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Suggestion: Non-trap CRUSHER prefabs as exploitable combat opportunities! #95

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ghost opened this issue Oct 11, 2020 · 1 comment
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enhancement New feature or request

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@ghost
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ghost commented Oct 11, 2020

Like exploding barrels, crushers are another cool form of environmental hazard that the player can use tactically against monsters by luring or pushing them into their jaws. Doom 2's Crusher level or Nuts2.wad's crushers are few examples of non-trap crushers.

Currently there are only trap-based crushers in oblige that are meant to surprise and kill the player - I hate those.

Instead, I'd love to see more mundane crusher prefabs that can spawn in open rooms like barrels or pillars/boxes can.
They can be of different kinds:

  • large or small
  • slow or fast
  • wide or narrow
  • automatic or manual (button operated)
  • tall or short

In tech and urban levels they can appear as pistons, machinery, crushers.
In hell levels, they can appear as flesh pillars, bone stompers or lava pillars that rise from below and crush upwards.

@Armaetus
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Armaetus commented Jan 7, 2021

Some of the crusher prefabs can already exploit enemy AI into killing them, namely that one with the multiple pillars is one. Don't know on others.

@Armaetus Armaetus added the enhancement New feature or request label Jan 7, 2021
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