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The idea here is to regularly compute a path to reach the current target. This would allow us to avoid the opponent dynamically (without stopping abruptly every time the opponent is too close).
The idea here is to regularly compute a path to reach the current target. This would allow us to avoid the opponent dynamically (without stopping abruptly every time the opponent is too close).
WIP: https://github.com/cvra/robot-software/tree/get-out-of-obstacle
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