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Gamble_AnkhBotSystem.py
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Gamble_AnkhBotSystem.py
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#---------------------------------------
# Import Libraries
#---------------------------------------
import clr, sys, json, os, codecs
clr.AddReference("IronPython.SQLite.dll")
clr.AddReference("IronPython.Modules.dll")
import random
#---------------------------------------
# [Required] Script Information
#---------------------------------------
ScriptName = "Gamble"
Website = "https://www.AnkhBot.com"
Creator = "Yaz12321"
Version = "1.0.1"
Description = "Gamle some points, lose them all, get some points back, or double them points."
settingsFile = os.path.join(os.path.dirname(__file__), "settings.json")
#---------------------------------------
# Version Information
#---------------------------------------
# Version:
# > 1.0.1<
# Added Maximum Bet
# > 1.0 <
# First Release
class Settings:
# Tries to load settings from file if given
# The 'default' variable names need to match UI_Config
def __init__(self, settingsFile = None):
if settingsFile is not None and os.path.isfile(settingsFile):
with codecs.open(settingsFile, encoding='utf-8-sig',mode='r') as f:
self.__dict__ = json.load(f, encoding='utf-8-sig')
else: #set variables if no settings file
self.OnlyLive = False
self.Command = "!gamble"
self.Permission = "Everyone"
self.PermissionInfo = ""
self.UseCD = True
self.Cooldown = 0
self.OnCooldown = "{0} the command is still on cooldown for {1} seconds!"
self.UserCooldown = 10
self.OnUserCooldown = "{0} the command is still on user cooldown for {1} seconds!"
self.BaseResponse = "{0} just gambled {2} {3}! {0} managed to get {1} {3} back, and now has {4} {3} in total!"
self.NotEnoughResponse = "{0} you don't have that amount to gamble."
self.ratio = "WinLose"
self.loseall = "LUL {0} has lost every single {3} in gambling!"
self.Win = "FeelsGoodMan"
self.Loss = "FeelsBadMan"
self.Back = "Kappa"
self.MaxWin = 200
self.winratio = 50
self.SetMax = False
self.MaxBet = 100
# Reload settings on save through UI
def ReloadSettings(self, data):
self.__dict__ = json.loads(data, encoding='utf-8-sig')
return
# Save settings to files (json and js)
def SaveSettings(self, settingsFile):
with codecs.open(settingsFile, encoding='utf-8-sig',mode='w+') as f:
json.dump(self.__dict__, f, encoding='utf-8-sig')
with codecs.open(settingsFile.replace("json", "js"), encoding='utf-8-sig',mode='w+') as f:
f.write("var settings = {0};".format(json.dumps(self.__dict__, encoding='utf-8-sig')))
return
#---------------------------------------
# Initialize Data on Load
#---------------------------------------
def Init():
# Globals
global MySettings
# Load in saved settings
MySettings = Settings(settingsFile)
# End of Init
return
#---------------------------------------
# Reload Settings on Save
#---------------------------------------
def ReloadSettings(jsonData):
# Globals
global MySettings
# Reload saved settings
MySettings.ReloadSettings(jsonData)
# End of ReloadSettings
return
def Execute(data):
if data.IsChatMessage() and data.GetParam(0).lower() == MySettings.Command:
#check if command is in "live only mode"
if MySettings.OnlyLive:
#set run permission
startCheck = data.IsLive() and Parent.HasPermission(data.User, MySettings.Permission, MySettings.PermissionInfo)
else: #set run permission
startCheck = True
#check if user has permission
if startCheck and Parent.HasPermission(data.User, MySettings.Permission, MySettings.PermissionInfo):
#check if command is on cooldown
if Parent.IsOnCooldown(ScriptName,MySettings.Command) or Parent.IsOnUserCooldown(ScriptName,MySettings.Command,data.User):
#check if cooldown message is enabled
if MySettings.UseCD:
#set variables for cooldown
cooldownDuration = Parent.GetCooldownDuration(ScriptName,MySettings.Command)
usercooldownDuration = Parent.GetUserCooldownDuration(ScriptName,MySettings.Command,data.User)
#check for the longest CD!
if cooldownDuration > usercooldownDuration:
#set cd remaining
m_CooldownRemaining = cooldownDuration
#send cooldown message
Parent.SendTwitchMessage(MySettings.OnCooldown.format(data.User,m_CooldownRemaining))
else: #set cd remaining
m_CooldownRemaining = Parent.GetUserCooldownDuration(ScriptName,MySettings.Command,data.User)
#send usercooldown message
Parent.SendTwitchMessage(MySettings.OnUserCooldown.format(data.User,m_CooldownRemaining))
else: #check if user got enough points
sbet = data.GetParam(1)
if sbet == "all":
sbet = Parent.GetPoints(data.User)
if MySettings.SetMax == True:
if int(sbet) > MySettings.MaxBet:
sbet = MySettings.MaxBet
total = Parent.GetPoints(data.User)
bet = int(sbet)
if bet < 0:
bet = -1 * bet
# winerratio = int(MySettings.winratio)
losing = 100 - MySettings.winratio
## probability = []
##
## i = 1
##
## while i <= losing:
## probability.append('loser')
## i = i + 1
##
##
##
##
## i = 1
##
## while i <= MySettings.winratio:
## probability.append('winner')
## i = i + 1
##
if bet <= total:
#remove points from the user triggering the command
Parent.RemovePoints(data.User, data.UserName, bet)
#Determind whether winner or loser:
prob = Parent.GetRandom(0,101)
if prob <= MySettings.winratio:
winnerloser = "winner"
else:
winnerloser = "loser"
## #Determind whether winner or loser:
## winnerloser = random.choice(probability)
#Set values based on whether winner or loser:
if winnerloser == "winner":
if MySettings.ratio == "WinLose":
a = 3
b = 1
c = 2
## if MySettings.ratio == "WinEvenLose":
## a = 3
## b = 1
if MySettings.ratio == "RangeLoseToMax":
a = MySettings.MaxWin + 1
b = 100
c = 101
else:
if MySettings.ratio == "WinLose":
a = 1
b = 1
c = 0
## if MySettings.ratio == "WinEvenLose":
## a = 3
## b = 1
if MySettings.ratio == "RangeLoseToMax":
a = 101
b = 100
c = 0
#Set amount won/lost and give to user
win = int(bet*Parent.GetRandom(c,a)/b)
Parent.AddPoints(data.User,data.UserName, win)
#Prepare response message
if win == bet:
WL = MySettings.Back
winnings = 0
if win > bet:
WL = MySettings.Win
winnings = win - bet
if win < bet:
WL = MySettings.Loss
winnings = bet - win
#send successful message
if bet != 0 and Parent.GetPoints(data.User) == 0:
Parent.SendTwitchMessage(MySettings.loseall.format(data.UserName,win,bet,Parent.GetCurrencyName(),Parent.GetPoints(data.User)))
else:
Parent.SendTwitchMessage(MySettings.BaseResponse.format(data.UserName,win,bet,Parent.GetCurrencyName(),Parent.GetPoints(data.User),WL,winnings))
# add cooldowns
Parent.AddUserCooldown(ScriptName,MySettings.Command,data.User,MySettings.UserCooldown)
Parent.AddCooldown(ScriptName,MySettings.Command,MySettings.Cooldown)
else:
#send not enough currency response
Parent.SendTwitchMessage(MySettings.NotEnoughResponse.format(data.UserName,Parent.GetCurrencyName(),MySettings.Command,bet))
return
def Tick():
return
def UpdateSettings():
with open(m_ConfigFile) as ConfigFile:
MySettings.__dict__ = json.load(ConfigFile)
return