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MainWindow.xaml.cs
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MainWindow.xaml.cs
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using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace AnimalsMatchGame
{
using System.Windows.Threading;
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
DispatcherTimer timer = new DispatcherTimer();
int tenthsOfSecondsElapsed;
int matchesFound;
public MainWindow()
{
InitializeComponent();
timer.Interval = TimeSpan.FromSeconds(0.1);
timer.Tick += Timer_Tick;
SetUpGame();
}
private void Timer_Tick(object? sender, EventArgs e)
{
tenthsOfSecondsElapsed++;
timeTextBlock.Text = (tenthsOfSecondsElapsed / 10F).ToString("0.0s");
if (matchesFound == 8)
{
timer.Stop();
timeTextBlock.Text = timeTextBlock.Text + " - Play again?";
}
}
private void SetUpGame()
{
List<string> animalEmoji = new List<string>
{
"🐶", "🐶",
"🐱", "🐱",
"🐭", "🐭",
"🐹", "🐹",
"🐰", "🐰",
"🦊", "🦊",
"🐻", "🐻",
"🐼", "🐼",
};
Random random = new Random();
foreach (TextBlock textBlock in mainGrid.Children.OfType<TextBlock>())
{
if (textBlock.Name != "timeTextBlock")
{
int index = random.Next(animalEmoji.Count);
string nextEmoji = animalEmoji[index];
textBlock.Text = nextEmoji;
animalEmoji.RemoveAt(index);
}
timer.Start();
tenthsOfSecondsElapsed = 0;
matchesFound = 0;
}
}
TextBlock lastTextBlockClicked;
bool findingMatch = false;
private void TextBlock_MouseDown(object sender, MouseButtonEventArgs e)
{
TextBlock textBlock = sender as TextBlock;
if (findingMatch == false)
{
textBlock.Visibility = Visibility.Hidden;
lastTextBlockClicked = textBlock;
findingMatch = true;
}
else if (textBlock.Text == lastTextBlockClicked.Text)
{
matchesFound++;
textBlock.Visibility = Visibility.Hidden;
findingMatch = false;
}
else
{
lastTextBlockClicked.Visibility = Visibility.Visible;
findingMatch = false;
}
}
private void timeTextBlock_MouseDown(object sender, MouseButtonEventArgs e)
{
if(matchesFound == 8)
{
SetUpGame();
}
}
}
}