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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "AdMob",
"language": "GDScript",
"path": "res://scripts/admob-lib/admob.gd"
}, {
"base": "Node",
"class": "GPGS",
"language": "GDScript",
"path": "res://scripts/core/GPGS.gd"
}, {
"base": "Node",
"class": "InAppReview",
"language": "GDScript",
"path": "res://scripts/core/InAppReview.gd"
} ]
_global_script_class_icons={
"AdMob": "res://scripts/admob-lib/icon.png",
"GPGS": "",
"InAppReview": ""
}
[application]
config/name="JustFlap"
run/main_scene="res://scenes/objects/level.tscn"
boot_splash/image="res://splashes/splash.png"
boot_splash/fullsize=false
boot_splash/bg_color=Color( 0.301961, 0.74902, 0.792157, 1 )
config/icon="res://icon.png"
config/quit_on_go_back=false
[autoload]
Global="*res://scripts/core/global.gd"
[display]
window/size/width=400
window/size/height=1000
window/dpi/allow_hidpi=true
window/vsync/use_vsync=false
window/handheld/orientation="sensor_portrait"
window/stretch/mode="2d"
window/stretch/aspect="expand"
[input]
game_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="game_objects"
[locale]
translations=PoolStringArray( "res://assets/localize/localization.en.translation", "res://assets/localize/localization.ru.translation" )
locale_filter=[ 0, [ ] ]
[rendering]
quality/driver/fallback_to_gles2=true
quality/2d/use_pixel_snap=true
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"