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mtgl

mtgl is a framework for using OpenGL in multithreaded programs. It has support for creating multiple shared OpenGL contexts as well as synchronizing OpenGL operations on the same context across different threads.

Usage

Functions

Below are a list of significant functions pertaining directly to OpenGL contexts, see mtgl/include/mtgl.h for all functions.

  • mtglctx *mtgl_ctx_create(glwin *win, int ver_major, int ver_minor, mtglctxinitargs *argsp) - Create an OpenGL context from a window with the OpenGL version ver_major.ver_minor. Can optionally specify additional context creation options through the argsp parameter. Can only be done once per window.

  • mtglctx *mtgl_ctx_clone(mtglctx *ctx) - Clones an OpenGL context. The new context will have all its resources shared with a context created from mtgl_ctx_create or mtgl_ctx_clone. The context must be cloned on the thread on which it was created.

  • void mtgl_ctx_acquire(mtglctx *ctx) - Acquires an OpenGL context so OpenGL calls can be subsequently made. This allows the same context to be passed around to different threads. The call will block until another thread calls mtgl_ctx_release. The call is reentrant, meaning two calls to mtgl_ctx_acquire will not cause deadlock, but the number of calls to mtgl_ctx_acquire must match the number of calls to mtgl_ctx_release.

  • void mtgl_ctx_release(mtglctx *ctx) - Releases a context acquired from mtgl_ctx_acquire so another thread can use the context.

Behavior of OpenGL calls outside the bounds of matching mtgl_ctx_acquire and mtgl_ctx_release calls is undefined.

Usage in Another Project

Run ./autoconf.sh to fetch dependencies before use.

To use mtgl, build its sources inside of your project directly (everything in the mtgl/src directory). Have mtgl/include somewhere in your include path so you may access mtgl.h.

Examples

Example main thread usage, using Glad as a loader:

#include <glad/glad.h>
#include <mtgl/mtgl.h>

int main(int argc, char *argv[])
{
	mtglwin *win;
	mtglctx *ctx;
	int width, height;

	mtgl_init(); // initialize mtgl

	win = mtgl_win_create(800, 600); // create 800x600 window
	ctx = mtgl_ctx_create(win, 3, 3, NULL); // create OpenGL 3.3 context

	mtgl_ctx_acquire(ctx); // acquire the OpenGL context
	gladLoadGLLoader(&mtgl_ctx_get_proc); // load OpenGL functions
	mtgl_ctx_release(ctx); // release the OpenGL context

	mtgl_show_window(win, 1); // show the window

	// loop until the user closes the window
	while (!glwin_should_close(win))
	{
		// get size of window
		mtgl_get_size(win, &width, &height);

		mtgl_ctx_acquire(ctx); // acquire the OpenGL context

		glClearColor(0, 0, 0, 1); // set clear color to black
		glViewport(0, 0, width, height); // set viewport to window size
		glClear(GL_COLOR_BUFFER_BIT); // clear screen

		// do some other drawing...

		mtgl_ctx_release(ctx); // release the OpenGL context

		mtgl_swap_buffers(win); // swap front and back buffers
		mtgl_poll_events(win); // poll and handle window events
	}

	mtgl_ctx_destroy(ctx);
	mtgl_win_destroy(win);

	mtgl_done(); // done with mtgl
	return 0;
}

example/src/main.c is an example program using the framework. It creates a window, and immediately launches a worker thread to load OpenGL resources asynchronously and simulates a long CPU task. This program results in the render thread running without issue while a triangle's loading time is being artificially slowed down.

Building the Example Prorgam

Run autoconf.sh to fetch dependencies.

Windows

The program can be built from within Visual Studio 2019. Simply open mtgl.sln build and run the example project.

Mac

From within the example directory, run make, then run the program using ./bin/example.

Linux

No support yet!