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Godot Google Play Game Services

alt tag

NOTE: ATM module uses an outdated Google API which Google says to deprecate in not so distant future. Unfortunatly author has no resources to refactor this module using new API (as of now). If YOU wish to do so, your pull-request will be much appreciated and very welcome!

This is the Google Play Game Services module for Godot Engine (https://github.com/okamstudio/godot)

  • Android only
  • Leaderboards
  • Achievements
  • Player Information
  • module is designed in a way to be easily extended with needed functionality

How to use

  1. Drop the godot_gpgs directory in [your/source/directory/for/godot]/modules
  2. Get your APP_ID from Developers Console Open android/AndroidManifestChunk.xml and replace YOUR_APP_ID value, it must begin with "\ ":
      <meta-data 
          android:name="com.google.android.gms.games.APP_ID"
          android:value="\012345678901" />

NOTE: If another module has already a specified APP_ID, you should remove it (allowed only once in the manifest).

  1. Replace the env.android_add_default_config("applicationId 'com.your.app.id'") with your app unique ID in android/config.py

  2. Recompile Android export template.

  3. In your project goto Export->Target->Android:

Options:
	Custom Package:
		- place your apk from build
	Permissions on:
		- Access Network State
		- Internet

Configuring your game

To enable any Android module, add the module package name in the format of path to modules paramter (comma seperated if many) under android(all lower-case) section. You can do so by using Godot project settings GUI, or by editing it directly and appending the below text to your engine.cfg:

[android]
modules="org/godotengine/godot/GodotPlayGameServices"

Common errors

If the plugin doesn't work:

  • Take a look at this page and check if you've got everything setup as described
  • If you use both debug and release sign keys, than make sure you have two seperate APP entries for each key at Google Play Console > Game Services > Linked Apps
  • Drive API has to be enabled for the app. To check it go to:
    • Google Play Console > Game Services > Game details
    • Scroll down to the bottom of the page to section API Console project and follow the link with your app name
    • Click ENABLE APIS AND SERVICES find Drive API and enable it

[API reference]

:GENERAL:

Methods

  • NOTE: debug mode logs method calls and sensitive data, such as ids, use with caution
Method name Parameters Returns Description
init(instance_id) int instance_id -- Godot app reference, can be obtained with GDScript's get_intance_ID() - Initialize GoogleApiClient
init_with_debug(instance_id) int instance_id -- Godot app reference, can be obtained with GDScript's get_intance_ID() - Initialize GoogleApiClient with debug mode enabled
set_debug(state) bool state - Change debug logging state during runtime

:CONNECTION:

Methods

Method name Parameters Returns Description
sign_in() - - Sign in to Google (Play Games) Services
sign_out() - - Sign out of Google (Play Games) Services (technically the same as disconnect)
disconnect() - - Disconnect client of Google (Play Games) Services
reconnect() - - Try to reconnect if connection is lost to Google (Play Games) Services
is_signing_in() - bool Get connection status (is connecting)
is_signed_in() - bool Get connection status (is connected)
is_connection_suspended() - bool Get connection status (is suspended)

Callback events

Callback name Parameters Returns Description
_on_gpgs_connected() - - Callback on successful connection
_on_gpgs_suspended() - - Callback on connection suspended
_on_gpgs_not_connected() - - Callback on any operation when client is not connected
_on_gpgs_not_signed_in() - - Callback on any operation when client is not signed in
_on_gpgs_connection_failed(error_code, error_message) int error_code; String error_message - Callback on connection failed

:LEADERBOARDS:

Methods

Method name Parameters Returns Description
leaderboard_show_all_leaderboards() - - Show the list of leaderboards for your game
leaderboard_show(leaderbaord_id) String leaderbaord_id -- leaderboard id obtained from your Developer Console - Show leaderboard with specified id
leaderboard_show_with_time_span(id, time_span) String leaderbaord_id -- leaderboard id obtained from your Developer Console; int time_span - Show leaderboard with specific id and a custom time span. Time span can be: 0 - DAILY, 1 - WEEKLY, 2 - ALL TIME
leaderboard_submit_score(leaderboard_id, score) String leaderboard_id -- leaderboard id obtained from your Developer Console; int score -- score number the player earned - Submit a given score to the specified leaderboard
leaderboard_submit_score_immediate(leaderboard_id, score) String leaderboard_id -- leaderboard id obtained from your Developer Console; int score -- score number the player earned - Submit a given score to the specified leaderboard immediately with a callback result

Callback events

Callback name Parameters Returns Description
_on_leaderboard_score_submitted(leaderboard_id, score, status) String leaderboard_id -- leaderboard id obtained from your Developer Console; int score -- score number the player earned; String status -- status returned. "STATUS_OK" in case of success - Callback on leaderboard_score_submitted_immediate
_on_all_leaderboards_closed() - - Callback on all leaderboard list closed by user
_on_leaderboard_closed() - - Callback on specific leaderboard (opened with leaderboard_show or leaderboard_show_with_time_span closed by user

:ACHIEVEMNTS:

Methods

Method name Parameters Returns Description
achievement_show_list() - - Show achievements list
achievement_unlock(achievement_id) String achievement_id -- achievement id obtained from your Developer Console - Unlock an achievement with a given id
achievement_unlock_immediate(achievement_id) String achievement_id -- achievement id obtained from your Developer Console - Unlock an achievement with a given id immediately with a callback result
achievement_reveal(achievement_id) String achievement_id -- achievement id obtained from your Developer Console - Reveal a hidden achievement with a given id
achievement_reveal_immediate(achievement_id) String achievement_id -- achievement id obtained from your Developer Console - Reveal a hidden achievement with a given id immediately with a callback result
achievement_increment(achievement_id, increment_amount) String achievement_id -- achievement_id achievement id obtained from your Developer Console; int increment_amount -- ammount of points to increment the achievement by - Increment an achievement with a given id by a given amount of points
achievement_increment_immediate(achievement_id, increment_amount) String achievement_id -- achievement_id achievement id obtained from your Developer Console; int increment_amount -- ammount of points to increment the achievement by - Increment an achievement with a given id by a given amount of points immediately with a callback result

Callback events

Callback name Parameters Returns Description
_on_achievements_closed() - - Callback on achievements list closed by user
_on_achievement_unlocked() String achievement_id -- achievement_id achievement id obtained from your Developer Console; String status -- status returned. "STATUS_OK" in case of success - Callback on achievement unlocked (immediate)
_on_achievement_revealed() String achievement_id -- achievement_id achievement id obtained from your Developer Console; String status -- status returned. "STATUS_OK" in case of success - Callback on achievement revealed (immediate)
_on_achievement_incremented() String achievement_id -- achievement_id achievement id obtained from your Developer Console; int increment_amount -- increment_amount ammount of points to increment the achievement by; String status -- status returned. "STATUS_OK" in case of success - Callback on achievement unlocked (immediate)

:PLAYER INFO:

Methods

  • NOTE: If player info failed to load then every method will return an empty string
Method name Parameters Returns Description
is_player_info_available() - boolean player_info_available Returns availability status of Google Play Game Service player info data
update_player_info() - - Update/download player info data from Google Play Game Services
get_player_id() - String player_id Get player ID
get_player_display_name() - String player_display_name -- e.g. Ed Boon Get a player Display Name
get_player_title() - String player_title -- e.g. n00b Get player Title
get_player_icon_image_uri() - String player_icon_image_uri Get URI of Player's Icon Image if player info is loaded
get_player_current_level_number() - int player_level_number -- current level number or -1 Get Player's Current Level if player info is loaded

Callback events

Callback name Parameters Returns Description
_on_player_info_update() - - Callback on player info data loaded from Google Play Game Services