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2048_Game.py
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2048_Game.py
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import random
def start_game():
mat =[]
for i in range(4):
mat.append([0] * 4)
print("Commands are as follows : ")
print("'W' or 'w' : Move Up")
print("'S' or 's' : Move Down")
print("'A' or 'a' : Move Left")
print("'D' or 'd' : Move Right")
add_new_2(mat)
return mat
def add_new_2(mat):
r = random.randint(0, 3)
c = random.randint(0, 3)
while(mat[r] != 0):
r = random.randint(0, 3)
c = random.randint(0, 3)
mat[r] = 2
def get_current_state(mat):
for i in range(4):
for j in range(4):
if(mat[i][j]== 2048):
return 'WON'
for i in range(4):
for j in range(4):
if(mat[i][j]== 0):
return 'GAME NOT OVER'
for i in range(3):
for j in range(3):
if(mat[i][j]== mat[i + 1][j] or mat[i][j]== mat[i][j + 1]):
return 'GAME NOT OVER'
for j in range(3):
if(mat[3][j]== mat[3][j + 1]):
return 'GAME NOT OVER'
for i in range(3):
if(mat[i][3]== mat[i + 1][3]):
return 'GAME NOT OVER'
return 'LOST'
def compress(mat):
changed = False
new_mat = []
for i in range(4):
new_mat.append([0] * 4)
for i in range(4):
pos = 0
for j in range(4):
if(mat[i][j] != 0):
new_mat[i][pos] = mat[i][j]
if(j != pos):
changed = True
pos += 1
return new_mat, changed
def merge(mat):
changed = False
for i in range(4):
for j in range(3):
if(mat[i][j] == mat[i][j + 1] and mat[i][j] != 0):
mat[i][j] = mat[i][j] * 2
mat[i][j + 1] = 0
changed = True
return mat, changed
def reverse(mat):
new_mat =[]
for i in range(4):
new_mat.append([])
for j in range(4):
new_mat[i].append(mat[i][3 - j])
return new_mat
def transpose(mat):
new_mat = []
for i in range(4):
new_mat.append([])
for j in range(4):
new_mat[i].append(mat[j][i])
return new_mat
def move_left(grid):
new_grid, changed1 = compress(grid)
new_grid, changed2 = merge(new_grid)
changed = changed1 or changed2
new_grid, temp = compress(new_grid)
return new_grid, changed
def move_right(grid):
new_grid = reverse(grid)
new_grid, changed = move_left(new_grid)
new_grid = reverse(new_grid)
return new_grid, changed
def move_up(grid):
new_grid = transpose(grid)
new_grid, changed = move_left(new_grid)
new_grid = transpose(new_grid)
return new_grid, changed
def move_down(grid):
new_grid = transpose(grid)
new_grid, changed = move_right(new_grid)
new_grid = transpose(new_grid)
return new_grid, changed