Release v3.0.0 #15
detomon
announced in
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Is there a way for me to know, how to convert the old Wiggle Bone values to the new ones? Anyways, great work 🎉 |
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Changes
DMWBWiggleRotationModifier3D
andDMWBWigglePositionModifier3D
nodes to replace the now deprecatedWiggleBone
node.Updated examples can be found in the examples directory.
New features
spring_freq
property replaces thestiffness
property. It allows to set an exact oscillation frequency and has an equivalent behaviour to the oldstiffness
property.Note
The new implementation uses
SkeletonModifier3D
nodes and requires Godot 4.3. A fallback version with an alternative implementation for Godot 4.2 can be found in the godot-4.2 branch.This discussion was created from the release v3.0.0.
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