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8x8 Matrix Game: Bomber Challenge

Project Overview

Developed as an engaging introduction to matrix projects, the Bomber Challenge is a small-scale game tailored for an 8x8 matrix display. The game incorporates three distinct elements: a controlled player character with a slow blinking pattern, dynamic bombs/bullets displaying rapid blinks, and stationary walls strategically placed on the map. This project serves as a foundational exploration of matrix-based gaming concepts.

Key Game Elements

  • Player Character:

    • Controlled by user input
    • Movement within the matrix
    • Slow blinking pattern for enhanced visibility
  • Bombs/Bullets:

    • Rapid blinking pattern for visibility
    • Deployed strategically by the player
    • Detonation mechanism to clear walls
  • Walls:

    • Stationary map elements
    • Randomly generated on the map (50% - 75% coverage)
    • Game objective: Strategic destruction of walls using bombs

Gameplay Dynamics

  1. Player Control:

    • User input governs the movement of the player character through the matrix.
  2. Bomb Deployment:

    • Strategic placement of bombs to strategically clear walls.
    • Bombs automatically detonate after a predefined duration.
  3. Game Objective:

    • The primary goal is to systematically destroy as many walls as possible within the game's constraints.

Technical Implementation

Setup1 Setup2 Setup3

Video

Youtube