Developed as an engaging introduction to matrix projects, the Bomber Challenge is a small-scale game tailored for an 8x8 matrix display. The game incorporates three distinct elements: a controlled player character with a slow blinking pattern, dynamic bombs/bullets displaying rapid blinks, and stationary walls strategically placed on the map. This project serves as a foundational exploration of matrix-based gaming concepts.
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Player Character:
- Controlled by user input
- Movement within the matrix
- Slow blinking pattern for enhanced visibility
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Bombs/Bullets:
- Rapid blinking pattern for visibility
- Deployed strategically by the player
- Detonation mechanism to clear walls
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Walls:
- Stationary map elements
- Randomly generated on the map (50% - 75% coverage)
- Game objective: Strategic destruction of walls using bombs
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Player Control:
- User input governs the movement of the player character through the matrix.
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Bomb Deployment:
- Strategic placement of bombs to strategically clear walls.
- Bombs automatically detonate after a predefined duration.
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Game Objective:
- The primary goal is to systematically destroy as many walls as possible within the game's constraints.