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Currently unmatched rider trips are teleported. Should we change this?
Previously we encountered the number of unmatched riders skyrocketing. Now that we got this under control with carpooling.riderMobilityGuaranteeMonetaryConstant this may be a non-issue.
The most logical idea is to replace the unmatched rider trip with the agent's original trip.
But there may be issues: We use subtourmodechoice to set the mode for all trips of a subtour to ride. Now if originally car was used for the whole subtour (e.g. consisting of 3 trips) we can not simply restore the car mode for a single trip if the other trips were matched - because the car won't be available
However: sbbrailraptor also ignores such situations, so maybe we could ignore it as well?
The text was updated successfully, but these errors were encountered:
Currently unmatched rider trips are teleported. Should we change this?
Previously we encountered the number of unmatched riders skyrocketing. Now that we got this under control with
carpooling.riderMobilityGuaranteeMonetaryConstant
this may be a non-issue.The most logical idea is to replace the unmatched rider trip with the agent's original trip.
But there may be issues: We use
subtourmodechoice
to set the mode for all trips of a subtour to ride. Now if originallycar
was used for the whole subtour (e.g. consisting of 3 trips) we can not simply restore thecar
mode for a single trip if the other trips were matched - because the car won't be availableHowever: sbbrailraptor also ignores such situations, so maybe we could ignore it as well?
The text was updated successfully, but these errors were encountered: