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smw.ini
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smw.ini
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[General]
# Automatically save state on quit and reload on start
Autosave = 0
# Disable the SDL_Delay that happens each frame (Gives slightly better perf if your
# display is set to exactly 60hz)
DisableFrameDelay = 0
# Save a snapshot each time a level is completed
SavePlaythrough = 0
[Graphics]
# Window size ( Auto or WidthxHeight )
WindowSize = Auto
# Fullscreen mode (0=windowed, 1=desktop fullscreen, 2=fullscreen w/mode change)
Fullscreen = 0
# Window scale (1=100%, 2=200%, 3=300%, etc.)
WindowScale = 3
# Use an optimized (but potentially more buggy) SNES PPU implementation
NewRenderer = 1
# Don't keep the aspect ratio
IgnoreAspectRatio = 0
# Enable this option to remove the sprite limits per scan line
NoSpriteLimits = 1
# Use either SDL, SDL-Software, or OpenGL as the output method
# SDL-Software rendering might give better performance on Raspberry pi.
#OutputMethod = SDL
# Set to true to use linear filtering. Gives less crisp pixels. Works with SDL and OpenGL.
#LinearFiltering = 0
# Set a glsl shader. Only supported with the OpenGL output method
# This can be the path to a .glsl or .glslp file
# Get them with: git clone https://github.com/snesrev/glsl-shaders
#Shader = glsl-shaders/hqx/hq4x.glslp
[Sound]
EnableAudio = 1
# DSP frequency in samples per second (e.g. 48000, 44100, 32000, 22050, 11025)
AudioFreq = 32000
# number of separate sound channels (1=mono, 2=stereo)
AudioChannels = 2
# Audio buffer size in samples (power of 2; e.g., 4096, 2048, 1024) [try 1024 if sound is crackly]. The higher the more lag before you hear sounds.
AudioSamples = 512
[KeyMap]
# Change what keyboard keys map to the joypad
# Order: Up, Down, Left, Right, Select, Start, A, B, X, Y, L, R
# This default is suitable for QWERTY keyboards.
Controls = Up, Down, Left, Right, Right Shift, Return, x, z, s, a, c, v
# This default is suitable for QWERTZ keyboards.
#Controls = Up, Down, Left, Right, Right Shift, Return, x, y, s, a, c, v
# This one is suitable for AZERTY keyboards.
#Controls = Up, Down, Left, Right, Right Shift, Return, x, w, s, q, c, v
# For player 2
#ControlsP2 = Shift+Up, Shift+Down, Shift+Left, Shift+Right, Shift+Right Shift, Shift+Return, Shift+x, Shift+z, Shift+s, Shift+a, Shift+c, Shift+v
CheatLife = w
CheatJump = Ctrl+q
ClearKeyLog = k
StopReplay = l
Fullscreen = Alt+Return
Reset = Ctrl+r
Pause = Shift+p
PauseDimmed = p
Turbo = Tab
ReplayTurbo = t
WindowBigger = Ctrl+Up
WindowSmaller = Ctrl+Down
VolumeUp = Shift+=
VolumeDown = Shift+-
Load = F1, F2, F3, F4, F5, F6, F7, F8, F9, F10
Save = Shift+F1,Shift+F2,Shift+F3,Shift+F4,Shift+F5,Shift+F6,Shift+F7,Shift+F8,Shift+F9,Shift+F10
Replay= Ctrl+F1,Ctrl+F2,Ctrl+F3,Ctrl+F4,Ctrl+F5,Ctrl+F6,Ctrl+F7,Ctrl+F8,Ctrl+F9,Ctrl+F10
LoadRef = 1,2,3,4,5,6,7,8,9,0,-,=,Backspace
ReplayRef = Ctrl+1,Ctrl+2,Ctrl+3,Ctrl+4,Ctrl+5,Ctrl+6,Ctrl+7,Ctrl+8,Ctrl+9,Ctrl+0,Ctrl+-,Ctrl+=,Ctrl+Backspace
[GamepadMap]
# Whether the gamepads will be enabled. The game will not use them unless they're on.
EnableGamepad1 = true
EnableGamepad2 = true
# Any keys used in KeyMap can be used also in this section.
# The shoulder button is called L1/Lb and L2, and the thumbstick button is called L3
Controls = DpadUp, DpadDown, DpadLeft, DpadRight, Back, Start, B, A, Y, X, Lb, Rb
# For player 2.
ControlsP2 = DpadUp, DpadDown, DpadLeft, DpadRight, Back, Start, B, A, Y, X, Lb, Rb