[Unknown Mod] General Informations #2516
LeHerosInconnu
started this conversation in
Ideas
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I have always wanted, like many players I think, to change little things here and there to improve the way of playing in Heroes 2.
Fheroes2 allows the user to modify the operation of the original game using a system of options.
I love this principle of being able to change the way the original game works by using options that can be validated or not for a truly personalized gameplay.
After version 1.0, I plan to make a mod for fheroes2 with small changes here and there, and add new secondary skills, new artifacts, new spells, etc.
My mod will be based on this principle of options which, once incorporated in fheroes2, will allow to play the game in accordance to the player's wishes.
This mod will be primarily designed to have fun, reduce micromanagement and frustration, for single-player game mode.
I will list here all the changes I wish to incorporate as options in fheroes2.
For better readability, each post referring to the mod will start with "[Unknown Mod]" in the title.
Once implemented in fheroes2, it will also be possible to use these changes in other "Mods". :)
Work in progress...
Spells.
[Unknown Mod][Spells] Tweaks to Hypnotize spell #2517
[Unknown Mod][Spells] Tweaks to "View Mines", "View Resources", "View Artifacts", "View Heroes", "View Towns" and "View All" spells [WIP] #2544
[Unknown Mod][Spells] Tweaks to Visions spell [WIP] #2659
[Unknown Mod][Spells] Tweaks to Shield spells, protection against ranged shot from ballista and turrets #2966
[Unknown Mod][Spells] Changes to Spells #2994
[Unknown Mod][Spells] Tweaks to "Haunt" and "Set Guardian" Spells #3041
[Unknown Mod][Spells] Tweaks to Mirror Image spell #3051
[Unknown Mod][Spells] Paralyze spell and the Petrification medusa ability have priority over the unlimited griffin retaliation #7831
Combat.
[Unknown Mod][Combat] Option to control the Catapult during combat #2774
[Unknown Mod][Combat] Option to control the Ballista and the Turrets during combat #2775
Artifacts.
[Unknown Mod][Artifacts] Tweaks to Gold Watch artifact to work with the tweaks to Hypnotize spell #2785
[Unknown Mod][Artifacts] Changes to Artifacts [Edited] #2992
[Unknown Mod][Artifacts][Cursed Artifacts] Cursed Artifacts are "glued" to the hero and cannot be transferred between heroes #3078
[Unknown Mod][Artifacts] New Artifacts [Work In Progress] #7820
Creatures.
[Unknown Mod][Creatures] Undead creatures are immune to the area of effect of Lich shot #2957
[Unknown Mod][Creatures] Automatically takes into account the zone of effect of the Lich shot without targeting a troop in the center of the zone of effect #2958
[Unknown Mod][Creatures] Changes to creatures [Edited] #3040
[Unknown Mod][Creatures] Tweaks to Medusa #3073
[Unknown Mod][Creatures] Adjustments for Ghosts #6849
Secondary Skills.
[Unknown Mod][Secondary Skills] Tweaks for Archery secondary skill, increase damage from ballista and turrets #2968
[Unknown Mod][Secondary Skills] Changes to the Secondary Skills [Edited] #2990
[Unknown Mod][Secondary Skills] Allow to enable/disable the Necromancy secondary skill #5427
Captain.
[Unknown Mod][Captain] Give the Captain the primary skills values of the hero of the same castle and the same starting spell #2971
[Unknown Mod][Captain] Captain gains advancement for every siege that occurs in his castle #2972
[Unknown Mod][Captain] Captain learns the spells of all levels of the Mage Guild built in the castle #2973
[Unknown Mod][Captain] Captain assists defending hero during siege #2975
[Unknown Mod][Captain] Captain can equip artifacts and capture enemy artifacts when he wins a combat #2980
Buildings.
[Unknown Mod][Buildings] Some built buildings give temporary points (for the duration of the combat) for primary skills to the Captain/Hero defender during siege #2976
Heroes.
[Unknown Mod][Heroes] Hero has maximum movement points when he stays overnight in the castle #2979
[Unknown Mod][Heroes] Hero recovers all his spell points immediately when he enters a castle with a built Mage Guild #2982
[Unknown Mod][Heroes] Heroes have special bonuses according to their type [Edited] #2987
[Unknown Mod][Heroes] Hero and Captain have extended inventories for artifacts and creatures [Edited] #2995
[Unknown Mod][Heroes] Hero gives bonuses to the creatures of the same castle as the hero present in the hero's army #3248
[Unknown Mod][Heroes] Hero receives Morale penalty if he flees or retreats from combat #3252
[Unknown Mod][Heroes] Adventure map, Automatic capture of empty boat adjacent to the hero sprite #9072
Castles.
[Unknown Mod][Castles] Additional Archer is added to the strength of the Ballista for the castle defense for each upgraded building #2981
[Unknown Mod][Castles] Changes to the Castles, Town's income and Creature Growth [Edited] #3001
[Unknown Mod][Castles] Changes to buildings, and new buildings [Edited] #3017
[Unknown Mod][Castles] Enhanced information with additional thieves' guilds #8850
Locations.
[Unknown Mod][Locations][Shrines] Hero recovers some spell points when he visits a Shrine #2997
[Unknown Mod][Locations][Witch's Hut] Hero can choose whether or not to learn the Secondary Skill at any Witch's Hut #2998
[Unknown Mod][Locations][Witch's Hut] Witch's Hut gives an extra level to the Secondary Skill if the hero already has the Secondary Skill at least at Basic level #2999
[Unknown Mod][Locations][Alchemist's Tower] Hero can choose which artifact he wants to get rid of, he can also reverse the effect of each artifact [Edited] #3079
[Unknown Mod][Locations][Sirens] Hero can exchange creatures of his choice and amount of creatures for experience points when he visits the Sirens #3132
[Unknown Mod][Locations][Magic Well] Each Magic Well is considered independent #3134
[Unknown Mod][Locations][Arena] Each Arena is considered independent #3136
[Unknown Mod][Locations][Watering Hole] Each Watering Hole is considered independent for movement bonus #3137
[Unknown Mod][Locations][Oasis] Each Oasis is considered independent for movement bonus #3138
[Unknown Mod][Locations][Stables] Each Stables location is considered independent for daily movement bonus #3139
[Unknown Mod][Locations][Eye of the Magi] Each Eye of the Magi removes the fog of war within a radius of 10 squares when visited #3172
[Unknown Mod][Locations][Hill Fort] Peasants present in the hero's army can be trained at the Hill Fort for a cost #3225
[Unknown Mod][Locations][Whirlpools] Creatures do not fall overboard when the hero uses the Whirlpools #3233
[Unknown Mod][Locations][Windmills][Water Wheels][Magic Gardens] Windmills, Water Wheels and Magic Gardens can be captured #7834
Events.
[Unknown Mod][Events] Month of the Creature #3247
[Unknown Mod][Events] Week of the Creature #3255
[Unknown Mod][Events] Allow to banish the month of the plague #7835
Adventure Map.
[Unknown Mod][Adventure Map] Hero can dig for the Ultimate Artifact even if he does not have all his movement points left #3297
[Unknown Mod][Adventure Map] A specific cursor is displayed when a troop of wandering creatures wants to join the hero #9075
Transparent Features.
Can be implemented without being an option, as the player can simply ignore the feature to have the same experience as the original game.
[Unknown Mod][Locations] Hero can upgrade his creatures in the creature dwellings of the adventure map [Edited] #3049
[Unknown Mod][Locations][Shrines] Hero can buy a magic book at shrines #7832
[Unknown Mod][Locations][Arena] Hero can choose any primary skill at arena #7833
[Unknown Mod][Locations] Hero can choose to recruit base or upgraded creatures in some creature generators on the adventure map #7937
Game Improvements.
[Unknown Mod][Heroes] Hero Movement #1214
[Unknown Mod][Game] Adjustment to the display of the icons for the "View" screens #2549
[Unknown Mod][Adventure map] Movement penalty for leaving a town/castle #2606
[Unknown Mod][Game] Additional symbols are displayed according to the different possibilities of construction in the castles #3347
[Unknown Mod][Kingdom Overview screen] Additional symbols are displayed according to the different possibilities of construction for creatures' dwellings #3577
[Unknown Mod][Castle screen][Kingdom Overview screen] A checkbox is added or the text of the city name is changed to yellow as a reminder to visit the city the next turn for example #4328
[Unknown Mod][Magic Book][Spells] New bookmarks are added to the Magic Book to allow the player quick access to the spells most used by each of his heroes #6757
[Unknown Mod][Magic Book] Pages of the Magic Book can be consulted "in a loop" #7011
[Unknown Mod][Boats] Empty boats, and their ownership, are indicated on the minimap, in the View World screen, and in the "View" spell screens #7012
[Unknown Mod][Creature Information window] Information will be centered on the right side of the window, as in the original game, instead of being centered on the colon character #7013
[Unknown Mod][Captured Artifact window] Addition of the name and graphic of the spell contained in the spell scroll #7039
[Unknown Mod][Game] Remember last hero/city selected #7837
[Unknown Mod][Game] Hero right click information window, addition of a line for the number of experience points required for the next level #9023
Game.
[Unknown Mod][Game] Allow to continue the game after victory condition #7836
[Unknown Mod][Game] Cost of upgrading creatures is reduced to one time the cost difference #7935
[Unknown Mod][Game] Offer to end the game when victory is assured #8812
Removed.
[Unknown Mod][Spells] Tweaks to "Summon Boat" spell, boat selection [Removed] #2593
[Unknown Mod][Spells] Tweaks to Anti-Magic spell, mirror image troop [Removed] #2638
[Unknown Mod][Combat] Option to choose the troop that will play when several troops of the same speed are controlled by the hero during combat [Removed] #2786
[Unknown Mod][Captain] Captain can cast adventure spells [Removed] #2974
[Unknown Mod][Spells] Tweaks to "Town Gate" spell [Removed] #3039
[Unknown Mod][Artifacts] Artifacts give additional bonuses related to the hero's class [Removed] #3226
[Unknown Mod][Spells] New spells available in Mage Guild and Shrines [Removed] #4914
Done.
[Unknown Mod][Locations][Artesian Spring] Each Artesian Spring is considered independent [Done] #3135
Beta Was this translation helpful? Give feedback.
All reactions