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Steal_AnkhBotSystem.py
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Steal_AnkhBotSystem.py
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#---------------------------------------
# Import Libraries
#---------------------------------------
import clr, sys, json, os, codecs
clr.AddReference("IronPython.SQLite.dll")
clr.AddReference("IronPython.Modules.dll")
import random
#---------------------------------------
# [Required] Script Information
#---------------------------------------
ScriptName = "Steal"
Website = ""
Creator = "Yaz12321"
Version = "1.3.1"
Description = "Viewers can try to steal points from others, they can succeed, fail, get caught, or go to prison (timeout)"
settingsFile = os.path.join(os.path.dirname(__file__), "settings.json")
#---------------------------------------
# Version Information
#---------------------------------------
# Version:
# > 1.3.1 <
# Fixed bug
# > 1.3 <
# Added the option to steal at random
# > 1.2 <
# Bug fixed
# Users can not @ the targeted user
# > 1.1 <
# Bug fixed
# > 1.0 <
# First Release
class Settings:
# Tries to load settings from file if given
# The 'default' variable names need to match UI_Config
def __init__(self, settingsFile = None):
if settingsFile is not None and os.path.isfile(settingsFile):
with codecs.open(settingsFile, encoding='utf-8-sig',mode='r') as f:
self.__dict__ = json.load(f, encoding='utf-8-sig')
else: #set variables if no settings file
self.OnlyLive = False
self.Command = "!steal"
self.Permission = "Everyone"
self.PermissionInfo = ""
self.UseCD = True
self.Cooldown = 0
self.OnCooldown = "{0} the command is still on cooldown for {1} seconds!"
self.UserCooldown = 10
self.OnUserCooldown = "{0} the command is still on user cooldown for {1} seconds!"
self.BaseResponsewin = "{0} has succeeded in stealing {2} {3} from {1}."
self.BaseResponselose = "{0} was caught trying to steal from {1}!! {1} agreed to settle for {2} {3} to not call one of the mods!"
self.BaseResponsefail = "{0} has failed to steal from {1}, but {0} was never caught in the attempt!"
self.BaseResponsetimeout = "{0} was caught trying to steal from {1}!! {1} refused to settle, and called one of the mods! {0} was timedout for {2} seconds! RIP!"
self.NotEnoughResponse = "{0} or {1} do not have {4} {2} to attempt stealing!"
self.Steal = 30
self.Timeout = 60
self.targeted = "targeted"
# Reload settings on save through UI
def ReloadSettings(self, data):
self.__dict__ = json.loads(data, encoding='utf-8-sig')
return
# Save settings to files (json and js)
def SaveSettings(self, settingsFile):
with codecs.open(settingsFile, encoding='utf-8-sig',mode='w+') as f:
json.dump(self.__dict__, f, encoding='utf-8-sig')
with codecs.open(settingsFile.replace("json", "js"), encoding='utf-8-sig',mode='w+') as f:
f.write("var settings = {0};".format(json.dumps(self.__dict__, encoding='utf-8-sig')))
return
#---------------------------------------
# Initialize Data on Load
#---------------------------------------
def Init():
# Globals
global MySettings
# Load in saved settings
MySettings = Settings(settingsFile)
# End of Init
return
#---------------------------------------
# Reload Settings on Save
#---------------------------------------
def ReloadSettings(jsonData):
# Globals
global MySettings
# Reload saved settings
MySettings.ReloadSettings(jsonData)
# End of ReloadSettings
return
def Execute(data):
if data.IsChatMessage() and data.GetParam(0).lower() == MySettings.Command:
#check if command is in "live only mode"
if MySettings.OnlyLive:
#set run permission
startCheck = data.IsLive() and Parent.HasPermission(data.User, MySettings.Permission, MySettings.PermissionInfo)
else: #set run permission
startCheck = True
#check if user has permission
if startCheck and Parent.HasPermission(data.User, MySettings.Permission, MySettings.PermissionInfo):
#check if command is on cooldown
if Parent.IsOnCooldown(ScriptName,MySettings.Command) or Parent.IsOnUserCooldown(ScriptName,MySettings.Command,data.User):
#check if cooldown message is enabled
if MySettings.UseCD:
#set variables for cooldown
cooldownDuration = Parent.GetCooldownDuration(ScriptName,MySettings.Command)
usercooldownDuration = Parent.GetUserCooldownDuration(ScriptName,MySettings.Command,data.User)
#check for the longest CD!
if cooldownDuration > usercooldownDuration:
#set cd remaining
m_CooldownRemaining = cooldownDuration
#send cooldown message
Parent.SendTwitchMessage(MySettings.OnCooldown.format(data.User,m_CooldownRemaining))
else: #set cd remaining
m_CooldownRemaining = Parent.GetUserCooldownDuration(ScriptName,MySettings.Command,data.User)
#send usercooldown message
Parent.SendTwitchMessage(MySettings.OnUserCooldown.format(data.User,m_CooldownRemaining))
else: #check if user got enough points
if MySettings.targeted == "targeted":
target = data.GetParam(1)
target = target.replace("@","")
else:
if MySettings.targeted == "random":
viewers = Parent.GetViewerList()
p = 0
while p < MySettings.Steal:
n = Parent.GetRandom(0,len(viewers))
target = viewers[n]
p = Parent.GetPoints(target)
else:
if data.GetParam(1)== "":
viewers = Parent.GetViewerList()
p = 0
while p < MySettings.Steal:
#Parent.SendTwitchMessage("P = 0")
n = Parent.GetRandom(0,len(viewers))
target = viewers[n]
p = Parent.GetPoints(target)
else:
target = data.GetParam(1)
target = target.replace("@","")
if MySettings.Steal <= Parent.GetPoints(data.User) and MySettings.Steal <= Parent.GetPoints(target):
options = ['lose','win','fail','timeout']
result = options[Parent.GetRandom(0,4)]
payout = Parent.GetRandom(1,MySettings.Steal+1)
if result == "lose":
Parent.RemovePoints(data.User, data.UserName, payout)
Parent.AddPoints(target,target,payout)
Parent.SendTwitchMessage(MySettings.BaseResponselose.format(data.UserName,target,payout,Parent.GetCurrencyName()))
if result == "win":
Parent.AddPoints(data.User, data.UserName, payout)
Parent.RemovePoints(target,target,payout)
Parent.SendTwitchMessage(MySettings.BaseResponsewin.format(data.UserName,target,payout,Parent.GetCurrencyName()))
if result == "fail":
Parent.SendTwitchMessage(MySettings.BaseResponsefail.format(data.UserName,target))
if result == "timeout":
Parent.SendTwitchMessage(MySettings.BaseResponsetimeout.format(data.UserName,target,MySettings.Timeout))
timeoutuser = "/timeout {} {}".format(data.User,MySettings.Timeout)
Parent.SendTwitchMessage(timeoutuser)
# add cooldowns
Parent.AddUserCooldown(ScriptName,MySettings.Command,data.User,MySettings.UserCooldown)
Parent.AddCooldown(ScriptName,MySettings.Command,MySettings.Cooldown)
else:
#send not enough currency response
Parent.SendTwitchMessage(MySettings.NotEnoughResponse.format(data.UserName,target,Parent.GetCurrencyName(),MySettings.Command,MySettings.Steal))
return
def Tick():
return
def UpdateSettings():
with open(m_ConfigFile) as ConfigFile:
MySettings.__dict__ = json.load(ConfigFile)
return