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bgmod.vcxproj
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bgmod.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{65597046-584B-4A40-8C55-FD5A6703893B}</ProjectGuid>
<RootNamespace>bgmod</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>C:\_projekty\_common\hlsdk-2.3-p4\multiplayer\dlls;C:\_projekty\_common\bullet-2.82-r2704\src;C:\_projekty\_common\hlsdk-2.3-p4\multiplayer\common;C:\_projekty\_common\hlsdk-2.3-p4\multiplayer\engine;C:\_projekty\_common\metamod-p-code-ab650f41a7549282da60312a1d56fee2cc297161\metamod;C:\_projekty\_common\amxmodx-central-2ae84f7c0a97\amxmodx;$(IncludePath)</IncludePath>
<LibraryPath>C:\_projekty\_common\bullet-2.82-r2704\lib;$(LibraryPath)</LibraryPath>
<TargetName>bmod_amxx</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>BulletCollision_vs2010.lib;BulletDynamics_vs2010.lib;LinearMath_vs2010.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy /Y $(TargetPath) c:\SteamGames\Half-Life\cstrike\addons\amxmodx\modules\
copy /Y $(TargetPath) $(ProjectDir)\amxmodx_modules\
copy /Y $(ProjectDir)\amxmodx_include\bmod.inc c:\SteamGames\Half-Life\cstrike\addons\amxmodx\scripting\include\</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy DLL & INC</Message>
</PostBuildEvent>
<CustomBuildStep>
<Message />
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="call.cpp" />
<ClCompile Include="debug.cpp" />
<ClCompile Include="euler.cpp" />
<ClCompile Include="forwards.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="model.cpp" />
<ClCompile Include="natives.cpp" />
<ClCompile Include="object.cpp" />
<ClCompile Include="sdk\amxxmodule.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="bspfile.h" />
<ClInclude Include="call.h" />
<ClInclude Include="debug.h" />
<ClInclude Include="euler.h" />
<ClInclude Include="model.h" />
<ClInclude Include="object.h" />
<ClInclude Include="sdk\amxxmodule.h" />
<ClInclude Include="sdk\moduleconfig.h" />
<ClInclude Include="studio.h" />
</ItemGroup>
<ItemGroup>
<None Include="amxmodx_include\bmod.inc" />
<None Include="amxmodx_modules\bmod_amxx.dll" />
<None Include="bmod_logo\bmod.svg" />
<None Include="INSTALL" />
<None Include="README" />
</ItemGroup>
<ItemGroup>
<Image Include="bmod_logo\bmod.png" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>