- Restored old camera constraints, was giving better performances for some devices but worst for others.
- it's now possible to track markers with white background and black shapes, using
labelingMode: white_region;
property onarjs
component (thanks to @umutto) - in location based is now possible to simulate altitude, longitude and latitude for user position (thanks to @cmcfadden)
- default package script for jsdelvr (thanks to @benalfree)
- handle y position (height) of content in Location Based, using
position
property of A-FRAME
- enhanced
distance
property, now calculating combined distance for latitude/longitude
- set distance in
distance
property ofgps-entity-place
(location based) as z axis (previously was x axis)
- added
distance
anddistanceMsg
properties togps-entity-place
(location based) - added new example for distance property
- added new example for a
gps-entity-place
that is always facing the user (location based) - fixed error when source is image or video and not camera
- enhanced docs
- fixed wrong positioning of content on markers
- fixed a bug that causes Overconstrained Error on desktop
- cleaned repo (removed data like videos and heavy files)
- Removed support for Google Tango (obsolete and no more supported by Google)
- Removed support for Aruco markers
- Fixed loader bug on location based examples
- Merged PR #673 and #666
- Fixed documentation
- Cleaned repo, preparing for next release
- Fixed bug on location-based while added places via HTML
- Added example of location-based using only HTML
- Added loader during the time between gps-camera initialization and gps-entity-place add
- Fixed a bug on location-based statically add of places via script
- Fixed motion and orientation sensors permission for iOS 13+ devices
- Fixed location-based files build
- Removed unuseful imports on location-based examples
- Introduced Location Based Augmented Reality adding new
aframe
custom components (gps-entity-place
,gps-camera
,gps-camera-debug
) - Added new and updated documentation
- Added examples for Location Based AR
- Reduced repository size deleting unuseful code
(Release drafted for problems with the release flow. No change from previous version)
- added event when camera video stream has been appended to the DOM tree (
arjs-video-loaded
)
- added events for camera initialization success/error (
camera-init
,camera-error
) - enhanced Debug UI style
- minor documentation fixes
- updated
three.js
dependency tor103
version - minor documentation fixes
- replace all rawgit URLs (learn more at https://rawgit.com/)
- added possibility to change border marker color in marker generator
- optionally manage smooth parameter (for video entity glitches and similar problems)
- generate .patt files keeping uploaded image name
- enhanced marker generator
- reduce build size
- added a
npm run build
script for travis
- Adds TravisCI config with NPM deployment configured - thanks @joestrong - #344
- aframe-ar.js -
<a-marker>
elements will emitmarkerFound
andmarkerLost
events - thanks @nikolaymihaylov! Pull Request #303
- Created an example that demonstrates emitting events when markers are found and lost, and registering the respective event listeners.
- implemented patternRatio in aframe/three.js - a way to reduce the ugly black border
- aka something to make the pattern marker border thinner
- change (generator.html)[https://jeromeetienne.github.io/AR.js/three.js/examples/marker-training/examples/generator.html] to support patternRatio
- added examples in aframe and three.js
- Fix cross domain issue with https://webxr.io/augmented-website/
- reduced npm package size from 250mbyte to 3.5mbyte #256 (thanks @paztis)
- fixed perspective in artoolkit portrait #212 (thanks @pikilipita)
- fixed barcode in a-frame #260 (thanks @basbase)
- created portableAR.js - a simple way to port ar.js to a non-three.js framework
- it is in /three.js/contribs/portableAR.js
- in examples/ you can find babylon.js using portableAR.js
- made webvr-polyfill obsolete
- it was more a toy than something currently useful
- it was far from complete, not even in a workable state, anyway
- reorganized
examples/
folder- created
demos/
to contain working demos - created
experiments/
to contain work in progress
- created
- Made tests to report failure - yeah i know it is silly but before it reported
- Added test to measure performance : fps
- Added test for markers-area learning and usage
- Added test for artoolkit, aruco and hit-testing
- aframe-ar.js - added link into https://webxr.io/augmented-website/
- aframe-ar.js - change debugUIEnabled default from false to true.
- FIX: in aframe-ar.js object3d stayed visible when marker goes out of screen
- AR.js now work with babylon.js source
- It is early but it is working!
- drafting a demo for 3d.io - tweet - source
- Magic door bridging AR and VR tweet
- nice reuseable components available
- made demos to celebrate firefox 55 - post - source
- made demo for mapbox - tweet - source
- vr-camera-controls - or how to walk in VR with AR.js - tweet
- support for markers-area
- Efficient user friendly area scanning
- More Versatile than single marker tracking 0 larger areas than single markers
- More Robust than single marker tracking - even if only one sub marker is visible it is still tracking
- More Stable than single marker tracking - position is averaged based on visible markers
- Support for multiple tracking
- single api for all tracking
- tango support
- support for aruco WIP - all included but need to fix pose estimation
Totally incomplete
- added smoothedControls - everything tunable via parameters
- it applies LERP for position/quaternion/scale on sub-controls
- if display controls object3d when sub-controls has been visible for minVisibleDelay
- if display controls object3d when sub-controls has been unvisible for minUnvisibleDelay
- did THREEx.ArMarkerHelper to help visualize marker
- AR-Code generator - see AR-Code Generator
- liquid markers are in! water tweet - boing tweet
- marker invisible cloak are in! with tweening and all :) first tweet - video tweet
- minimal.html just got a little bit cleaner
- aka the simplest way to do AR on the web
- or webar in less than 10 lines of html! on codepen
- finished hole-in-the-wall demo - duck on my desk tweet
- support preset in a-frame a-marker - preset = ["hiro" | "kanji"]
- experiementation in dead-reckoning ... not conclusive
- early work about videoInWebgl - a important componant of phone-in-hmd usecase first tweet
- better handling of .baseUrl in aframe default parameters
- fixed artoolkit projection matrix to be more webgl - projection matrix
- it was looking to positive-z and y was upside down compared to the usual webgl one
- Change marker axis - now positive-y is normal to the marker
- Added logo by @tentone - AR.js logo Nice and slick! thanks @tentone
- Added a-frame logo in AR - aframe-logo.html
- added a profile discovery. It helps choose the performance tradeoff which fit your case - profile
- Fixed the resize issue in a-frame!
- Performance improvement of image copy time by 40%!!!
- massive improvement in the pose detection time
- so maxDetectionRate can go way up
- Improved documentations
I worked a lot on WebAR. But i recently reached 60fps on mobile phones. so i think WebAR is now ready to be released :)
I will keep the usual branch model
- stable release on master branch
- current release on dev branch
- features in progress on their own branch