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dummy_rocket_horizontal.tscn
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dummy_rocket_horizontal.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://sprites/images/rocket.png" type="Texture" id=1]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 1 ) ],
"loop": true,
"name": "idle",
"speed": 5.0
} ]
[sub_resource type="Gradient" id=2]
offsets = PoolRealArray( 0.281481, 0.318519, 0.5, 0.6, 0.8, 0.9, 1 )
colors = PoolColorArray( 1, 0.352941, 0, 1, 1, 0.960784, 0, 1, 0.490196, 0, 1, 1, 0, 0.156863, 1, 1, 0, 0.976471, 1, 1, 0, 1, 0.0392157, 1, 1, 0, 0, 1 )
[sub_resource type="GradientTexture" id=3]
gradient = SubResource( 2 )
width = 14
[sub_resource type="ParticlesMaterial" id=4]
lifetime_randomness = 0.54
emission_shape = 2
emission_box_extents = Vector3( 4, 4, 1 )
flag_disable_z = true
direction = Vector3( 0, 0, 0 )
spread = 9.83
gravity = Vector3( -60, 0, 0 )
initial_velocity = 72.99
initial_velocity_random = 0.06
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale = 4.5
scale_random = 0.4
color_ramp = SubResource( 3 )
[node name="StaticBody2D" type="Position2D"]
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
rotation = 1.5708
frames = SubResource( 1 )
animation = "idle"
[node name="Particles2D" type="Particles2D" parent="."]
position = Vector2( -15, 0 )
rotation = 3.14159
scale = Vector2( 0.5, 1.5 )
amount = 36
lifetime = 1.4
speed_scale = 2.8
randomness = 0.05
local_coords = false
process_material = SubResource( 4 )