Test strategy & current info for ProBuilder.
- QA Owner: joelf
- New added functionalities tested (from changelog list)
- Offset Elements action
- Subdivide Edges custom range
- Metal shader for macOS
- Bug fixes and improvements validated (from changelog list)
- Boolean Editor fixes and improvements
- PolyShape Inspector glitch and ProGrids interaction
- Various UI layout adjustments accros the tool dialogs
- Samples packages validated
- Rename of everything mentioning LWRP for Universal RP
- Example scene using materials problems were fixed on the spot and should be now in the final version. NOTE Multiple levels of subdivision that was causing lost of geometry was also fixed and should be included in this version. To be added in the changelog.
Manual Testing
- Run test via TestRails
Unit Tests
On Katana
Unit tests are distributed as a separate package, named com.unity.probuilder.tests
.
To run locally, include the test package in your Packages manifest, and make sure com.unity.probuilder.tests
is included in the testables
array.