This tutorial provides a basic Swift programmer's introduction to working with gRPC.
By walking through this example you'll learn how to:
- Define a service in a .proto file.
- Generate server and client code using the protocol buffer compiler.
- Use the Swift gRPC API to write a simple client and server for your service.
It assumes that you have read the Overview and are familiar with protocol buffers. Note that the example in this tutorial uses the proto3 version of the protocol buffers language: you can find out more in the proto3 language guide.
Our example is a simple route mapping application that lets clients get information about features on their route, create a summary of their route, and exchange route information such as traffic updates with the server and other clients.
With gRPC we can define our service once in a .proto file and implement clients and servers in any of gRPC's supported languages, which in turn can be run in environments ranging from servers inside Google to your own tablet - all the complexity of communication between different languages and environments is handled for you by gRPC. We also get all the advantages of working with protocol buffers, including efficient serialization, a simple IDL, and easy interface updating.
The example code for our tutorial is in
grpc/grpc-swift/Sources/Examples/RouteGuide.
To download the example, clone the latest release in grpc-swift
repository by
running the following command:
$ git clone -b 1.0.0 https://github.com/grpc/grpc-swift
Then change your current directory to grpc-swift/Sources/Examples/RouteGuide
:
$ cd grpc-swift/Sources/Examples/RouteGuide
Our first step (as you'll know from the Overview) is to
define the gRPC service and the method request and response types using
protocol buffers. You can see the complete .proto file in
grpc-swift/Sources/Examples/RouteGuide/Model/route_guide.proto
.
To define a service, we specify a named service
in the .proto file:
service RouteGuide {
...
}
Then we define rpc
methods inside our service definition, specifying their
request and response types. gRPC lets you define four kinds of service methods,
all of which are used in the RouteGuide
service:
- A simple RPC where the client sends a request to the server using the stub and waits for a response to come back, just like a normal function call.
// Obtains the feature at a given position.
rpc GetFeature(Point) returns (Feature) {}
- A server-side streaming RPC where the client sends a request to the server
and gets a stream to read a sequence of messages back. The client reads from
the returned stream until there are no more messages. As you can see in our
example, you specify a server-side streaming method by placing the
stream
keyword before the response type.
// Obtains the Features available within the given Rectangle. Results are
// streamed rather than returned at once (e.g. in a response message with a
// repeated field), as the rectangle may cover a large area and contain a
// huge number of features.
rpc ListFeatures(Rectangle) returns (stream Feature) {}
- A client-side streaming RPC where the client writes a sequence of messages
and sends them to the server, again using a provided stream. Once the client
has finished writing the messages, it waits for the server to read them all
and return its response. You specify a client-side streaming method by placing
the
stream
keyword before the request type.
// Accepts a stream of Points on a route being traversed, returning a
// RouteSummary when traversal is completed.
rpc RecordRoute(stream Point) returns (RouteSummary) {}
- A bidirectional streaming RPC where both sides send a sequence of messages
using a read-write stream. The two streams operate independently, so clients
and servers can read and write in whatever order they like: for example, the
server could wait to receive all the client messages before writing its
responses, or it could alternately read a message then write a message, or
some other combination of reads and writes. The order of messages in each
stream is preserved. You specify this type of method by placing the
stream
keyword before both the request and the response.
// Accepts a stream of RouteNotes sent while a route is being traversed,
// while receiving other RouteNotes (e.g. from other users).
rpc RouteChat(stream RouteNote) returns (stream RouteNote) {}
Our .proto file also contains protocol buffer message type definitions for all
the request and response types used in our service methods - for example, here's
the Point
message type:
// Points are represented as latitude-longitude pairs in the E7 representation
// (degrees multiplied by 10**7 and rounded to the nearest integer).
// Latitudes should be in the range +/- 90 degrees and longitude should be in
// the range +/- 180 degrees (inclusive).
message Point {
int32 latitude = 1;
int32 longitude = 2;
}
Next we need to generate the gRPC client and server interfaces from our .proto
service definition. We do this using the protocol buffer compiler protoc
with
two plugins: one providing protocol buffer support for Swift (via Swift
Protobuf) and the other for gRPC. You need to use the
proto3 compiler (which supports both proto2 and proto3
syntax) in order to generate gRPC services.
For simplicity, we've provided a Makefile in the grpc-swift
directory that
runs protoc for you with the appropriate plugin, input, and output (if you want
to run this yourself, make sure you've installed protoc first):
$ make generate-route-guide
Running this command generates the following files in the
Sources/Examples/RouteGuide/Model
directory:
route_guide.pb.swift
, which contains the implementation of your generated message classesroute_guide.grpc.swift
, which contains the implementation of your generated service classes
Let's look at how to run the same command manually:
$ protoc Sources/Examples/RouteGuide/Model/route_guide.proto \
--proto_path=Sources/Examples/RouteGuide/Model \
--plugin=./.build/debug/protoc-gen-swift \
--swift_opt=Visibility=Public \
--swift_out=Sources/Examples/RouteGuide/Model \
--plugin=./.build/debug/protoc-gen-grpc-swift \
--grpc-swift_opt=Visibility=Public \
--grpc-swift_out=Sources/Examples/RouteGuide/Model
We invoke the protocol buffer compiler protoc
with the path to our service
definition route_guide.proto
as well as specifying the path to search for
imports. We then specify the path to the Swift Protobuf plugin
and any options. In our case the generated code is in a separate module to the
client and server, so the generated code must have Public
visibility. We then
specify the directory into which the generated messages should be written. The
remainder of the arguments are very similar but pertain to the generation of the
service code and use the protoc-gen-grpc-swift
plugin.
First let's look at how we create a RouteGuide
server. If you're only
interested in creating gRPC clients, you can skip this section and go straight
to Creating the client (though you might find it interesting
anyway!).
There are two parts to making our RouteGuide
service do its job:
- Implementing the service protocol generated from our service definition: doing the actual "work" of our service.
- Running a gRPC server to listen for requests from clients and return the service responses.
You can find our example RouteGuide
provider in
grpc-swift/Sources/Examples/RouteGuide/Server/RouteGuideProvider.swift.
Let's take a closer look at how it works.
As you can see, our server has a RouteGuideProvider
class that extends the
generated Routeguide_RouteGuideProvider
protocol:
class RouteGuideProvider: Routeguide_RouteGuideProvider {
...
}
RouteGuideProvider
implements all our service methods. Let's
look at the simplest type first, GetFeature
, which just gets a Point
from
the client and returns the corresponding feature information from its database
in a Feature
.
/// A simple RPC.
///
/// Obtains the feature at a given position.
///
/// A feature with an empty name is returned if there's no feature at the given position.
func getFeature(
request point: Routeguide_Point,
context: StatusOnlyCallContext
) -> EventLoopFuture<Routeguide_Feature> {
return context.eventLoop.makeSucceededFuture(self.checkFeature(at: point))
}
...
/// Returns a feature at the given location or an unnamed feature if none exist at that location.
private func checkFeature(
at location: Routeguide_Point
) -> Routeguide_Feature {
return self.features.first(where: {
return $0.location.latitude == location.latitude
&& $0.location.longitude == location.longitude
}) ?? Routeguide_Feature.with { // No feature was found: return an unnamed feature.
$0.name = ""
$0.location = location
}
}
getFeature()
takes two parameters:
Routeguide_Point
: the requestStatusOnlyCallContext
: a context which exposes status and trailing metadata fields that you can change if needed.
To return our response to the client and complete the call:
- We construct and populate a
Routeguide_Feature
response object to return to the client, as specified in our service definition. In this example, we do this in a separate privatecheckFeature()
method. - We return the an
EventLoopFuture
succeeded with the result fromcheckFeature()
.
Next let's look at one of our streaming RPCs. ListFeatures
is a server-side
streaming RPC, so we need to send back multiple Routeguide_Feature
s to our
client.
/// A server-to-client streaming RPC.
///
/// Obtains the Features available within the given Rectangle. Results are streamed rather than
/// returned at once (e.g. in a response message with a repeated field), as the rectangle may
/// cover a large area and contain a huge number of features.
func listFeatures(
request: Routeguide_Rectangle,
context: StreamingResponseCallContext<Routeguide_Feature>
) -> EventLoopFuture<GRPCStatus> {
let left = min(request.lo.longitude, request.hi.longitude)
let right = max(request.lo.longitude, request.hi.longitude)
let top = max(request.lo.latitude, request.hi.latitude)
let bottom = max(request.lo.latitude, request.hi.latitude)
self.features.lazy.filter { feature in
return !feature.name.isEmpty
&& feature.location.longitude >= left
&& feature.location.longitude <= right
&& feature.location.latitude >= bottom
&& feature.location.latitude <= top
}.forEach {
_ = context.sendResponse($0)
}
return context.eventLoop.makeSucceededFuture(.ok)
}
Like the simple RPC, this method gets a request object (the
Routeguide_Rectangle
in which our client wants to find Routeguide_Feature
s)
and a StreamingResponseCallContext
context.
This time, we get as many Routeguide_Feature
objects as we need to return to
the client (in this case, we select them from the service's feature collection
based on whether they're inside our request Routeguide_Rectangle
), and write
them each in turn to the response observer using the contexts sendResponse()
method. Finally, we return a future .ok
status to tell gRPC that we've
finished writing responses.
Now let's look at something a little more complicated: the client-side streaming
method RecordRoute
, where we get a stream of Routeguide_Point
s from the client and
return a single Routeguide_RouteSummary
with information about their trip.
/// A client-to-server streaming RPC.
///
/// Accepts a stream of Points on a route being traversed, returning a RouteSummary when traversal
/// is completed.
func recordRoute(
context: UnaryResponseCallContext<Routeguide_RouteSummary>
) -> EventLoopFuture<(StreamEvent<Routeguide_Point>) -> Void> {
var pointCount: Int32 = 0
var featureCount: Int32 = 0
var distance = 0.0
var previousPoint: Routeguide_Point?
let startTime = Date()
return context.eventLoop.makeSucceededFuture({ event in
switch event {
case .message(let point):
pointCount += 1
if !self.checkFeature(at: point).name.isEmpty {
featureCount += 1
}
// For each point after the first, add the incremental distance from the previous point to
// the total distance value.
if let previous = previousPoint {
distance += previous.distance(to: point)
}
previousPoint = point
case .end:
let seconds = Date().timeIntervalSince(startTime)
let summary = Routeguide_RouteSummary.with {
$0.pointCount = pointCount
$0.featureCount = featureCount
$0.elapsedTime = Int32(seconds)
$0.distance = Int32(distance)
}
context.responsePromise.succeed(summary)
}
})
}
As you can see our method gets a UnaryResponseCallContext
parameter, but
this time it returns a future StreamEvent
handler for the client to write
its Routeguide_Point
s.
In the method body we instantiate an anonymous StreamEvent
handler to return,
in which we:
- Get features and other information each time the client writes a
Routeguide_Point
to the message stream if the event is a.message
. - Populate and build our
Routeguide_RouteSummary
when the client has finished writing messages (the event is.end
). We then succeed the response promise on the context with ourRouteguide_RouteSummary
.
Finally, let's look at our bidirectional streaming RPC RouteChat()
.
func routeChat(
context: StreamingResponseCallContext<Routeguide_RouteNote>
) -> EventLoopFuture<(StreamEvent<Routeguide_RouteNote>) -> Void> {
return context.eventLoop.makeSucceededFuture({ event in
switch event {
case .message(let note):
// Get any notes at the location of request note.
var notes = self.lock.withLock {
self.notes[note.location, default: []]
}
// Respond with all previous notes at this location.
for note in notes {
_ = context.sendResponse(note)
}
// Add the new note and update the stored notes.
notes.append(note)
self.lock.withLockVoid {
self.notes[note.location] = notes
}
case .end:
context.statusPromise.succeed(.ok)
}
})
}
As with the server-side streaming RPC we accept a StreamingResponseCallContext
but return a StreamEvent
handler (like the client-side streaming RPC). The syntax
for reading and writing here is exactly the same as for our client-streaming and
server-streaming methods. Although each side will always get the other's
messages in the order they were written, both the client and server can read and
write in any order — the streams operate completely independently.
Once we've implemented all our methods, we also need to start up a gRPC server
so that clients can actually use our service. The following snippet shows how we
do this for our RouteGuide
service:
// Create an event loop group for the server to run on.
let group = MultiThreadedEventLoopGroup(numberOfThreads: System.coreCount)
defer {
try! group.syncShutdownGracefully()
}
// Read the feature database.
let features = try loadFeatures()
// Create a provider using the features we read.
let provider = RouteGuideProvider(features: features)
// Start the server and print its address once it has started.
let server = Server.insecure(group: group)
.withServiceProviders([provider])
.bind(host: "localhost", port: 0)
server.map {
$0.channel.localAddress
}.whenSuccess { address in
print("server started on port \(address!.port!)")
}
// Wait on the server's `onClose` future to stop the program from exiting.
_ = try server.flatMap {
$0.onClose
}.wait()
As you can see, we configure and start our server using a builder.
To do this, we:
- Create an insecure server builder; it's insecure because it does not use TLS.
- Create an instance of our service implementation class
RouteGuideProvider
and configure the builder to use it withwithServiceProviders(_:)
, - Call
bind(host:port:)
on the builder with the address and port we want to use to listen for client requests, this starts the server.
Once the server has started succesfully we print out the port the server is
listening on. We then wait()
on the server's onClose
future to stop the
program from exiting (since close()
is never called on the server).
In this section, we'll look at creating a Swift client for our RouteGuide
service. You can see our complete example client code in
grpc-swift/Sources/Examples/RouteGuide/Client/main.swift.
To call service methods, we first need to create a stub. All generated Swift stubs are non-blocking/asynchronous.
First we need to create a gRPC channel for our stub, we're not using TLS so we
use the insecure
builder and specify the server address and port we want to
connect to:
let group = PlatformSupport.makeEventLoopGroup(loopCount: 1)
defer {
try? group.syncShutdownGracefully()
}
let channel = ClientConnection.insecure(group: group)
.connect(host: "localhost", port: port)
let client = Routeguide_RouteGuideClient(channel: channel)
Now let's look at how we call our service methods.
Calling the simple RPC GetFeature
is straightforward.
let point: Routeguide_Point = .with {
$0.latitude = latitude
$0.longitude = longitude
}
let call = client.getFeature(point)
// Block on the response future.
let feature = try call.response.wait()
We create and populate a request protocol buffer object (in our case
Routeguide_Point
), pass it to the getFeature()
method on our stub, and get back a
call object which has EventLoopFuture
s for the initial metadata,
response (in our case a Routeguide_Feature
), trailing metadata and call
status. We can make the call synchronous by wait()
-ing on the response.
If an error occurs, it is encoded as a GRPCStatus
. The status of a call is
always made available as the status
on the call object.
Next, let's look at a server-side streaming call to ListFeatures
, which
returns a stream of geographical Feature
s:
let rectangle: Routeguide_Rectangle = .with {
$0.lo = .with {
$0.latitude = numericCast(lowLatitude)
$0.longitude = numericCast(lowLongitude)
}
$0.hi = .with {
$0.latitude = numericCast(highLatitude)
$0.longitude = numericCast(highLongitude)
}
}
let call = client.listFeatures(rectangle) { feature in
print("Received feature: \(feature)")
}
_ = try call.status.wait()
As you can see, it's very similar to the simple RPC we just looked at, except
the call
object does not have a response
and listFeatures
accepts a
callback for responses. Here we wait()
on the status
to determine when the
call has completed.
Now for something a little more complicated: the client-side streaming method
RecordRoute
, where we send a stream of Routeguide_Point
s to the server and
get back a single Routeguide_RouteSummary
.
public func recordRoute(
using client: Routeguide_RouteGuideServiceClient,
features: [Routeguide_Feature],
featuresToVisit: Int
) {
print("→ RecordRoute")
let options = CallOptions(timeout: .minutes(rounding: 1))
let call = client.recordRoute(callOptions: options)
call.response.whenSuccess { summary in
print(
"Finished trip with \(summary.pointCount) points. Passed \(summary.featureCount) features. " +
"Travelled \(summary.distance) meters. It took \(summary.elapsedTime) seconds."
)
}
call.response.whenFailure { error in
print("RecordRoute Failed: \(error)")
}
call.status.whenComplete { _ in
print("Finished RecordRoute")
}
for _ in 0..<featuresToVisit {
let index = Int.random(in: 0..<features.count)
let point = features[index].location
print("Visiting point \(point.latitude), \(point.longitude)")
call.sendMessage(point, promise: nil)
// Sleep for a bit before sending the next one.
Thread.sleep(forTimeInterval: TimeInterval.random(in: 0.5..<1.5))
}
call.sendEnd(promise: nil)
// Wait for the call to end.
_ = try! call.status.wait()
}
As you can see, the call
object also has a response
EventLoopFuture
for the Routeguide_RouteSummary
. It also has
methods to send requests to the server.
We call call.sendMessage
for each point we want to send to the server.
sendMessage
has two variants, one accepting an
EventLoopPromise<Void>?
and one returning an
EventLoopFuture<Void>
. These values will be fulfilled when the
client has written the request to the network. In our case we don't need to know
when this is so we provide a nil
promise.
Note that there also two sendMessages()
methods (one accepting an
EventLoopPromise<Void>?
and one returning an EventLoopFuture<Void>
) for
sending multiple messages at a time,
Once we've finished writing points, we call call.sendEnd(promise: nil)
to
tell gRPC that we've finished writing on the client side. Once we're done, we
wait on our call.status
to check that the server has completed on its side.
Finally, let's look at our bidirectional streaming RPC RouteChat
.
func routeChat(using client: Routeguide_RouteGuideServiceClient) {
print("→ RouteChat")
let call = client.routeChat { note in
print("Got message \"\(note.message)\" at \(note.location.latitude), \(note.location.longitude)")
}
call.status.whenSuccess { status in
if status.code == .ok {
print("Finished RouteChat")
} else {
print("RouteChat Failed: \(status)")
}
}
let noteContent = [
("First message", 0, 0),
("Second message", 0, 1),
("Third message", 1, 0),
("Fourth message", 1, 1)
]
for (message, latitude, longitude) in noteContent {
let note: Routeguide_RouteNote = .with {
$0.message = message
$0.location = .with {
$0.latitude = Int32(latitude)
$0.longitude = Int32(longitude)
}
}
print("Sending message \"\(note.message)\" at \(note.location.latitude), \(note.location.longitude)")
call.sendMessage(note, promise: nil)
}
// Mark the end of the stream.
call.sendEnd(promise: nil)
// Wait for the call to end.
_ = try! call.status.wait()
}
As with our client-side streaming example, we have a call
object with methods
for sending messages to the server. We invoke our RPC with a handler for responses,
just like the server-side streaming example.
Follow the instructions in the Route Guide example directory README to build and run the client and server.