-
Notifications
You must be signed in to change notification settings - Fork 8
/
blackout.gsc
133 lines (110 loc) · 6.08 KB
/
blackout.gsc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/*
* Atian Menu Blackout configurations
*
* These configurations are used for the Blackout mode.
*
*/
AtianMenuConfigBlackout() {
// ------- blackout config -------
// force a blackout map, options:
// "wz_open_skyscrapers" // Core map
// "wz_escape" // Alcatraz
// "wz_escape_alt" // Alcatraz night
self.force_blackout_map = "wz_escape_alt";
// force a blackout mode, options:
// "warzone_solo" // solo
// "warzone_duo" // duo
// "warzone_quad" // quad
// "warzone_escape_solo" // alcatraz portal solo
// "warzone_escape_duo_dbno" // alcatraz portal duo
// "warzone_escape_quad_dbno" // alcatraz portal quad
// "warzone_hot_pursuit" // hot pursuit
// "warzone_heavy_metal_heroes" // heavy metal heroes
// "warzone_hardcore_solo" // hardcore solo
// "warzone_hardcore_duo" // hardcore duo
// "warzone_hardcore_quad" // hardcore quad
// "warzone_bigteam_dbno_quad" // ground war
// "warzone_pandemic_quad" // pandemic (script error with alcatraz)
// ---- gametypes with errors:
// "warzone_heavy_metal" // heavy metal (no heroes) (script error)
// "warzone_spectre_rising" // spectre rising DLC (crash the game)
// "warzone_ambush_solo" // ambush solo (script error)
// "warzone_ambush_duo" // ambush duo (script error)
// "warzone_ambush_quads" // ambush quad (script error)
// "warzone_deposit" // hot pursuit (nothing)
self.force_blackout_gametype = "warzone_escape_quad_dbno";
// duck zombies, example: https://www.youtube.com/watch?v=XphuwHYtSjk
// new: it works on the avogadro (https://youtu.be/tUzdoK6g1V4)
self.blackout_quacknarok = true;
// percentage of the zombies to have the quaknarok effect
self.blackout_quacknarok_spawn_percentage = 1;
// zombie spawn
self.blackout_spawn_zombies = true;
// zombie secondary spawn functions, options: "zombies" "brutus" "brutus_boss" "avogadro" "alcatraz_night"
// alcatraz_night is only available on alcatraz
// if this element is an array, a random value will be used in it, the avogadro gives 60 damages/shot
self.blackout_spawn = "alcatraz_night";
// set the number of zombies per zone (only for the blackout_spawn="zombies")
// the game set a maximum of 25 zombies at the same time on the map (https://www.youtube.com/watch?v=gGfDjTgJxQU)
//self.blackout_zombies_count = 30;
// set the zombies' eyes color (for default zombies)
// options: "green", "red", "blue", "clear", "random"
self.backout_zombies_eyes = "random";
// /!\ the avogadro is bugged and will instantly die after few bullets (https://www.youtube.com/watch?v=39Rma4ah7OA),
// you can set the of the spawned object health using this config
// 6000 = default health for the brutus
self.blackout_spawn_default_health = 1000;
// set respawn delay in respawn mode (in seconds)
// self.waverespawndelay = 30;
// activate all the known ee
self.blackout_ee = true;
// spawn the icarus (Mob's plane), by default if self.blackout_ee = true
self.blackout_spawn_icarus = true;
// spawn the Blackjack stashes
self.blackout_blackjack = true;
// spawn Snowballs
self.blackout_spawn_snowballs = true;
// spawn Water ballons (can't be used with blackout_quacknarok)
self.blackout_spawn_waterballons = false;
// enable cowards way out in last stand
self.blackout_laststand_enable_cowards_wayout = true;
// set the death stash model
// value: "default", "christmas", "shamrock"
self.blackout_stash_model = "default";
// set the invulnerability time in last stand
//self.blackout_laststand_invulnerability_time = 0.5;
// set the revive time in last stand
//self.blackout_laststand_revive_time = 5;
// skip last stand
self.blackout_laststand_skip=false;
// size of the sensor dart radius
// - blackout core : 2400
// - blackout alcatraz : 1200
// - multiplayer : 800
// self.blackout_sensor_dart_radius = 2400;
// enable/disable objects in blackout, options (not everything is there):
// it'll only disable the spawn, not the objects, so if you can't control the zone
// files, this config is useless
// vehicles ..: "atv", "suv", "tacticalraft", "cargotruck", "tank", "pbr", "arav", "motorcycle", "musclecar"
// items .....: "backpack", "medkit", "lv1armor", "lv2armor", "lv3armor"
// gadgets ...: "homunculus", "cymbalmonkey", "hawk", "dart", "trophysystem", "fraggrenade",
// "smokegrenade", "acidbomb", "wraithfire", "empgrenade"
// weapons ...: "blundergat", "raygun", "blade"
// attachments: "reflex", "holo", "stock", "extmag", "fastmag", "elo", "lasersight"
// heros .....: "raygun", "blade", "blundergat", "sparrow", "warmachine", "tak5"
// ar ........: "icr", "rampart", "kn", "maddox", "vapr", "swat", "grav", "an94", "doublebarrel", (unknown: peacekeeper)
// smg .......: "mp40", "mx9", "gks", "spitfire", "cordite", "saug", "daemon", "switchblade", "vmp", "minigun"
// sniper ....: "sdm", "koshka", "outlaw", "paladin", "vendetta" (unknown: locus)
// lmg .......: "vkm", "hades", "titan", "zweihander" (unknown: tigershark)
// pistol ....: "mozu", "strife", "rk7", "kap45"
// tr ........: "auger", "abr", "essex", "m16", "swordfish" (unknown: stingray)
// shotguns ..: "sg12", "mog12", "argus", "rampage"
// specials ..: "bowieknife", "secretsanta", "slaybell", "stopsign", "coinbag", "zombiearm", "homewrecker",
// "amulet", "actionfigure", "launcher"(unknown: Nifo'oti, Rising Tide)
// perks .....: "perkawareness", "perkbrawler", "perkconsumer", "perkdeadsilence", "perkengineer", "perkironlungs", "perksquadlink"
// "perklooter", "perkmedic", "perkmobility", "perkoutlander", "perkparanoia", "perkreinforced" (unknown: tracker/skulker)
//self.blackout_enable = array(
//);
//self.blackout_disable = array(
//);
}