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Godot 4.2 C# Project + Debug for VSCode

A basic project boilerplate for Godot Engine C# projects with preconfigured debugging support for Visual Studio Code.



Prerequisites


Available Debug Configurations

Type Description
Debug Game Starts the game with debugging enabled to identify and address available breakpoints in scripts.
Launch Editor Starts the Godot Editor with the default scene.
Launch a Scene Prompts to select a scene to start the game for debugging.
Attach to Process Attaches to an existing running game process to debug assigned breakpoints.

Make sure to update .vscode/launch.json for correct path of godot executable for all launch configurations:

"program": "<path_of_godot_exe>",