apr 10, 2024 · 1 comment
Open

Is Bounding Box Available in Quest Pro or only Quest 3? #1171

samuelmorais opened this issue Apr 10, 2024 · 1 comment
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how to Explains how to accomplish something

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@samuelmorais
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samuelmorais commented Apr 10, 2024

I tried the Bounding Box sample scene and built it to Quest Pro, but after trying the following code:
if (LoaderUtility .GetActiveLoader()? .GetLoadedSubsystem<XRBoundingBoxSubsystem>() != null) { m_Text.text = "Bounding Box Subsystem is available"; // XRBoundingBoxSubsystem was loaded. The platform supports bounding box detection. } else { m_Text.text = "Bounding Box Subsystem is not available"; // XRBoundingBoxSubsystem was not loaded. The platform does not support bounding box detection. }

I saw the message "Bounding Box Subsystem is not available".

Is it possible to run the bounding box in Quest Pro or only in Quest 3?

@samuelmorais samuelmorais added the how to Explains how to accomplish something label Apr 10, 2024
@jake-manfre
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It should be available on Quest 2, Quest 3, and Quest Pro. Do you have the feature enabled in XR Plug-in Management > OpenXR in the OpenXR Feature Groups section https://docs.unity3d.com/Packages/com.unity.xr.meta-openxr@2.0/manual/index.html#getting-started?

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